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Script: 0185 (Is Vehicle Health Greater Than)
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@ -636,6 +636,14 @@ bool game_vehicle_stopped(const ScriptArguments& args)
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return false;
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}
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bool game_is_vehicle_health_greater_than(const ScriptArguments& args)
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{
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RW_UNIMPLEMENTED("game_is_vehicle_health_greater_than");
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RW_UNUSED(args);
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/// @todo
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return true;
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}
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/// Remove object from cleanup at end of missions.
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void game_dont_remove_object(const ScriptArguments& args)
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{
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@ -1339,6 +1347,8 @@ ObjectModule::ObjectModule()
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bindFunction(0x0176, game_get_object_heading<InstanceObject>, 2, "Get Object heading" );
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bindFunction(0x0177, game_set_object_heading<InstanceObject>, 2, "Set Object heading" );
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bindFunction(0x0185, game_is_vehicle_health_greater_than, 2, "Is Vehicle Health Greater Than" );
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bindUnimplemented( 0x0192, game_character_stand_still, 1, "Make character stand still" );
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