1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 02:12:45 +01:00

Torch the HTTP script debugger

This commit is contained in:
darkf 2016-08-03 13:30:40 -07:00
parent 5cbd847baa
commit 836e51aff7
7 changed files with 1 additions and 547 deletions

View File

@ -21,9 +21,6 @@ set(RWGAME_SOURCES
benchmarkstate.cpp
DrawUI.cpp
debug/HttpServer.cpp
debug/TcpSocket.cpp
)
add_executable(rwgame
@ -48,8 +45,7 @@ if(MINGW)
add_definitions(-D _USE_MATH_DEFINES)
target_link_libraries(rwgame
iconv
mman
ws2_32)
mman)
endif()
install(TARGETS rwgame RUNTIME DESTINATION "${BIN_DIR}")

View File

@ -5,7 +5,6 @@
#include "ingamestate.hpp"
#include "menustate.hpp"
#include "benchmarkstate.hpp"
#include "debug/HttpServer.hpp"
#include <core/Profiler.hpp>
@ -74,10 +73,6 @@ RWGame::RWGame(int argc, char* argv[])
{
test = true;
}
if( strcmp( "--debug", argv[i] ) == 0 )
{
debugScript = true;
}
if( strcmp( "--load", argv[i] ) == 0 && i+1 < argc )
{
startSave = argv[i+1];
@ -253,28 +248,12 @@ void RWGame::startScript(const std::string& name)
if( f ) {
if( script ) delete script;
if ( debugScript ) {
if( httpserver ) {
delete httpserver;
}
httpserver_thread = new std::thread([&](){
httpserver = new HttpServer(this, world);
httpserver->run();
});
}
SCMOpcodes* opcodes = new SCMOpcodes;
opcodes->modules.push_back(new VMModule);
opcodes->modules.push_back(new GameModule);
opcodes->modules.push_back(new ObjectModule);
script = new ScriptMachine(state, f, opcodes);
/* If Debug server is available, break on the first opcode executed */
if( httpserver ) {
//script->interuptNext();
}
//script->addBreakpoint(SCMBreakpointInfo::breakThreadName("i_save"));
// Set up breakpoint handler
script->setBreakpointHandler(
@ -295,7 +274,6 @@ void RWGame::startScript(const std::string& name)
}
log.info("Script", ss.str());
httpserver->handleBreakpoint(bp);
});
state->script = script;
}
@ -413,11 +391,6 @@ int RWGame::run()
window->swap();
}
if( httpserver_thread )
{
httpserver_thread->join();
}
return 0;
}

View File

@ -15,7 +15,6 @@
#include <SDL2/SDL.h>
class PlayerController;
class HttpServer;
class RWGame
{
@ -30,9 +29,6 @@ class RWGame
GameWindow *window = nullptr;
// Background worker
WorkContext *work = nullptr;
bool debugScript = false;
HttpServer* httpserver = nullptr;
std::thread* httpserver_thread = nullptr;
std::chrono::steady_clock clock;
std::chrono::steady_clock::time_point last_clock_time;

View File

@ -1,372 +0,0 @@
#include "HttpServer.hpp"
#include <engine/GameState.hpp>
#include <iostream>
#include <regex>
const char* src_debugger_js = R"(
var app = angular.module('debugApp', []);
app.controller('DebugCtrl', function($scope,$http) {
$scope.threads = [];
$scope.running = true;
$scope.breakpoint = {};
$scope.refresh = function() {
var promise = $http.get('/state')
.success(function(data, status, headers, config) {
$scope.running = data.status == 'running';
$scope.threads = data.threads;
$scope.breakpoint = data.breakpoint;
});
};
$scope.interrupt = function() {
var promise = $http.get('/interrupt')
.success(function(data, status, headers, config) {
$scope.refresh();
});
}
$scope.step = function() {
var promise = $http.get('/step')
.success(function(data, status, headers, config) {
$scope.refresh();
});
}
$scope.continue = function() {
var promise = $http.get('/continue')
.success(function(data, status, headers, config) {
$scope.refresh();
});
}
$scope.refresh();
});
)";
const char* src_page = R"(
<html ng-app="debugApp">
<head>
<style type="text/css">
html,body { font-family: sans-serif; }
.disassembly {
background: white;
border: 1px solid #CCC
}
.disassembly .breakpoint {
background: #CFC
}
.disassembly .line-number {
width: 6em;
text-align: right;
margin-right: 0.75em;
padding-left: 0.25em;
background: #F6F6F6;
border-right: solid 1px #EEE;
}
</style>
</style>
<body ng-controller="DebugCtrl">
<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.4.1/angular.min.js"></script>
<h1>OpenRW Debugger</h1>
<div class="debugger-controlls">
<button ng-click="interrupt();">Interrupt</button>
<button ng-click="step();">Step</button>
<button ng-click="continue();">Continue</button>
</div>
<span id="running" style="background: green; color: white; padding: 2px; border-radius: 2px" ng-show="running">Game is running</span>
<div>
{{ breakpoint.program_counter }} {{ breakpoint.thread }}
<h2>Threads</h2>
<ul>
<li ng-repeat="thread in threads">
<h3>{{thread.name}} ({{thread.address}})</h3>
<i>program counter: </i> {{thread.program_counter}}<br>
<i>wake counter: </i> {{thread.wake_counter}} ms<br>
<h4>Return Stack</h4>
<ol>
<li ng-repeat="return_address in thread.call_stack">
Address {{return_address}}
</li>
</ol>
<h4>Disassembly</h4>
<div class="disassembly">
<div ng-repeat="call in thread.disassembly" class="instruction"
ng-class="(breakpoint.program_counter == call.address && thread.address == breakpoint.thread)? 'breakpoint' : ''">
<span class="line-number">
{{ call.address }}
</span>
<span class="function">
{{call.function }}
</span>
<span class="parameters">
(
<span class="param" ng-repeat="param in call.arguments">
{{param.value}}<span ng-show="!$last">,</span>
</span>
)
</span>
</div>
</div>
<ol>
<li ng-repeat="return_address in thread.call_stack">
Address {{return_address}}
</li>
</ol>
</li>
</ul>
</div>
<div><textarea id="state_dump"></textarea></div>
<script src="/debugger.js"></script>
</body>
</html>)";
HttpServer::HttpServer(RWGame* game, GameWorld* world)
: game(game), world(world), paused(false), lastBreakpoint(nullptr)
{}
void HttpServer::run()
{
if (!socket.bind(8091))
return;
std::cout << "STARTING HTTP SERVER" << std::endl;
TcpSocket client;
while (game->getWindow().isOpen() && socket.listen(client)) {
std::cout << "New connection from "
<< client.getRemoteAddress() << ":" << client.getRemotePort()
<< std::endl;
std::string buffer;
client.recv(buffer, 1024);
std::cout << "Got " << buffer.length() << " bytes: " << buffer.c_str() << std::endl;
try
{
std::regex regex_http_first_line("(\\w+)\\s+(/.*?)\\s+HTTP/\\d+.\\d+");
std::cmatch regex_match;
std::regex_search(buffer.c_str(), regex_match, regex_http_first_line);
if (regex_match.size() == 3) {
std::string http_method = regex_match.str(1);
std::string http_path = regex_match.str(2);
std::string response = dispatch(http_method, http_path);
client.send(response);
}
}
catch(std::regex_error er)
{
std::cerr << er.what() << " " << er.code() << std::endl;
}
client.disconnect();
}
}
void HttpServer::handleBreakpoint(const SCMBreakpoint &bp)
{
lastBreakpoint = &bp;
paused = true;
while( paused ) {
// Do nothing
}
}
std::string thread_stack(SCMThread& th)
{
std::stringstream ss;
for(unsigned int i = 0; i < th.stackDepth; ++i)
{
bool last = (th.stackDepth == i+1);
ss << th.calls[i]
<< (last ? "" : ",");
}
return ss.str();
}
#include <script/ScriptDisassembly.hpp>
std::string describe_parameter(SCMOpcodeParameter& p)
{
std::stringstream ss;
switch(p.type) {
case TGlobal:
ss << "G: " << p.globalPtr;
break;
case TLocal:
ss << "L: " << p.globalPtr;
break;
case TInt8:
ss << "i8: " << std::dec << (uint16_t)((uint8_t)p.integer);
break;
case TInt16:
ss << "i16: " << std::dec << (uint16_t)p.integer;
break;
case TInt32:
ss << "i32: " << std::dec << (uint32_t)p.integer;
break;
case TString:
ss << "str: \\\"" << p.string << "\\\"";
break;
case TFloat16:
ss << "f16: " << p.real;
break;
default:
ss << "OTHER";
break;
}
return ss.str();
}
std::string thread_disassembly(ScriptMachine* script, SCMThread& th)
{
std::stringstream ss;
ScriptDisassembly ds(script->getOpcodes(), script->getFile());
try {
ds.disassemble(th.programCounter);
}
catch(SCMException& ex)
{
}
auto it = ds.getInstructions().find(th.programCounter);
for( int i = 0; i < 5 && it != ds.getInstructions().end(); ++i ) {
bool last = i+1 == 5;
last = last || it == --ds.getInstructions().end();
auto opcode = it->second.opcode;
ScriptFunctionMeta* meta = nullptr;
ss << "{";
if( script->getOpcodes()->findOpcode((uint16_t)opcode, &meta) )
{
ss << "\"address\": \"" << it->first << "\","
<< "\"function\": \"" << meta->signature << "\","
<< "\"arguments\": [";
SCMParams& parameters = it->second.parameters;
for(size_t p = 0; p < parameters.size(); ++p)
{
if(p != 0)
ss << ",";
ss << "{"
<< "\"type\": " << parameters[p].type << ","
<< "\"value\": \"" << describe_parameter(parameters[p]) << "\""
<< "}";
}
ss << "]";
}
else
{
ss << "\"err\":\"err\"";
}
ss << (last ? "}" : "},");
it++;
}
return ss.str();
}
std::string thread(ScriptMachine* script, SCMThread& th)
{
std::stringstream ss;
ss << "{"
<< "\"address\": \"" << &th << "\","
<< "\"program_counter\": " << th.programCounter << ","
<< "\"name\": \"" << th.name << "\","
<< "\"wake_counter\": " << th.wakeCounter << ","
<< "\"call_stack\": [" << thread_stack(th) << "],"
<< "\"disassembly\": [" << thread_disassembly(script, th) << "]"
<< "}";
return ss.str();
}
std::string breakpoint(const SCMBreakpoint* breakpoint)
{
std::stringstream ss;
ss << "{";
if( breakpoint != nullptr )
{
ss << "\"program_counter\": " << breakpoint->pc << ","
<< "\"thread\": \"" << breakpoint->thread << "\"";
}
ss << "}";
return ss.str();
}
std::string HttpServer::getState() const
{
if( !paused ) {
return R"({"status":"running"})";
}
else {
std::stringstream ss;
ss << "{";
ss << R"("status":"interrupted",)";
ss << R"("breakpoint": )" << breakpoint(lastBreakpoint) << ",";
ss << R"("threads": [)";
auto it = game->getScript()->getThreads().begin();
for(unsigned int i = 0; i < game->getScript()->getThreads().size(); ++i,++it)
{
if( i != 0 )
ss << ",";
ss << thread(game->getScript(), *it);
}
ss << R"(])";
ss << "}";
return ss.str();
}
}
std::string HttpServer::dispatch(const std::string& method, const std::string& path)
{
RW_UNUSED(method);
std::stringstream ss;
std::string mime = "text/html";
if(path == "/debugger.js") {
ss << src_debugger_js;
mime = "application/javascript";
}
else if(path == "/state") {
ss << getState();
mime = "application/json";
}
else if(path == "/interrupt") {
game->getScript()->interuptNext();
/* Block until paused is true */
while( ! paused ) { std::this_thread::yield(); }
ss << getState();
mime = "application/json";
}
else if(path == "/step") {
if( paused ) {
game->getScript()->interuptNext();
lastBreakpoint = nullptr;
paused = false;
}
ss << getState();
mime = "application/json";
}
else if(path == "/continue") {
lastBreakpoint = nullptr;
paused = false;
ss << getState();
mime = "application/json";
}
else if(path == "/") {
ss << src_page;
}
else {
ss << "HTTP/1.1 404 Not Found\n\n";
return ss.str();
}
std::stringstream outs;
outs << "HTTP/1.1 200 OK\n"
<< "Content-Type: " << mime<< "\n"
<< "Connection: Close\n"
<< "\n" << ss.str();
return outs.str();
}

View File

@ -1,24 +0,0 @@
#pragma once
#include "../RWGame.hpp"
#include <engine/GameWorld.hpp>
#include "TcpSocket.hpp"
class HttpServer
{
public:
HttpServer(RWGame* game, GameWorld* world);
void run();
void handleBreakpoint(const SCMBreakpoint& bp);
private:
TcpSocket socket;
RWGame* game;
GameWorld* world;
bool paused;
const SCMBreakpoint* lastBreakpoint;
std::string dispatch(const std::string& method, const std::string& path);
std::string getState() const;
};

View File

@ -1,84 +0,0 @@
#include <sys/types.h>
#include <unistd.h>
#include <vector>
#include "TcpSocket.hpp"
TcpSocket::TcpSocket() :
sock(-1), addr()
{
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == -1)
perror("TcpSocket: Could not create socket");
}
bool TcpSocket::bind(short port)
{
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons(port);
if (::bind(sock, reinterpret_cast<sockaddr*>(&addr), sizeof(addr))) {
perror("TcpSocket: Could not bind address to socket");
return false;
}
if (::listen(sock, 1)) {
perror("TcpSocket: Could not listen for connections");
return false;
}
return true;
}
bool TcpSocket::listen(TcpSocket& client)
{
socklen_t len = sizeof(client.addr);
client.sock = accept(sock, reinterpret_cast<sockaddr*>(&client.addr), &len);
return client.sock != -1;
}
void TcpSocket::recv(std::string& out, size_t len)
{
std::vector<char> buffer(len);
int ret = read(sock, buffer.data(), len);
if (ret != -1)
out = { buffer.begin(), buffer.begin()+ret };
else
out = "";
}
size_t TcpSocket::send(const std::string& str)
{
int ret = write(sock, str.c_str(), str.length());
return ret != -1 ? ret : 0;
}
void TcpSocket::disconnect()
{
#ifndef RW_WINDOWS
close(sock);
#else
closesocket(sock);
#endif
sock = -1;
}
char* TcpSocket::getRemoteAddress() const
{
return inet_ntoa(addr.sin_addr);
}
short TcpSocket::getRemotePort() const
{
return ntohs(addr.sin_port);
}

View File

@ -1,31 +0,0 @@
#pragma once
#include <string>
#ifndef RW_WINDOWS
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#else
#include <ws2tcpip.h>
#endif
class TcpSocket
{
public:
TcpSocket();
~TcpSocket() { disconnect(); }
bool bind(short port);
bool listen(TcpSocket& client);
void recv(std::string& out, size_t len);
size_t send(const std::string& str);
void disconnect();
char* getRemoteAddress() const;
short getRemotePort() const;
private:
int sock;
sockaddr_in addr;
};