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Add option to flip vehicle in debug menu
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79b7ec2b17
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@ -130,6 +130,15 @@ DebugState::DebugState(RWGame* game, const glm::vec3& vp, const glm::quat& vd)
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game->getRenderer()->setCullOverride(true, _debugCam);
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}, entryHeight));
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// Optional block if the player is in a vehicle
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auto player = game->getPlayer()->getCharacter();
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auto cv = player->getCurrentVehicle();
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if(cv) {
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m->addEntry(Menu::lambda("Flip vehicle", [=] {
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cv->setRotation(cv->getRotation() * glm::quat(glm::vec3(0.f, glm::pi<float>(), 0.f)));
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}, entryHeight));
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}
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this->enterMenu(m);
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_debugCam.position = vp;
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