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Handle SDL initialisation failure by throwing errors
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@ -22,7 +22,17 @@ void GameWindow::create(const std::string& title, size_t w, size_t h, bool fulls
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, style);
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if (window == nullptr) {
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// Window creation failure is fatal
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std::string sdlErrorStr = SDL_GetError();
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throw std::runtime_error("SDL_CreateWindow failed: " + sdlErrorStr);
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}
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glcontext = SDL_GL_CreateContext(window);
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if (glcontext == nullptr) {
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// context creation failure is fatal
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std::string sdlErrorStr = SDL_GetError();
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throw std::runtime_error("SDL_GL_CreateContext failed: " + sdlErrorStr);
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}
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}
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