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mirror of https://github.com/rwengine/openrw.git synced 2024-09-15 06:52:34 +02:00

Remove all traces of WorkContext

This commit is contained in:
Daniel Evans 2016-12-02 01:00:22 +00:00
parent b65a513bbb
commit 8d10c80196
7 changed files with 0 additions and 235 deletions

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@ -60,8 +60,6 @@ set(RWENGINE_SOURCES
src/engine/ScreenText.hpp
src/items/Weapon.cpp
src/items/Weapon.hpp
src/loaders/DataLoader.cpp
src/loaders/DataLoader.hpp
src/loaders/GenericDATLoader.cpp
src/loaders/GenericDATLoader.hpp
src/loaders/LoaderCOL.cpp

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@ -1,41 +0,0 @@
#pragma once
#ifndef _DATALOADER_HPP_
#define _DATALOADER_HPP_
#include <iostream>
class WorkContext;
class DataLoader {
WorkContext* _context;
public:
DataLoader(WorkContext* context) : _context(context) {
}
virtual ~DataLoader() {
}
/**
* @brief getContext
* @return The loading context for this Loader
*/
WorkContext* getContext() const {
return _context;
}
/**
* @brief load the data contained in a set of bytes
* @param data The bytes from which to load data.
* @param size The number of bytes.
* @return true if the data was valid and loaded, false otherwise.
*/
virtual bool load(const char* data, size_t size) = 0;
/**
* @brief create perform any after-load activitiy that is required.
*/
virtual void create() = 0;
};
#endif

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@ -35,9 +35,6 @@ SET(RWLIB_SOURCES
"source/loaders/LoaderSDT.cpp"
"source/loaders/LoaderTXD.hpp"
"source/loaders/LoaderTXD.cpp"
"source/job/WorkContext.hpp"
"source/job/WorkContext.cpp"
)
add_library(rwlib

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@ -1,38 +0,0 @@
#include <job/WorkContext.hpp>
void LoadWorker::start() {
while (_running) {
_context->workNext();
std::this_thread::yield();
}
}
void WorkContext::workNext() {
WorkJob* j = nullptr;
{
std::lock_guard<std::mutex> guard(_inMutex);
if (!_workQueue.empty()) {
j = _workQueue.front();
_workQueue.pop();
}
}
if (j == nullptr) return;
j->work();
std::lock_guard<std::mutex> guard(_outMutex);
_completeQueue.push(j);
}
void WorkContext::update() {
std::lock_guard<std::mutex> guard(_outMutex);
while (!_completeQueue.empty()) {
WorkJob* j = _completeQueue.front();
_completeQueue.pop();
j->complete();
delete j;
}
}

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@ -1,101 +0,0 @@
#pragma once
#include <atomic>
#include <functional>
#include <iostream>
#include <memory>
#include <mutex>
#include <queue>
#include <thread>
class WorkContext;
class LoadWorker {
WorkContext* _context;
public:
std::atomic<bool> _running;
std::thread _thread;
void start();
LoadWorker(WorkContext* context)
: _context(context)
, _running(true)
, _thread(std::bind(&LoadWorker::start, this)) {
}
~LoadWorker() {
_running = false;
_thread.join();
}
};
/**
* @brief Interface for background work
*/
class WorkJob {
WorkContext* _context;
public:
WorkJob(WorkContext* context) : _context(context) {
}
virtual ~WorkJob() {
}
/**
* @brief getContext
* @return The loading context for this Loader
*/
WorkContext* getContext() const {
return _context;
}
virtual void work() = 0;
virtual void complete() {
}
};
/**
* @brief A worker queue that runs work in the background.
*
* Work is added with queueJob, once it completes the job is added
* to the _completeQueue to be finalised on the "main" thread.
*/
class WorkContext {
std::mutex _inMutex;
std::mutex _outMutex;
std::queue<WorkJob*> _workQueue;
std::queue<WorkJob*> _completeQueue;
// Construct the worker last, so that it may use the queues
// immediately after initialization.
std::unique_ptr<LoadWorker> _worker;
public:
WorkContext() : _worker(new LoadWorker(this)) {
}
void queueJob(WorkJob* job) {
std::lock_guard<std::mutex> guard(_inMutex);
_workQueue.push(job);
}
void stop() {
// Stop serving the queue.
_worker.reset(nullptr);
}
// Called by the worker thread - don't touch
void workNext();
bool isEmpty() {
std::lock_guard<std::mutex> guardIn(_inMutex);
std::lock_guard<std::mutex> guardOut(_outMutex);
return (_workQueue.size() + _completeQueue.size()) == 0;
}
void update();
};

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@ -44,7 +44,6 @@ set(TEST_SOURCES
"test_vehicle.cpp"
"test_VisualFX.cpp"
"test_weapon.cpp"
"test_worker.cpp"
"test_world.cpp"
# Hack in rwgame sources until there's a per-target test suite

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@ -1,49 +0,0 @@
#include <boost/test/unit_test.hpp>
#include <job/WorkContext.hpp>
class TestJob : public WorkJob {
public:
bool *_worked, *_completed;
TestJob(WorkContext *context, bool *w, bool *c)
: WorkJob(context), _worked(w), _completed(c) {
}
void work() {
*_worked = true;
}
void complete() {
*_completed = true;
}
};
BOOST_AUTO_TEST_SUITE(WorkTests)
BOOST_AUTO_TEST_CASE(test_interface) {
{
WorkContext context;
bool worked = false, completed = false;
TestJob *job = new TestJob(&context, &worked, &completed);
BOOST_CHECK(!worked);
BOOST_CHECK(!completed);
context.queueJob(job);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
BOOST_CHECK(worked);
BOOST_CHECK(!completed);
context.update();
;
BOOST_CHECK(worked);
BOOST_CHECK(completed);
}
}
BOOST_AUTO_TEST_SUITE_END()