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Added window configs
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b77ca47fd4
commit
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@ -89,6 +89,16 @@ GameBase::GameBase(Logger &inlog, int argc, char *argv[]) :
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throw std::runtime_error(config.getParseResult().what());
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}
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if (!vm.count("width")) {
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w = config.getWindowWidth();
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}
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if (!vm.count("height")) {
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h = config.getWindowHeight();
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}
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if (!vm.count("fullscreen")) {
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fullscreen = config.getWindowFullscreen();
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}
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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throw std::runtime_error("Failed to initialize SDL2!");
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@ -218,6 +218,7 @@ GameConfig::ParseResult GameConfig::parseConfig(GameConfig::ParseType srcType,
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auto deft = StringTranslator();
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auto boolt = BoolTranslator();
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auto patht = PathTranslator();
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auto intt = IntTranslator();
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// Add new configuration parameters here.
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// Additionally, add them to the unit test.
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@ -229,6 +230,10 @@ GameConfig::ParseResult GameConfig::parseConfig(GameConfig::ParseType srcType,
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read_config("input.invert_y", this->m_inputInvertY, false, boolt);
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read_config("window.width", this->m_windowWidth, 800, intt);
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read_config("window.height", this->m_windowHeight, 600, intt);
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read_config("window.fullscreen", this->m_windowFullscreen, false, boolt);
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// Build the unknown key/value map from the correct source
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switch (srcType) {
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case ParseType::FILE:
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@ -222,6 +222,15 @@ public:
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bool getInputInvertY() const {
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return m_inputInvertY;
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}
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int getWindowWidth() const {
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return m_windowWidth;
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}
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int getWindowHeight() const {
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return m_windowHeight;
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}
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bool getWindowFullscreen() const {
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return m_windowFullscreen;
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}
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static rwfs::path getDefaultConfigPath();
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private:
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@ -256,6 +265,13 @@ private:
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/// Invert the y axis for camera control.
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bool m_inputInvertY;
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/// Size of the window
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int m_windowWidth;
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int m_windowHeight;
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/// Set the window to fullscreen
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bool m_windowFullscreen;
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};
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#endif
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