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Fix area indicator rendering.
* Increase alpha value from 1/255. * Don't clear tick data unless the game is updating.
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@ -947,7 +947,7 @@ void GameRenderer::renderAreaIndicator(const AreaIndicatorInfo* info)
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Renderer::DrawParameters dp;
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dp.textures = {data->findTexture("cloud1")->getName()};
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dp.ambient = 1.f;
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dp.colour = glm::u8vec4(50, 100, 255, 1);
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dp.colour = glm::u8vec4(50, 100, 255, 128);
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dp.start = 0;
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dp.count = cylinderGeometry.getCount();
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dp.diffuse = 1.f;
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@ -331,8 +331,6 @@ int RWGame::run()
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void RWGame::tick(float dt)
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{
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// Clear out any per-tick state.
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world->clearTickData();
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// Process the Engine's background work.
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world->_work->update();
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@ -340,6 +338,9 @@ void RWGame::tick(float dt)
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static float clockAccumulator = 0.f;
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if ( currState->shouldWorldUpdate() ) {
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// Clear out any per-tick state.
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world->clearTickData();
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state->gameTime += dt;
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clockAccumulator += dt;
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