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config: saveConfig + tests added
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@ -99,6 +99,12 @@ struct IntTranslator {
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}
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};
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bool GameConfig::saveConfig() {
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auto filename = getConfigFile();
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return parseConfig(ParseType::CONFIG, "",
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ParseType::FILE, filename);
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}
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std::string GameConfig::getDefaultINIString() {
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std::string result;
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parseConfig(ParseType::DEFAULT, "", ParseType::STRING, result);
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@ -17,6 +17,11 @@ public:
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*/
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std::string getConfigFile() const;
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/**
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* @brief writeConfig Save the game configuration
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*/
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bool saveConfig();
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/**
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* @brief isValid
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* @return True if the loaded configuration is valid
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@ -8,21 +8,22 @@
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namespace fs = boost::filesystem;
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typedef std::map<std::string, std::map<std::string, std::string>> config_t;
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typedef std::map<std::string, std::map<std::string, std::string>> simpleConfig_t;
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fs::path getRandomFilePath() {
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return fs::unique_path(fs::temp_directory_path() /= "openrw_test_%%%%%%%%%%%%%%%%");
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}
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config_t getValidConfig() {
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config_t result;
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result["game"]["\tpath "] = "\t/dev/test \t \r\n";
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result["game"]["language\t "] = " american ;american english french german italian spanish.";
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simpleConfig_t getValidConfig() {
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simpleConfig_t result;
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// Don't change game.path and input.invert_y keys. Tests depend on them.
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result["game"]["path"] = "\t/dev/test \t \r\n";
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result["game"]["\tlanguage\t "] = " american ;american english french german italian spanish.";
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result["input"]["invert_y"] = "1 #values != 0 enable input inversion. Optional.";
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return result;
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}
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std::ostream &writeConfig(std::ostream &os, const config_t &config) {
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std::ostream &writeConfig(std::ostream &os, const simpleConfig_t &config) {
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for (auto §ion : config) {
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os << "[" << section.first << "]" << "\n";
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for (auto &keyValue : section.second) {
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@ -32,11 +33,10 @@ std::ostream &writeConfig(std::ostream &os, const config_t &config) {
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return os;
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}
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#include <iostream>
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BOOST_AUTO_TEST_SUITE(ConfigTests)
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BOOST_AUTO_TEST_CASE(test_config_valid) {
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// Test reading a valid configuration file
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auto cfg = getValidConfig();
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auto configPath = getRandomFilePath();
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@ -55,7 +55,9 @@ BOOST_AUTO_TEST_CASE(test_config_valid) {
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}
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BOOST_AUTO_TEST_CASE(test_config_valid_modified) {
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// Test reading a valid modified configuration file
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auto cfg = getValidConfig();
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cfg["game"]["path"] = "Liberty City";
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cfg["input"]["invert_y"] = "0";
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auto configPath = getRandomFilePath();
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@ -69,9 +71,38 @@ BOOST_AUTO_TEST_CASE(test_config_valid_modified) {
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BOOST_CHECK(config.isValid());
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BOOST_CHECK_EQUAL(config.getInputInvertY(), false);
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BOOST_CHECK_EQUAL(config.getGameDataPath(), "Liberty City");
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}
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BOOST_AUTO_TEST_CASE(test_config_save) {
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// Test saving a configuration file
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auto cfg = getValidConfig();
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cfg["game"]["path"] = "Liberty City";
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auto configPath = getRandomFilePath();
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std::ofstream ofs(configPath.string());
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writeConfig(ofs, cfg);
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ofs.close();
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GameConfig config(configPath.filename().string(),
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configPath.parent_path().string());
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BOOST_CHECK(config.isValid());
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fs::remove(configPath);
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BOOST_CHECK(!fs::exists(configPath));
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BOOST_CHECK(config.saveConfig());
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BOOST_CHECK(fs::exists(configPath));
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GameConfig config2(configPath.filename().string(),
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configPath.parent_path().string());
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BOOST_CHECK_EQUAL(config2.getGameDataPath(), "Liberty City");
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}
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BOOST_AUTO_TEST_CASE(test_config_invalid_duplicate) {
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// Test duplicate keys in invalid configuration file
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auto cfg = getValidConfig();
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cfg["input"]["invert_y "] = "0";
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auto configPath = getRandomFilePath();
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@ -86,10 +117,11 @@ BOOST_AUTO_TEST_CASE(test_config_invalid_duplicate) {
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BOOST_CHECK(!config.isValid());
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}
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BOOST_AUTO_TEST_CASE(test_config_invalid_empty) {
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config_t cfg;
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BOOST_AUTO_TEST_CASE(test_config_invalid_required_missing) {
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// Test missing required keys in invalid configuration file
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auto cfg = getValidConfig();
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cfg["game"].erase("path");
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auto configPath = getRandomFilePath();
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std::cout << configPath.string() << "\n";
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std::ofstream ofs(configPath.string());
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writeConfig(ofs, cfg);
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@ -101,4 +133,29 @@ BOOST_AUTO_TEST_CASE(test_config_invalid_empty) {
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BOOST_CHECK(!config.isValid());
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}
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BOOST_AUTO_TEST_CASE(test_config_invalid_empty) {
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// Test reading empty configuration file
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simpleConfig_t cfg;
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auto configPath = getRandomFilePath();
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std::ofstream ofs(configPath.string());
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writeConfig(ofs, cfg);
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ofs.close();
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GameConfig config(configPath.filename().string(),
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configPath.parent_path().string());
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BOOST_CHECK(!config.isValid());
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}
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BOOST_AUTO_TEST_CASE(test_config_invalid_nonexisting) {
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// Test reading non-existing configuration file
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auto configPath = getRandomFilePath();
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GameConfig config(configPath.filename().string(),
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configPath.parent_path().string());
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BOOST_CHECK(!config.isValid());
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}
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BOOST_AUTO_TEST_SUITE_END()
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