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0x32B: Implement additional pickup opcode
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parent
75fd42e29b
commit
9307dedbbe
@ -1317,8 +1317,6 @@ GameModule::GameModule()
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bindFunction( 0x0329, game_has_respray_happened, 1, "Has Respray Happened" );
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bindUnimplemented( 0x032B, game_create_weapon_pickup, 7, "Create Weapon Pickup" );
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bindUnimplemented( 0x0335, game_free_resprays, 1, "Set Free Respray" );
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bindUnimplemented( 0x0336, game_set_character_visible, 2, "Set Player Visible" );
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@ -1071,6 +1071,19 @@ bool game_character_in_range(const ScriptArguments& args)
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return true;
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}
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void game_create_weapon_pickup(const ScriptArguments& args)
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{
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glm::vec3 pos (args[3].real, args[4].real, args[5].real);
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int id = args.getModel(0);
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int type = args[1].integer;
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int ammo = args[2].integer;
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RW_UNUSED(ammo);
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RW_UNIMPLEMENTED("game_create_weapon_pickup(): ammo count");
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PickupObject* pickup = args.getWorld()->createPickup(pos, id, type);
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*args[6].globalInteger = pickup->getGameObjectID();
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}
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void game_set_close_object_visible(const ScriptArguments& args)
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{
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glm::vec3 position(args[0].real, args[1].real, args[2].real);
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@ -1368,7 +1381,9 @@ ObjectModule::ObjectModule()
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bindFunction(0x02E3, game_get_speed, 2, "Get Vehicle Speed" );
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bindFunction(0x0320, game_character_in_range, 2, "Is Character in range of character");
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bindFunction(0x032B, game_create_weapon_pickup, 7, "Create Weapon Pickup" );
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bindFunction(0x0339, game_objects_in_volume, 11, "Are objects in volume" );
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bindFunction( 0x034D, game_rotate_object, 4, "Rotate Object" );
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