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Increase tickrate to 1/60

It should reduce level of perceptibility physics bugs and tearing non-interpolated objects.
This commit is contained in:
Filip Gawin 2018-05-16 20:44:55 +02:00 committed by GitHub
parent 03784a2a41
commit 93278ecb4e
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@ -1,6 +1,6 @@
#ifndef GAME_HPP
#define GAME_HPP
#define GAME_TIMESTEP (1.f / 30.f)
#define GAME_TIMESTEP (1.f / 60.f)
#endif // GAME_HPP