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Increase tickrate to 1/60
It should reduce level of perceptibility physics bugs and tearing non-interpolated objects.
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@ -1,6 +1,6 @@
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#ifndef GAME_HPP
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#ifndef GAME_HPP
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#define GAME_HPP
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#define GAME_HPP
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#define GAME_TIMESTEP (1.f / 30.f)
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#define GAME_TIMESTEP (1.f / 60.f)
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#endif // GAME_HPP
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#endif // GAME_HPP
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