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Minor changes

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husho 2018-05-26 22:32:33 +03:00 committed by GitHub
parent 74df3c7e38
commit 950ed6d6c9
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@ -370,7 +370,7 @@ int RWGame::run() {
namespace chrono = std::chrono; namespace chrono = std::chrono;
auto lastFrame = chrono::steady_clock::now(); auto lastFrame = chrono::steady_clock::now();
float deltaTime = GAME_TIMESTEP; const float deltaTime = GAME_TIMESTEP;
float accumulatedTime = 0.0f; float accumulatedTime = 0.0f;
// Loop until we run out of states. // Loop until we run out of states.
@ -435,7 +435,7 @@ int RWGame::run() {
deltaTime * world->state->basic.timeScale; deltaTime * world->state->basic.timeScale;
RW_PROFILE_BEGIN("Update"); RW_PROFILE_BEGIN("Update");
while (accumulatedTime >= deltaTime && !world->isPaused()) { while (accumulatedTime >= deltaTime) {
if (!StateManager::currentState()) { if (!StateManager::currentState()) {
break; break;
} }