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HitTest class for use in area scanning
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parent
465f0ab056
commit
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@ -49,6 +49,8 @@ set(RWENGINE_SOURCES
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src/dynamics/CollisionInstance.cpp
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src/dynamics/CollisionInstance.cpp
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src/dynamics/CollisionInstance.hpp
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src/dynamics/CollisionInstance.hpp
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src/dynamics/HitTest.cpp
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src/dynamics/HitTest.hpp
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src/dynamics/RaycastCallbacks.hpp
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src/dynamics/RaycastCallbacks.hpp
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src/engine/Animator.cpp
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src/engine/Animator.cpp
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64
rwengine/src/dynamics/HitTest.cpp
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64
rwengine/src/dynamics/HitTest.cpp
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#include "HitTest.hpp"
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#include <objects/GameObject.hpp>
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#ifdef _MSC_VER
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#pragma warning(disable : 4305 5033)
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#endif
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#include <btBulletDynamicsCommon.h>
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#include <BulletCollision/CollisionDispatch/btGhostObject.h>
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#ifdef _MSC_VER
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#pragma warning(default : 4305 5033)
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#endif
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namespace {
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HitTest::TestResult HitTestWorld(btDiscreteDynamicsWorld& world, btPairCachingGhostObject& tester)
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{
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world.addCollisionObject(&tester);
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HitTest::TestResult result;
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result.reserve(static_cast<unsigned long>(tester.getNumOverlappingObjects()));
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for (auto i = 0; i < tester.getNumOverlappingObjects(); ++i)
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{
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auto overlapping = tester.getOverlappingObject(i);
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HitTest::Hit hit{};
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hit.body = overlapping;
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if (auto object = static_cast<GameObject*>(overlapping->getUserPointer()))
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{
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hit.object = object;
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}
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result.push_back(hit);
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}
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world.removeCollisionObject(&tester);
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return result;
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}
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HitTest::TestResult HitTestWithShape(btDiscreteDynamicsWorld& world, btCollisionShape& shape,
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const glm::vec3& center, const glm::quat& rotation) {
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btPairCachingGhostObject ghost{};
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btTransform xform{};
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xform.setOrigin({center.x, center.y, center.z});
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xform.setRotation({rotation.x, rotation.y, rotation.z, rotation.w});
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ghost.setWorldTransform(xform);
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ghost.setCollisionShape(&shape);
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return HitTestWorld(world, ghost);
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}
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} // namespace
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HitTest::TestResult HitTest::sphereTest(const glm::vec3& center, float radius) {
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btSphereShape sphere {radius};
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return HitTestWithShape(_world, sphere, center, {});
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}
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HitTest::TestResult HitTest::boxTest(const glm::vec3 ¢er, const glm::vec3 &size, const glm::quat& rotation) {
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btBoxShape box {{size.x, size.y, size.z}};
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return HitTestWithShape(_world, box, center, rotation);
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}
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39
rwengine/src/dynamics/HitTest.hpp
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39
rwengine/src/dynamics/HitTest.hpp
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#ifndef _RWENGINE_HITTEST_HPP_
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#define _RWENGINE_HITTEST_HPP_
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#include <glm/glm.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <vector>
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#include <memory>
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class btDiscreteDynamicsWorld;
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class btCollisionObject;
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class GameObject;
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/**
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* Utility for performing collision tests against the world.
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*/
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class HitTest {
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public:
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struct Hit {
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btCollisionObject* body;
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GameObject* object;
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};
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using TestResult = std::vector<Hit>;
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explicit HitTest(btDiscreteDynamicsWorld& world)
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: _world(world)
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{}
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~HitTest() = default;
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TestResult sphereTest(const glm::vec3& center, float radius);
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TestResult boxTest(const glm::vec3& center, const glm::vec3& size, const glm::quat& rotation = {1.f, 0.f, 0.f, 0.f});
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private:
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btDiscreteDynamicsWorld& _world;
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};
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#endif
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@ -11,6 +11,7 @@ set(TESTS
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GameData
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GameData
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GameWorld
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GameWorld
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Garage
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Garage
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HitTest
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Input
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Input
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Items
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Items
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Lifetime
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Lifetime
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91
tests/test_HitTest.cpp
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91
tests/test_HitTest.cpp
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#include <boost/test/unit_test.hpp>
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#include "test_Globals.hpp"
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#include <dynamics/HitTest.hpp>
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#include <engine/GameWorld.hpp>
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#include <dynamics/CollisionInstance.hpp>
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#ifdef _MSC_VER
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#pragma warning(disable : 4305 5033)
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#endif
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#include <btBulletDynamicsCommon.h>
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#include <BulletCollision/CollisionDispatch/btGhostObject.h>
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#ifdef _MSC_VER
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#pragma warning(default : 4305 5033)
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#endif
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namespace {
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struct HitTestFixture {
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btDefaultCollisionConfiguration collisionConfig;
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btCollisionDispatcher collisionDispatcher;
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btDbvtBroadphase broadphase;
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btGhostPairCallback overlappingPairCallback;
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btSequentialImpulseConstraintSolver solver;
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btDiscreteDynamicsWorld dynamicsWorld;
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HitTest hitTest;
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HitTestFixture()
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: collisionDispatcher{&collisionConfig}
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, dynamicsWorld{&collisionDispatcher, &broadphase, &solver, &collisionConfig}
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, hitTest{dynamicsWorld}
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{
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broadphase.getOverlappingPairCache()->setInternalGhostPairCallback(
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&overlappingPairCallback);
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}
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};
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struct WithSphere : public HitTestFixture {
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btSphereShape shape {0.5f};
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std::unique_ptr<btRigidBody> target;
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GameObject* object {reinterpret_cast<GameObject*>(0xDEADBEEF)};
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WithSphere()
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{
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btDefaultMotionState ms;
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btRigidBody::btRigidBodyConstructionInfo info {1.f, &ms, &shape};
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target = std::make_unique<btRigidBody>(info);
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target->setUserPointer(object);
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dynamicsWorld.addRigidBody(target.get());
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}
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~WithSphere() {
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dynamicsWorld.removeRigidBody(target.get());
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}
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};
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}
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BOOST_AUTO_TEST_SUITE(HitTestTests)
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BOOST_FIXTURE_TEST_CASE(test_creation, HitTestFixture) {
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HitTest test {dynamicsWorld};
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}
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BOOST_FIXTURE_TEST_CASE(sphereTest_returns_result, WithSphere) {
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const auto result = hitTest.sphereTest({0.f, 0.f, 0.f}, 1.f);
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BOOST_CHECK_EQUAL(result.size(), 1);
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}
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BOOST_FIXTURE_TEST_CASE(boxTest_returns_result, WithSphere) {
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auto sphereBoundingBoxEdge = glm::vec3{ 0.f, 0.f, shape.getRadius() };
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const auto result = hitTest.boxTest(sphereBoundingBoxEdge, {0.01f, 0.01f, 0.01f});
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BOOST_CHECK_EQUAL(result.size(), 1);
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}
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BOOST_FIXTURE_TEST_CASE(non_overlapping_test_returns_nothing, WithSphere) {
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auto sphereBoundingBoxEdge = glm::vec3{ shape.getRadius() };
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const auto result = hitTest.boxTest(sphereBoundingBoxEdge * 2.f, {0.01f, 0.01f, 0.01f});
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BOOST_CHECK(result.empty());
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}
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BOOST_FIXTURE_TEST_CASE(result_contains_body, WithSphere) {
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const auto result = hitTest.sphereTest({0.f, 0.f, 0.f}, 1.f);
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BOOST_ASSERT(result.size() == 1);
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BOOST_CHECK_EQUAL(result[0].body, target.get());
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}
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BOOST_FIXTURE_TEST_CASE(test_result_contains_object, WithSphere) {
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const auto result = hitTest.sphereTest({0.f, 0.f, 0.f}, 1.f);
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BOOST_ASSERT(result.size() == 1);
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BOOST_CHECK_EQUAL(result[0].object, object);
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}
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BOOST_AUTO_TEST_SUITE_END()
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