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Restructure sbs and fix hanging of new test
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88b1c9e509
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@ -58,16 +58,23 @@ void SoundBufferStreamed::play() {
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std::lock_guard<std::mutex> lock(soundSource->mutex);
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alSourcePlay(source);
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running = true;
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// Maybe another thread is running, we should tell him to stop
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if (running) {
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running = false;
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}
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}
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// Use preloaded data (and give another thread time to stop)
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std::this_thread::sleep_for(kTickFreqMs);
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// Not we should be able start thread
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loadingThread = std::async(std::launch::async,
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&SoundBufferStreamed::updateBuffers, this);
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}
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void SoundBufferStreamed::updateBuffers() {
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running = true;
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while (true) {
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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{
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std::lock_guard<std::mutex> lock(soundSource->mutex);
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if (!running) {
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return;
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@ -86,8 +93,8 @@ void SoundBufferStreamed::updateBuffers() {
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streamedData * kSizeOfChunk < soundSource->data.size()) {
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bufferedData = true;
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ALuint bufid{};
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auto sizeOfNextChunk =
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std::min(static_cast<size_t>(kSizeOfChunk),
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auto sizeOfNextChunk = std::min(
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static_cast<size_t>(kSizeOfChunk),
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soundSource->data.size() -
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static_cast<size_t>(kSizeOfChunk) * streamedData);
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@ -118,6 +125,8 @@ void SoundBufferStreamed::updateBuffers() {
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alCheck(alSourcePlay(source));
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}
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}
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std::this_thread::sleep_for(kTickFreqMs);
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}
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}
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void SoundBufferStreamed::pause() {
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@ -9,6 +9,8 @@
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struct SoundBufferStreamed : public SoundBuffer {
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static constexpr unsigned int kNrBuffersStreaming = 4;
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static constexpr unsigned int kSizeOfChunk = 4096;
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static constexpr std::chrono::milliseconds kTickFreqMs =
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std::chrono::milliseconds(100);
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SoundBufferStreamed();
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~SoundBufferStreamed() override;
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