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https://github.com/rwengine/openrw.git
synced 2024-11-25 03:42:48 +01:00
Add build time option for CXX17 or boost filesystem
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@ -38,6 +38,25 @@ else()
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message(FATAL_ERROR "Unknown platform \"${CMAKE_SYSTEM_NAME}\". please update CMakeLists.txt.")
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endif()
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if(FILESYSTEM_LIBRARY STREQUAL "CXX17")
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target_compile_definitions(rw_interface INTERFACE "RW_FS_LIBRARY=0")
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elseif(FILESYSTEM_LIBRARY STREQUAL "CXXTS")
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target_compile_definitions(rw_interface INTERFACE "RW_FS_LIBRARY=1")
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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target_link_libraries(rw_interface INTERFACE "stdc++fs")
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endif()
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elseif(FILESYSTEM_LIBRARY STREQUAL "BOOST")
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find_package(Boost COMPONENTS system filesystem REQUIRED)
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target_compile_definitions(rw_interface INTERFACE "RW_FS_LIBRARY=2")
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target_include_directories(rw_interface INTERFACE ${Boost_INCLUDE_DIRS})
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target_link_libraries(rw_interface INTERFACE
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${Boost_FILESYSTEM_LIBRARY}
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${Boost_SYSTEM_LIBRARY}
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)
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else()
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message(FATAL_ERROR "Illegal FILESYSTEM_LIBRARY option. (was '${FILESYSTEM_LIBRARY}')")
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endif()
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if(${CMAKE_CXX_COMPILER_ID} STREQUAL Clang)
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target_compile_options(rw_interface INTERFACE "-Wno-gnu-array-member-paren-init")
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endif()
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@ -11,6 +11,9 @@ option(TESTS_NODATA "Build tests for no-data testing")
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set(FAILED_CHECK_ACTION "IGNORE" CACHE STRING "What action to perform on a failed RW_CHECK (in debug mode)")
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set_property(CACHE FAILED_CHECK_ACTION PROPERTY STRINGS "IGNORE" "ABORT" "BREAKPOINT")
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set(FILESYSTEM_LIBRARY "BOOST" CACHE STRING "Which filesystem library to use")
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set_property(CACHE FILESYSTEM_LIBRARY PROPERTY STRINGS "CXX17" "CXXTS" "BOOST")
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set(BIN_DIR "bin" CACHE STRING "Prefix subdirectory to put the binaries in.")
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set(DOC_DIR "share/doc/openrw" CACHE STRING "Prefix subdirectory to put the documentation in.")
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@ -11,8 +11,7 @@
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#include <script/SCMFile.hpp>
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#include <script/ScriptMachine.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/range/iterator_range.hpp>
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#include <rw/filesystem.hpp>
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// Original save game file data structures
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typedef uint16_t BlockWord;
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@ -1311,8 +1310,6 @@ bool SaveGame::getSaveInfo(const std::string& file, BasicState* basicState) {
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}
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std::vector<SaveGameInfo> SaveGame::getAllSaveGameInfo() {
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using namespace boost::filesystem;
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// TODO consider windows
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auto homedir = getenv("HOME");
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if (homedir == nullptr) {
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@ -1321,16 +1318,14 @@ std::vector<SaveGameInfo> SaveGame::getAllSaveGameInfo() {
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}
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const char gameDir[] = "GTA3 User Files";
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path gamePath(homedir);
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rwfs::path gamePath(homedir);
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gamePath /= gameDir;
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if (!exists(gamePath) || !is_directory(gamePath)) return {};
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if (!rwfs::exists(gamePath) || !rwfs::is_directory(gamePath)) return {};
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std::vector<SaveGameInfo> infos;
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for (const path& save_path :
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boost::make_iterator_range(directory_iterator(gamePath), {})) {
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for (const rwfs::path& save_path : rwfs::directory_iterator(gamePath)) {
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if (save_path.extension() == ".b") {
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std::cout << save_path.string() << std::endl;
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infos.emplace_back(
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SaveGameInfo{save_path.string(), false, BasicState()});
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infos.back().valid =
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@ -2,7 +2,7 @@
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## RWLIB
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###########################################################
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find_package(Boost COMPONENTS filesystem system REQUIRED)
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find_package(Boost REQUIRED)
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SET(RWLIB_SOURCES
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# GL stuff is only here temporarily, hoping to move it back to rwengine
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@ -16,6 +16,7 @@ SET(RWLIB_SOURCES
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source/gl/TextureData.cpp
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source/rw/abort.cpp
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source/rw/filesystem.hpp
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source/rw/forward.hpp
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source/rw/types.hpp
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source/rw/defines.hpp
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@ -49,7 +50,7 @@ target_include_directories(rwlib
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target_include_directories(rwlib
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SYSTEM
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PUBLIC
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PRIVATE
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${Boost_INCLUDE_DIRS}
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)
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@ -58,8 +59,6 @@ target_link_libraries(rwlib
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openrw::interface
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PRIVATE
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OpenGL::OpenGL
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${Boost_FILESYSTEM_LIBRARY}
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${Boost_SYSTEM_LIBRARY}
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)
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openrw_target_apply_options(TARGET rwlib)
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@ -1,22 +1,20 @@
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#include <algorithm>
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#include <boost/range/iterator_range.hpp>
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#include <fstream>
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#include <loaders/LoaderIMG.hpp>
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#include <platform/FileIndex.hpp>
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using namespace boost::filesystem;
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void FileIndex::indexGameDirectory(const fs::path& base_path) {
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void FileIndex::indexGameDirectory(const rwfs::path& base_path) {
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gamedatapath_ = base_path;
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for (const path& entry : boost::make_iterator_range(
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recursive_directory_iterator(base_path), {})) {
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if (is_regular_file(entry)) {
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std::string name = entry.string();
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std::transform(name.begin(), name.end(), name.begin(), ::tolower);
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filesystemfiles_[name] = entry;
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for (const rwfs::path& path :
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rwfs::recursive_directory_iterator(base_path)) {
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if (!rwfs::is_regular_file(path)) {
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continue;
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}
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std::string name = path.string();
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std::transform(name.begin(), name.end(), name.begin(), ::tolower);
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filesystemfiles_[name] = path;
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}
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}
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@ -37,26 +35,26 @@ FileHandle FileIndex::openFilePath(const std::string& file_path) {
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}
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void FileIndex::indexTree(const std::string& root) {
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for (const path& entry :
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boost::make_iterator_range(recursive_directory_iterator(root), {})) {
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std::string directory = entry.parent_path().string();
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std::string realName = entry.filename().string();
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for (const rwfs::path& path : rwfs::recursive_directory_iterator(root)) {
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if (!rwfs::is_regular_file(path)) {
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continue;
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}
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std::string directory = path.parent_path().string();
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std::string realName = path.filename().string();
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std::string lowerName = realName;
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std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(),
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::tolower);
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if (is_regular_file(entry)) {
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files[lowerName] = {lowerName, realName, directory, ""};
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}
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files[lowerName] = {lowerName, realName, directory, ""};
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}
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}
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void FileIndex::indexArchive(const std::string& archive) {
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// Split directory from archive name
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path archive_path = path(archive);
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path directory = archive_path.parent_path();
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path archive_basename = archive_path.filename();
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path archive_full_path = directory / archive_basename;
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auto archive_path = rwfs::path(archive);
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auto directory = archive_path.parent_path();
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auto archive_basename = archive_path.filename();
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auto archive_full_path = directory / archive_basename;
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LoaderIMG img;
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if (!img.load(archive_full_path.string())) {
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@ -1,32 +1,21 @@
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#ifndef RWENGINE_FILEINDEX_HPP
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#define RWENGINE_FILEINDEX_HPP
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#include "FileHandle.hpp"
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#include <platform/FileHandle.hpp>
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#include <rw/filesystem.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/functional/hash.hpp>
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#include <map>
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#include <string>
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#include <unordered_map>
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namespace fs = boost::filesystem;
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namespace std {
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template <>
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struct hash<fs::path> {
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size_t operator()(const fs::path& p) const {
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return fs::hash_value(p);
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}
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};
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}
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class FileIndex {
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private:
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/**
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* Mapping type (lower case name) => (on disk name)
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*/
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using FileSystemMap = std::unordered_map<fs::path, fs::path>;
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using FileSystemMap = std::unordered_map<rwfs::path, rwfs::path>;
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fs::path gamedatapath_;
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rwfs::path gamedatapath_;
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FileSystemMap filesystemfiles_;
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public:
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@ -38,14 +27,14 @@ public:
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* true case on the file system for platforms where this is an issue.
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*
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*/
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void indexGameDirectory(const fs::path& base_path);
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void indexGameDirectory(const rwfs::path& base_path);
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/**
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* @brief findFilePath finds disk path for a game data file
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* @param path
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* @return The file path as it exists on disk
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*/
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fs::path findFilePath(std::string path) {
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rwfs::path findFilePath(std::string path) {
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auto backslash = std::string::npos;
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while ((backslash = path.find("\\")) != std::string::npos) {
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path.replace(backslash, 1, "/");
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49
rwlib/source/rw/filesystem.hpp
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49
rwlib/source/rw/filesystem.hpp
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@ -0,0 +1,49 @@
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#ifndef RWLIB_FILESYSTEM_HPP
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#define RWLIB_FILESYSTEM_HPP
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#define RW_FS_CXX17 0
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#define RW_FS_CXXTS 1
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#define RW_FS_BOOST 2
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#if RW_FS_LIBRARY == RW_FS_CXX17
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#include <filesystem>
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namespace rwfs = std::filesystem;
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#elif RW_FS_LIBRARY == RW_FS_CXXTS
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#include <experimental/filesystem>
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namespace rwfs = std::experimental::filesystem;
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#elif RW_FS_LIBRARY == RW_FS_BOOST
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#include <boost/filesystem.hpp>
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#include <boost/functional/hash.hpp>
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namespace rwfs = boost::filesystem;
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#if BOOST_VERSION < 105600
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namespace boost {
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namespace filesystem {
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inline const directory_iterator& begin(const directory_iterator& iter) {
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return iter;
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}
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inline directory_iterator end(const directory_iterator&) {
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return {};
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}
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inline const recursive_directory_iterator& begin(const recursive_directory_iterator& iter) {
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return iter;
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}
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inline recursive_directory_iterator end(const recursive_directory_iterator&) {
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return {};
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}
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}
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}
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#endif
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#else
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#error Invalid RW_FS_LIBRARY value
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#endif
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namespace std {
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template <>
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struct hash<rwfs::path> {
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size_t operator()(const rwfs::path& p) const {
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return rwfs::hash_value(p);
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}
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};
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}
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#endif
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#include <GameConfig.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/test/unit_test.hpp>
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#include <boost/property_tree/ini_parser.hpp>
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@ -9,10 +8,11 @@
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#include <fstream>
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#include <map>
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#include "rw/defines.hpp"
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#include <rw/defines.hpp>
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#include <rw/filesystem.hpp>
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namespace pt = boost::property_tree;
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namespace fs = boost::filesystem;
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namespace fs = rwfs;
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typedef std::map<std::string, std::map<std::string, std::string>>
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simpleConfig_t;
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