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‘ObjectRenderer::m_errorTexture’ will be initialized after [-Wreorder]
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@ -22,11 +22,11 @@ class ObjectRenderer {
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public:
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ObjectRenderer(GameWorld* world, const ViewCamera& camera,
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float renderAlpha, GLuint errorTexture)
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: m_world(world)
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: culled(0)
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, m_world(world)
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, m_camera(camera)
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, m_renderAlpha(renderAlpha)
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, m_errorTexture(errorTexture)
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, culled(0) {
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, m_errorTexture(errorTexture) {
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}
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/**
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