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https://github.com/rwengine/openrw.git
synced 2024-09-02 16:49:46 +02:00
tests: execute each test separately by CTest
Disabled by default because empty test suites fail and would cause Travis to fail. There can be empty test suites when testing with no data.
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@ -22,7 +22,7 @@ set(CTEST_BUILD_NAME "experimental_script-${SHORT_COMMIT}")
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ctest_start("Experimental")
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ctest_configure(
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OPTIONS
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"-DBUILD_VIEWER=1;-DBUILD_TESTS=1;-DTEST_COVERAGE=1;-DRW_VERBOSE_DEBUG_MESSAGES=0"
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"-DBUILD_VIEWER=1;-DBUILD_TESTS=1;-DTEST_COVERAGE=1;-DRW_VERBOSE_DEBUG_MESSAGES=1;-DSEPERATE_TEST_SUITES=1"
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)
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ctest_build()
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ctest_test()
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@ -19,3 +19,4 @@ if(NOT CMAKE_BUILD_TYPE)
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endif()
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option(TEST_COVERAGE "Enable coverage analysis (implies CMAKE_BUILD_TYPE=Debug)")
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option(SEPERATE_TEST_SUITES "Add each test suite as seperate test")
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@ -4,43 +4,46 @@
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find_package(Boost COMPONENTS filesystem unit_test_framework system REQUIRED)
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set(TESTS
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Animation
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Archive
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Buoyancy
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Character
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Chase
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Config
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Cutscene
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Data
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FileIndex
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GameData
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GameWorld
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Input
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Items
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Lifetime
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LoaderDFF
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LoaderIPL
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Logger
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Menu
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Object
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ObjectData
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Pickup
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Renderer
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RWBStream
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SaveGame
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ScriptMachine
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State
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Text
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TrafficDirector
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Vehicle
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VisualFX
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Weapon
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World
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ZoneData
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)
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set(TEST_SOURCES
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main.cpp
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test_Globals.cpp
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test_Animation.cpp
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test_Archive.cpp
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test_Buoyancy.cpp
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test_Character.cpp
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test_Chase.cpp
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test_Cutscene.cpp
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test_Config.cpp
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test_Data.cpp
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test_FileIndex.cpp
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test_GameData.cpp
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test_GameWorld.cpp
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test_Globals.hpp
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test_Items.cpp
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test_Input.cpp
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test_Lifetime.cpp
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test_Loaderdff.cpp
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test_LoaderIPL.cpp
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test_Logger.cpp
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test_Menu.cpp
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test_Object.cpp
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test_ObjectData.cpp
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test_Pickup.cpp
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test_Renderer.cpp
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test_RWBStream.cpp
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test_SaveGame.cpp
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test_ScriptMachine.cpp
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test_State.cpp
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test_Text.cpp
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test_TrafficDirector.cpp
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test_Vehicle.cpp
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test_VisualFX.cpp
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test_Weapon.cpp
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test_World.cpp
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test_ZoneData.cpp
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# Hack in rwgame sources until there's a per-target test suite
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"${CMAKE_SOURCE_DIR}/rwgame/GameConfig.cpp"
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@ -48,7 +51,13 @@ set(TEST_SOURCES
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"${CMAKE_SOURCE_DIR}/rwgame/GameInput.cpp"
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)
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add_executable(run_tests ${TEST_SOURCES})
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foreach(TEST ${TESTS})
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list(APPEND TEST_SOURCES "test_${TEST}.cpp")
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endforeach()
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add_executable(run_tests
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${TEST_SOURCES}
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)
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target_compile_definitions(run_tests
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PRIVATE
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@ -77,6 +86,23 @@ target_link_libraries(run_tests
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${Boost_SYSTEM_LIBRARY}
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)
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add_test(NAME UnitTests
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COMMAND "$<TARGET_FILE:run_tests>"
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)
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if(SEPERATE_TEST_SUITES)
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foreach(TEST ${TESTS})
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add_test(
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NAME "${TEST}"
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COMMAND "$<TARGET_FILE:run_tests>" "-t" "${TEST}Tests"
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)
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set_tests_properties("${TEST}"
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PROPERTIES
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TIMEOUT 15
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)
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endforeach()
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else()
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add_test(NAME UnitTests
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COMMAND "$<TARGET_FILE:run_tests>"
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)
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set_tests_properties(UnitTests
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PROPERTIES
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TIMEOUT 60
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)
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endif()
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@ -1,7 +1,7 @@
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#include <MenuSystem.hpp>
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#include <boost/test/unit_test.hpp>
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BOOST_AUTO_TEST_SUITE(MenuUnitTests)
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BOOST_AUTO_TEST_SUITE(MenuTests)
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BOOST_AUTO_TEST_CASE(menu_test_click) {
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bool clickered = false;
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@ -3,30 +3,30 @@
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#include <objects/InstanceObject.hpp>
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#include "test_Globals.hpp"
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BOOST_AUTO_TEST_SUITE(ObjectUnitTests)
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BOOST_AUTO_TEST_SUITE(ObjectTests)
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#if 0 // Tests disabled as object damage logic is unclear
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BOOST_AUTO_TEST_CASE(instance_test_damage)
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{
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std::shared_ptr<ObjectData> object(new ObjectData);
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InstanceObject inst(Global::get().e,
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glm::vec3(0.f, 0.f, 0.f),
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glm::quat(), nullptr,
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InstanceObject inst(Global::get().e,
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glm::vec3(0.f, 0.f, 0.f),
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glm::quat(), nullptr,
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glm::vec3(1.f),
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object, nullptr, nullptr
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);
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GameObject::DamageInfo dmg;
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dmg.type = GameObject::DamageInfo::Bullet;
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dmg.hitpoints = 50.f;
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// Set object to undamagable.
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object->flags = 0;
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BOOST_CHECK( ! inst.takeDamage(dmg) );
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BOOST_CHECK( inst.takeDamage(dmg) );
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BOOST_CHECK( inst.getHealth() < 0.f );
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}
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@ -34,17 +34,17 @@ BOOST_AUTO_TEST_CASE(instance_test_destroy)
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{
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std::shared_ptr<ObjectData> object(new ObjectData);
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InstanceObject inst(Global::get().e,
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glm::vec3(0.f, 0.f, 0.f),
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glm::quat(), nullptr,
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glm::vec3(0.f, 0.f, 0.f),
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glm::quat(), nullptr,
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glm::vec3(1.f),
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object, nullptr, nullptr
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);
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GameObject::DamageInfo dmg;
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dmg.type = GameObject::DamageInfo::Bullet;
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dmg.hitpoints = inst.getHealth() + 1.f;
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BOOST_CHECK( inst.takeDamage(dmg) );
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BOOST_CHECK( inst.getHealth() < 0.f );
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}
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