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tests: execute each test separately by CTest

Disabled by default because empty test suites fail and would cause
Travis to fail.
There can be empty test suites when testing with no data.
This commit is contained in:
Anonymous Maarten 2017-10-27 05:41:19 +02:00 committed by Daniel Evans
parent a9f8f27b21
commit 9e8a96ab7e
6 changed files with 78 additions and 51 deletions

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@ -22,7 +22,7 @@ set(CTEST_BUILD_NAME "experimental_script-${SHORT_COMMIT}")
ctest_start("Experimental") ctest_start("Experimental")
ctest_configure( ctest_configure(
OPTIONS OPTIONS
"-DBUILD_VIEWER=1;-DBUILD_TESTS=1;-DTEST_COVERAGE=1;-DRW_VERBOSE_DEBUG_MESSAGES=0" "-DBUILD_VIEWER=1;-DBUILD_TESTS=1;-DTEST_COVERAGE=1;-DRW_VERBOSE_DEBUG_MESSAGES=1;-DSEPERATE_TEST_SUITES=1"
) )
ctest_build() ctest_build()
ctest_test() ctest_test()

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@ -19,3 +19,4 @@ if(NOT CMAKE_BUILD_TYPE)
endif() endif()
option(TEST_COVERAGE "Enable coverage analysis (implies CMAKE_BUILD_TYPE=Debug)") option(TEST_COVERAGE "Enable coverage analysis (implies CMAKE_BUILD_TYPE=Debug)")
option(SEPERATE_TEST_SUITES "Add each test suite as seperate test")

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@ -4,43 +4,46 @@
find_package(Boost COMPONENTS filesystem unit_test_framework system REQUIRED) find_package(Boost COMPONENTS filesystem unit_test_framework system REQUIRED)
set(TESTS
Animation
Archive
Buoyancy
Character
Chase
Config
Cutscene
Data
FileIndex
GameData
GameWorld
Input
Items
Lifetime
LoaderDFF
LoaderIPL
Logger
Menu
Object
ObjectData
Pickup
Renderer
RWBStream
SaveGame
ScriptMachine
State
Text
TrafficDirector
Vehicle
VisualFX
Weapon
World
ZoneData
)
set(TEST_SOURCES set(TEST_SOURCES
main.cpp main.cpp
test_Globals.cpp test_Globals.cpp
test_Animation.cpp
test_Archive.cpp
test_Buoyancy.cpp
test_Character.cpp
test_Chase.cpp
test_Cutscene.cpp
test_Config.cpp
test_Data.cpp
test_FileIndex.cpp
test_GameData.cpp
test_GameWorld.cpp
test_Globals.hpp test_Globals.hpp
test_Items.cpp
test_Input.cpp
test_Lifetime.cpp
test_Loaderdff.cpp
test_LoaderIPL.cpp
test_Logger.cpp
test_Menu.cpp
test_Object.cpp
test_ObjectData.cpp
test_Pickup.cpp
test_Renderer.cpp
test_RWBStream.cpp
test_SaveGame.cpp
test_ScriptMachine.cpp
test_State.cpp
test_Text.cpp
test_TrafficDirector.cpp
test_Vehicle.cpp
test_VisualFX.cpp
test_Weapon.cpp
test_World.cpp
test_ZoneData.cpp
# Hack in rwgame sources until there's a per-target test suite # Hack in rwgame sources until there's a per-target test suite
"${CMAKE_SOURCE_DIR}/rwgame/GameConfig.cpp" "${CMAKE_SOURCE_DIR}/rwgame/GameConfig.cpp"
@ -48,7 +51,13 @@ set(TEST_SOURCES
"${CMAKE_SOURCE_DIR}/rwgame/GameInput.cpp" "${CMAKE_SOURCE_DIR}/rwgame/GameInput.cpp"
) )
add_executable(run_tests ${TEST_SOURCES}) foreach(TEST ${TESTS})
list(APPEND TEST_SOURCES "test_${TEST}.cpp")
endforeach()
add_executable(run_tests
${TEST_SOURCES}
)
target_compile_definitions(run_tests target_compile_definitions(run_tests
PRIVATE PRIVATE
@ -77,6 +86,23 @@ target_link_libraries(run_tests
${Boost_SYSTEM_LIBRARY} ${Boost_SYSTEM_LIBRARY}
) )
add_test(NAME UnitTests if(SEPERATE_TEST_SUITES)
COMMAND "$<TARGET_FILE:run_tests>" foreach(TEST ${TESTS})
) add_test(
NAME "${TEST}"
COMMAND "$<TARGET_FILE:run_tests>" "-t" "${TEST}Tests"
)
set_tests_properties("${TEST}"
PROPERTIES
TIMEOUT 15
)
endforeach()
else()
add_test(NAME UnitTests
COMMAND "$<TARGET_FILE:run_tests>"
)
set_tests_properties(UnitTests
PROPERTIES
TIMEOUT 60
)
endif()

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@ -1,7 +1,7 @@
#include <MenuSystem.hpp> #include <MenuSystem.hpp>
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
BOOST_AUTO_TEST_SUITE(MenuUnitTests) BOOST_AUTO_TEST_SUITE(MenuTests)
BOOST_AUTO_TEST_CASE(menu_test_click) { BOOST_AUTO_TEST_CASE(menu_test_click) {
bool clickered = false; bool clickered = false;

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@ -3,30 +3,30 @@
#include <objects/InstanceObject.hpp> #include <objects/InstanceObject.hpp>
#include "test_Globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(ObjectUnitTests) BOOST_AUTO_TEST_SUITE(ObjectTests)
#if 0 // Tests disabled as object damage logic is unclear #if 0 // Tests disabled as object damage logic is unclear
BOOST_AUTO_TEST_CASE(instance_test_damage) BOOST_AUTO_TEST_CASE(instance_test_damage)
{ {
std::shared_ptr<ObjectData> object(new ObjectData); std::shared_ptr<ObjectData> object(new ObjectData);
InstanceObject inst(Global::get().e, InstanceObject inst(Global::get().e,
glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 0.f, 0.f),
glm::quat(), nullptr, glm::quat(), nullptr,
glm::vec3(1.f), glm::vec3(1.f),
object, nullptr, nullptr object, nullptr, nullptr
); );
GameObject::DamageInfo dmg; GameObject::DamageInfo dmg;
dmg.type = GameObject::DamageInfo::Bullet; dmg.type = GameObject::DamageInfo::Bullet;
dmg.hitpoints = 50.f; dmg.hitpoints = 50.f;
// Set object to undamagable. // Set object to undamagable.
object->flags = 0; object->flags = 0;
BOOST_CHECK( ! inst.takeDamage(dmg) ); BOOST_CHECK( ! inst.takeDamage(dmg) );
BOOST_CHECK( inst.takeDamage(dmg) ); BOOST_CHECK( inst.takeDamage(dmg) );
BOOST_CHECK( inst.getHealth() < 0.f ); BOOST_CHECK( inst.getHealth() < 0.f );
} }
@ -34,17 +34,17 @@ BOOST_AUTO_TEST_CASE(instance_test_destroy)
{ {
std::shared_ptr<ObjectData> object(new ObjectData); std::shared_ptr<ObjectData> object(new ObjectData);
InstanceObject inst(Global::get().e, InstanceObject inst(Global::get().e,
glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 0.f, 0.f),
glm::quat(), nullptr, glm::quat(), nullptr,
glm::vec3(1.f), glm::vec3(1.f),
object, nullptr, nullptr object, nullptr, nullptr
); );
GameObject::DamageInfo dmg; GameObject::DamageInfo dmg;
dmg.type = GameObject::DamageInfo::Bullet; dmg.type = GameObject::DamageInfo::Bullet;
dmg.hitpoints = inst.getHealth() + 1.f; dmg.hitpoints = inst.getHealth() + 1.f;
BOOST_CHECK( inst.takeDamage(dmg) ); BOOST_CHECK( inst.takeDamage(dmg) );
BOOST_CHECK( inst.getHealth() < 0.f ); BOOST_CHECK( inst.getHealth() < 0.f );
} }