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Changed water rendering
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parent
2330263c26
commit
9edd196bae
@ -305,14 +305,20 @@ void GTAData::loadWater(const std::string& path)
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std::stringstream ss(line);
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std::string a, b, c, d, e;
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float fa, fb, fc, fd, fe;
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if( std::getline(ss, a, ',') && std::getline(ss, b, ',') && std::getline(ss, c, ',') && std::getline(ss, d, ',') && std::getline(ss, e, ',')) {
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fa = atof(a.c_str());
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fb = atof(b.c_str());
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fc = atof(c.c_str());
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fd = atof(d.c_str());
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fe = atof(e.c_str());
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waterRects.push_back({
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atof(a.c_str()),
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atof(b.c_str()),
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atof(c.c_str()),
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atof(d.c_str()),
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atof(e.c_str())
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fa,
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fb,
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fc,
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fd,
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fe
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});
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}
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}
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@ -287,12 +287,15 @@ void GTARenderer::renderWorld()
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for( size_t w = 0; w < engine->gameData.waterRects.size(); ++w) {
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GTATypes::WaterRect& r = engine->gameData.waterRects[w];
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glm::vec3 scale( r.xRight - r.xLeft, r.yTop - r.yBottom, 1.f );
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glm::vec3 pos( r.xLeft, r.yBottom, r.height );
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glm::vec3 vert[4] = {
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glm::vec3(r.xRight, r.yTop, r.height),
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glm::vec3(r.xLeft, r.yTop, r.height),
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glm::vec3(r.xRight, r.yBottom, r.height),
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glm::vec3(r.xLeft, r.yBottom, r.height)
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};
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glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(glm::vec3) * 4, vert);
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glm::mat4 matrixModel;
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matrixModel = glm::translate(matrixModel, pos);
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matrixModel = glm::scale(matrixModel, scale);
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glm::mat4 matrixModel(1.f);
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glUniformMatrix4fv(uniModel, 1, GL_FALSE, glm::value_ptr(matrixModel));
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glUniform4f(uniCol, 1.f, 1.f, 1.f, 1.f);
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