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Move game state classes into states folder
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85b24231f5
commit
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@ -13,12 +13,18 @@ set(RWGAME_SOURCES
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State.cpp
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loadingstate.cpp
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ingamestate.cpp
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pausestate.cpp
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menustate.cpp
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debugstate.cpp
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benchmarkstate.cpp
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states/LoadingState.hpp
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states/LoadingState.cpp
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states/IngameState.hpp
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states/IngameState.cpp
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states/PauseState.hpp
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states/PauseState.cpp
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states/MenuState.hpp
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states/MenuState.cpp
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states/DebugState.hpp
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states/DebugState.cpp
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states/BenchmarkState.hpp
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states/BenchmarkState.cpp
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DrawUI.cpp
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)
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@ -31,6 +37,7 @@ include_directories(SYSTEM
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${OPENAL_INCLUDE_DIR}
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)
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include_directories(
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"${CMAKE_SOURCE_DIR}/rwgame"
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"${CMAKE_SOURCE_DIR}/rwengine/include"
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)
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@ -1,10 +1,10 @@
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#include "RWGame.hpp"
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#include "State.hpp"
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#include "loadingstate.hpp"
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#include "states/LoadingState.hpp"
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#include "states/IngameState.hpp"
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#include "states/MenuState.hpp"
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#include "states/BenchmarkState.hpp"
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#include "DrawUI.hpp"
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#include "ingamestate.hpp"
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#include "menustate.hpp"
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#include "benchmarkstate.hpp"
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#include <core/Profiler.hpp>
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@ -1,4 +1,4 @@
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#include "benchmarkstate.hpp"
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#include "BenchmarkState.hpp"
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#include "RWGame.hpp"
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#include <engine/GameState.hpp>
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#include <fstream>
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@ -1,4 +1,4 @@
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#include "debugstate.hpp"
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#include "DebugState.hpp"
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#include "RWGame.hpp"
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#include <ai/PlayerController.hpp>
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#include <objects/CharacterObject.hpp>
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@ -1,7 +1,7 @@
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#include "ingamestate.hpp"
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#include "IngameState.hpp"
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#include "RWGame.hpp"
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#include "pausestate.hpp"
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#include "debugstate.hpp"
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#include "PauseState.hpp"
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#include "DebugState.hpp"
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#include "DrawUI.hpp"
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#include <ai/PlayerController.hpp>
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@ -1,4 +1,4 @@
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#include "loadingstate.hpp"
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#include "LoadingState.hpp"
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#include "RWGame.hpp"
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#include <render/OpenGLRenderer.hpp>
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@ -1,6 +1,6 @@
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#include "menustate.hpp"
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#include "MenuState.hpp"
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#include "game.hpp"
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#include "ingamestate.hpp"
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#include "IngameState.hpp"
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#include "RWGame.hpp"
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#include <engine/SaveGame.hpp>
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@ -1,4 +1,4 @@
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#include "pausestate.hpp"
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#include "PauseState.hpp"
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#include "RWGame.hpp"
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#include <ai/PlayerController.hpp>
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#include <objects/CharacterObject.hpp>
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