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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 02:12:45 +01:00

Move Atomic and Geometry out of Clump class

This commit is contained in:
Daniel Evans 2017-01-03 16:21:21 +00:00
parent 8e4d73fca9
commit a0eaf5b8b0
8 changed files with 74 additions and 64 deletions

View File

@ -28,7 +28,7 @@ public:
protected:
int debugMode;
std::vector<Clump::GeometryVertex> lines;
std::vector<GeometryVertex> lines;
size_t maxlines;
GeometryBuffer *lineBuff;
DrawBuffer *dbuff;

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@ -479,7 +479,7 @@ void GameRenderer::renderGeometry(Clump* model, size_t g,
const glm::mat4& modelMatrix, float opacity,
GameObject* object) {
for (size_t sg = 0; sg < model->geometries[g]->subgeom.size(); ++sg) {
Clump::SubGeometry& subgeom = model->geometries[g]->subgeom[sg];
SubGeometry& subgeom = model->geometries[g]->subgeom[sg];
Renderer::DrawParameters dp;
@ -489,7 +489,7 @@ void GameRenderer::renderGeometry(Clump* model, size_t g,
dp.textures = {0};
if (model->geometries[g]->materials.size() > subgeom.material) {
Clump::Material& mat =
Geometry::Material& mat =
model->geometries[g]->materials[subgeom.material];
if (mat.textures.size() > 0) {

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@ -37,7 +37,7 @@ void ObjectRenderer::renderGeometry(Clump* model, size_t g,
const glm::mat4& modelMatrix, float opacity,
GameObject* object, RenderList& outList) {
for (size_t sg = 0; sg < model->geometries[g]->subgeom.size(); ++sg) {
Clump::SubGeometry& subgeom = model->geometries[g]->subgeom[sg];
SubGeometry& subgeom = model->geometries[g]->subgeom[sg];
bool isTransparent = false;
@ -56,7 +56,7 @@ void ObjectRenderer::renderGeometry(Clump* model, size_t g,
}
if (model->geometries[g]->materials.size() > subgeom.material) {
Clump::Material& mat =
Geometry::Material& mat =
model->geometries[g]->materials[subgeom.material];
if (mat.textures.size() > 0) {

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@ -3,10 +3,10 @@
#include <glm/gtc/matrix_transform.hpp>
Clump::Geometry::Geometry() : flags(0) {
Geometry::Geometry() : flags(0) {
}
Clump::Geometry::~Geometry() {
Geometry::~Geometry() {
}
ModelFrame::ModelFrame(unsigned int index, ModelFrame* parent, glm::mat3 dR,

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@ -76,13 +76,37 @@ public:
};
/**
* A clump is a collection of Frames and Atomics
* Subgeometry
*/
class Clump {
public:
enum FaceType { Triangles = 0, TriangleStrip = 1 };
std::uint32_t numAtomics;
struct SubGeometry {
GLuint start = 0;
size_t material = 0;
std::vector<uint32_t> indices;
size_t numIndices = 0;
};
struct GeometryVertex {
glm::vec3 position; /* 0 */
glm::vec3 normal; /* 24 */
glm::vec2 texcoord; /* 48 */
glm::u8vec4 colour; /* 64 */
/** @see GeometryBuffer */
static const AttributeList vertex_attributes() {
return {{ATRS_Position, 3, sizeof(GeometryVertex), 0ul},
{ATRS_Normal, 3, sizeof(GeometryVertex), sizeof(float) * 3},
{ATRS_TexCoord, 2, sizeof(GeometryVertex), sizeof(float) * 6},
{ATRS_Colour, 4, sizeof(GeometryVertex), sizeof(float) * 8,
GL_UNSIGNED_BYTE}};
}
};
/**
* Geometry
*/
struct Geometry {
enum FaceType { Triangles = 0, TriangleStrip = 1 };
struct Texture {
std::string name;
@ -102,58 +126,44 @@ public:
float ambientIntensity;
};
struct SubGeometry {
GLuint start = 0;
size_t material;
std::vector<uint32_t> indices;
size_t numIndices;
};
DrawBuffer dbuff;
GeometryBuffer gbuff;
struct GeometryVertex {
glm::vec3 position; /* 0 */
glm::vec3 normal; /* 24 */
glm::vec2 texcoord; /* 48 */
glm::u8vec4 colour; /* 64 */
GLuint EBO;
/** @see GeometryBuffer */
static const AttributeList vertex_attributes() {
return {
{ATRS_Position, 3, sizeof(GeometryVertex), 0ul},
{ATRS_Normal, 3, sizeof(GeometryVertex), sizeof(float) * 3},
{ATRS_TexCoord, 2, sizeof(GeometryVertex), sizeof(float) * 6},
{ATRS_Colour, 4, sizeof(GeometryVertex), sizeof(float) * 8,
GL_UNSIGNED_BYTE}};
}
};
RW::BSGeometryBounds geometryBounds;
struct Geometry {
DrawBuffer dbuff;
GeometryBuffer gbuff;
uint32_t clumpNum;
GLuint EBO;
FaceType facetype;
RW::BSGeometryBounds geometryBounds;
uint32_t flags;
uint32_t clumpNum;
std::vector<Material> materials;
std::vector<SubGeometry> subgeom;
FaceType facetype;
Geometry();
~Geometry();
};
uint32_t flags;
/**
* @brief The Atomic struct
*/
struct Atomic {
uint32_t frame;
uint32_t geometry;
};
std::vector<Material> materials;
std::vector<SubGeometry> subgeom;
Geometry();
~Geometry();
};
struct Atomic {
uint32_t frame;
uint32_t geometry;
};
/**
* A clump is a collection of Frames and Atomics
*/
class Clump {
public:
std::uint32_t numAtomics;
// This should be gone
std::vector<ModelFrame*> frames;
/** @TODO clean up this mess a little */
// This should be gone
std::vector<std::shared_ptr<Geometry>> geometries;
std::vector<Atomic> atomics;

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@ -137,7 +137,7 @@ void LoaderDFF::readGeometry(Clump *model, const RWBStream &stream) {
throw DFFLoaderException("Geometry missing struct chunk");
}
std::shared_ptr<Clump::Geometry> geom(new Clump::Geometry);
std::shared_ptr<Geometry> geom(new Geometry);
char *headerPtr = geomStream.getCursor();
@ -156,7 +156,7 @@ void LoaderDFF::readGeometry(Clump *model, const RWBStream &stream) {
/*unsigned int numFrames = *(std::uint32_t*)headerPtr;*/
headerPtr += sizeof(std::uint32_t);
std::vector<Clump::GeometryVertex> verts;
std::vector<GeometryVertex> verts;
verts.resize(numVerts);
if (geomStream.getChunkVersion() < 0x1003FFFF) {
@ -235,7 +235,7 @@ void LoaderDFF::readGeometry(Clump *model, const RWBStream &stream) {
}
geom->dbuff.setFaceType(
geom->facetype == Clump::Triangles ? GL_TRIANGLES : GL_TRIANGLE_STRIP);
geom->facetype == Geometry::Triangles ? GL_TRIANGLES : GL_TRIANGLE_STRIP);
geom->gbuff.uploadVertices(verts);
geom->dbuff.addGeometry(&geom->gbuff);
@ -244,7 +244,7 @@ void LoaderDFF::readGeometry(Clump *model, const RWBStream &stream) {
size_t icount = std::accumulate(
geom->subgeom.begin(), geom->subgeom.end(), 0u,
[](size_t a, const Clump::SubGeometry &b) { return a + b.numIndices; });
[](size_t a, const SubGeometry &b) { return a + b.numIndices; });
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * icount, 0,
GL_STATIC_DRAW);
for (auto &sg : geom->subgeom) {
@ -287,7 +287,7 @@ void LoaderDFF::readMaterial(Clump *model, const RWBStream &stream) {
char *matData = materialStream.getCursor();
Clump::Material material;
Geometry::Material material;
// Unkown
matData += sizeof(std::uint32_t);
@ -366,7 +366,7 @@ void LoaderDFF::readBinMeshPLG(Clump *model, const RWBStream &stream) {
auto data = stream.getCursor();
model->geometries.back()->facetype =
static_cast<Clump::FaceType>(*(std::uint32_t *)data);
static_cast<Geometry::FaceType>(*(std::uint32_t *)data);
data += sizeof(std::uint32_t);
unsigned int numSplits = *(std::uint32_t *)data;
@ -380,7 +380,7 @@ void LoaderDFF::readBinMeshPLG(Clump *model, const RWBStream &stream) {
size_t start = 0;
for (size_t s = 0; s < numSplits; ++s) {
Clump::SubGeometry sg;
SubGeometry sg;
sg.numIndices = *(std::uint32_t *)data;
data += sizeof(std::uint32_t);
sg.material = *(std::uint32_t *)data;
@ -405,7 +405,7 @@ void LoaderDFF::readAtomic(Clump *model, const RWBStream &stream) {
throw DFFLoaderException("Atomic missing struct chunk");
}
Clump::Atomic atom;
Atomic atom;
auto data = atomicStream.getCursor();
atom.frame = *(std::uint32_t *)data;
data += sizeof(std::uint32_t);

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@ -14,8 +14,8 @@ void ModelFramesWidget::updateInfoBox(Clump* model, ModelFrame* f) {
for (size_t gi : f->getGeometries()) {
auto& g = model->geometries[gi];
// for(Model::SubGeometry& sg : g->subgeom)
for (Clump::Material& m : g->materials) {
for (Clump::Texture& t : m.textures) {
for (Geometry::Material& m : g->materials) {
for (Geometry::Texture& t : m.textures) {
geomString += QString("\n %1 (%2)")
.arg(t.name.c_str())
.arg(t.alphaName.c_str());

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@ -27,7 +27,7 @@ BOOST_AUTO_TEST_CASE(test_load_dff) {
BOOST_REQUIRE(m->atomics.size() > 0);
for (Clump::Atomic& a : m->atomics) {
for (auto& a : m->atomics) {
BOOST_CHECK(a.frame < m->frames.size());
BOOST_CHECK(a.geometry < m->geometries.size());
}