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rwlib+rwengine+rwviewer: address feedback comments

This commit is contained in:
Anonymous Maarten 2018-08-06 00:06:33 +02:00
parent 37fcebee40
commit a15413f997
13 changed files with 219 additions and 229 deletions

View File

@ -259,9 +259,9 @@ void TextRenderer::renderText(const TextRenderer::TextInfo& ti,
geo.emplace_back(glm::vec2{p.x + ss.x, p.y + ss.y}, glm::vec2{tex.z, tex.w}, colour); geo.emplace_back(glm::vec2{p.x + ss.x, p.y + ss.y}, glm::vec2{tex.z, tex.w}, colour);
} }
if (ti.align == TextInfo::Right) { if (ti.align == TextInfo::TextAlignment::Right) {
alignment.x -= maxWidth; alignment.x -= maxWidth;
} else if (ti.align == TextInfo::Center) { } else if (ti.align == TextInfo::TextAlignment::Center) {
alignment.x -= (maxWidth / 2.f); alignment.x -= (maxWidth / 2.f);
} }

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@ -30,7 +30,7 @@ public:
* @todo Can this be merged with the gamestate text entries? * @todo Can this be merged with the gamestate text entries?
*/ */
struct TextInfo { struct TextInfo {
enum TextAlignment { Left = 0, Right = 1, Center = 2 }; enum class TextAlignment { Left = 0, Right = 1, Center = 2 };
/// Font index @see TextRenderer::setFontTexture /// Font index @see TextRenderer::setFontTexture
font_t font{FONT_PAGER}; font_t font{FONT_PAGER};
@ -45,7 +45,7 @@ public:
/// Background colour /// Background colour
glm::u8vec4 backgroundColour{}; glm::u8vec4 backgroundColour{};
/// Horizontal Alignment /// Horizontal Alignment
TextAlignment align = Left; TextAlignment align = TextAlignment::Left;
/// Wrap width /// Wrap width
int wrapX{0}; int wrapX{0};

View File

@ -44,7 +44,7 @@ void drawScriptTimer(GameWorld* world, GameRenderer* render) {
TextRenderer::TextInfo ti; TextRenderer::TextInfo ti;
ti.font = FONT_PRICEDOWN; ti.font = FONT_PRICEDOWN;
ti.size = ui_textSize; ti.size = ui_textSize;
ti.align = TextRenderer::TextInfo::Right; ti.align = TextRenderer::TextInfo::TextAlignment::Right;
{ {
int32_t seconds = *world->state->scriptTimerVariable / 1000; int32_t seconds = *world->state->scriptTimerVariable / 1000;
@ -109,7 +109,7 @@ void drawPlayerInfo(PlayerController* player, GameWorld* world,
TextRenderer::TextInfo ti; TextRenderer::TextInfo ti;
ti.font = FONT_PRICEDOWN; ti.font = FONT_PRICEDOWN;
ti.size = ui_textSize; ti.size = ui_textSize;
ti.align = TextRenderer::TextInfo::Right; ti.align = TextRenderer::TextInfo::TextAlignment::Right;
{ {
std::stringstream ss; std::stringstream ss;
@ -264,7 +264,7 @@ void drawPlayerInfo(PlayerController* player, GameWorld* world,
ti.baseColour = ui_shadowColour; ti.baseColour = ui_shadowColour;
ti.font = FONT_ARIAL; ti.font = FONT_ARIAL;
ti.size = ui_ammoSize; ti.size = ui_ammoSize;
ti.align = TextRenderer::TextInfo::Center; ti.align = TextRenderer::TextInfo::TextAlignment::Center;
ti.screenPosition = glm::vec2(iconX + ui_weaponSize / 2.f, ti.screenPosition = glm::vec2(iconX + ui_weaponSize / 2.f,
iconY + ui_weaponSize - ui_ammoHeight); iconY + ui_weaponSize - ui_ammoHeight);
render->text.renderText(ti); render->text.renderText(ti);
@ -299,13 +299,13 @@ void drawOnScreenText(GameWorld* world, GameRenderer* renderer) {
ti.screenPosition = (t.position / glm::vec2(640.f, 480.f)) * vp; ti.screenPosition = (t.position / glm::vec2(640.f, 480.f)) * vp;
switch (t.alignment) { switch (t.alignment) {
case 0: case 0:
ti.align = TextRenderer::TextInfo::Left; ti.align = TextRenderer::TextInfo::TextAlignment::Left;
break; break;
case 1: case 1:
ti.align = TextRenderer::TextInfo::Center; ti.align = TextRenderer::TextInfo::TextAlignment::Center;
break; break;
case 2: case 2:
ti.align = TextRenderer::TextInfo::Right; ti.align = TextRenderer::TextInfo::TextAlignment::Right;
break; break;
} }

View File

@ -16,7 +16,7 @@ FontMap::FontMap(std::initializer_list<std::reference_wrapper<const gschar_unico
m_from_unicode[m.second] = m.first; m_from_unicode[m.second] = m.first;
} }
} }
const auto &q = m_from_unicode.find(UNICODE_QUESTION_MARK); const auto &q = m_from_unicode.find(UnicodeValue::UNICODE_QUESTION_MARK);
if (q == m_from_unicode.end()) { if (q == m_from_unicode.end()) {
RW_ERROR("Font does not have a question mark"); RW_ERROR("Font does not have a question mark");
m_unknown_gschar = ' '; m_unknown_gschar = ' ';
@ -44,7 +44,7 @@ unicode_t FontMap::to_unicode(GameStringChar c) const {
} }
const auto &p = m_to_unicode.find(c); const auto &p = m_to_unicode.find(c);
if (p == m_to_unicode.end()) { if (p == m_to_unicode.end()) {
return UNICODE_REPLACEMENT_CHARACTER; return UnicodeValue::UNICODE_REPLACEMENT_CHARACTER;
} }
return p->second; return p->second;
} }

View File

@ -1,200 +1,200 @@
#include "FontMapGta3.hpp" #include "FontMapGta3.hpp"
static const FontMap::gschar_unicode_map_t map_gta3_font_common = { static const FontMap::gschar_unicode_map_t map_gta3_font_common = {
{0x20, UNICODE_SPACE}, {0x20, UnicodeValue::UNICODE_SPACE},
{0x21, UNICODE_EXCLAMATION_MARK}, {0x21, UnicodeValue::UNICODE_EXCLAMATION_MARK},
{0x24, UNICODE_DOLLAR_SIGN}, {0x24, UnicodeValue::UNICODE_DOLLAR_SIGN},
{0x25, UNICODE_PROCENT_SIGN}, {0x25, UnicodeValue::UNICODE_PROCENT_SIGN},
{0x26, UNICODE_AMPERSAND}, {0x26, UnicodeValue::UNICODE_AMPERSAND},
{0x27, UNICODE_APOSTROPHE}, {0x27, UnicodeValue::UNICODE_APOSTROPHE},
{0x28, UNICODE_LEFT_PARENTHESIS}, {0x28, UnicodeValue::UNICODE_LEFT_PARENTHESIS},
{0x29, UNICODE_RIGHT_PARENTHESIS}, {0x29, UnicodeValue::UNICODE_RIGHT_PARENTHESIS},
{0x2c, UNICODE_COMMA}, {0x2c, UnicodeValue::UNICODE_COMMA},
{0x2d, UNICODE_HYPHEN_MINUS}, {0x2d, UnicodeValue::UNICODE_HYPHEN_MINUS},
{0x2e, UNICODE_FULL_STOP}, {0x2e, UnicodeValue::UNICODE_FULL_STOP},
{0x30, UNICODE_DIGIT_0}, {0x30, UnicodeValue::UNICODE_DIGIT_0},
{0x31, UNICODE_DIGIT_1}, {0x31, UnicodeValue::UNICODE_DIGIT_1},
{0x32, UNICODE_DIGIT_2}, {0x32, UnicodeValue::UNICODE_DIGIT_2},
{0x33, UNICODE_DIGIT_3}, {0x33, UnicodeValue::UNICODE_DIGIT_3},
{0x34, UNICODE_DIGIT_4}, {0x34, UnicodeValue::UNICODE_DIGIT_4},
{0x35, UNICODE_DIGIT_5}, {0x35, UnicodeValue::UNICODE_DIGIT_5},
{0x36, UNICODE_DIGIT_6}, {0x36, UnicodeValue::UNICODE_DIGIT_6},
{0x37, UNICODE_DIGIT_7}, {0x37, UnicodeValue::UNICODE_DIGIT_7},
{0x38, UNICODE_DIGIT_8}, {0x38, UnicodeValue::UNICODE_DIGIT_8},
{0x39, UNICODE_DIGIT_9}, {0x39, UnicodeValue::UNICODE_DIGIT_9},
{0x3a, UNICODE_COLON}, {0x3a, UnicodeValue::UNICODE_COLON},
{0x3f, UNICODE_QUESTION_MARK}, {0x3f, UnicodeValue::UNICODE_QUESTION_MARK},
{0x41, UNICODE_CAPITAL_A}, {0x41, UnicodeValue::UNICODE_CAPITAL_A},
{0x42, UNICODE_CAPITAL_B}, {0x42, UnicodeValue::UNICODE_CAPITAL_B},
{0x43, UNICODE_CAPITAL_C}, {0x43, UnicodeValue::UNICODE_CAPITAL_C},
{0x44, UNICODE_CAPITAL_D}, {0x44, UnicodeValue::UNICODE_CAPITAL_D},
{0x45, UNICODE_CAPITAL_E}, {0x45, UnicodeValue::UNICODE_CAPITAL_E},
{0x46, UNICODE_CAPITAL_F}, {0x46, UnicodeValue::UNICODE_CAPITAL_F},
{0x47, UNICODE_CAPITAL_G}, {0x47, UnicodeValue::UNICODE_CAPITAL_G},
{0x48, UNICODE_CAPITAL_H}, {0x48, UnicodeValue::UNICODE_CAPITAL_H},
{0x49, UNICODE_CAPITAL_I}, {0x49, UnicodeValue::UNICODE_CAPITAL_I},
{0x4a, UNICODE_CAPITAL_J}, {0x4a, UnicodeValue::UNICODE_CAPITAL_J},
{0x4b, UNICODE_CAPITAL_K}, {0x4b, UnicodeValue::UNICODE_CAPITAL_K},
{0x4c, UNICODE_CAPITAL_L}, {0x4c, UnicodeValue::UNICODE_CAPITAL_L},
{0x4d, UNICODE_CAPITAL_M}, {0x4d, UnicodeValue::UNICODE_CAPITAL_M},
{0x4e, UNICODE_CAPITAL_N}, {0x4e, UnicodeValue::UNICODE_CAPITAL_N},
{0x4f, UNICODE_CAPITAL_O}, {0x4f, UnicodeValue::UNICODE_CAPITAL_O},
{0x50, UNICODE_CAPITAL_P}, {0x50, UnicodeValue::UNICODE_CAPITAL_P},
{0x51, UNICODE_CAPITAL_Q}, {0x51, UnicodeValue::UNICODE_CAPITAL_Q},
{0x52, UNICODE_CAPITAL_R}, {0x52, UnicodeValue::UNICODE_CAPITAL_R},
{0x53, UNICODE_CAPITAL_S}, {0x53, UnicodeValue::UNICODE_CAPITAL_S},
{0x54, UNICODE_CAPITAL_T}, {0x54, UnicodeValue::UNICODE_CAPITAL_T},
{0x55, UNICODE_CAPITAL_U}, {0x55, UnicodeValue::UNICODE_CAPITAL_U},
{0x56, UNICODE_CAPITAL_V}, {0x56, UnicodeValue::UNICODE_CAPITAL_V},
{0x57, UNICODE_CAPITAL_W}, {0x57, UnicodeValue::UNICODE_CAPITAL_W},
{0x58, UNICODE_CAPITAL_X}, {0x58, UnicodeValue::UNICODE_CAPITAL_X},
{0x59, UNICODE_CAPITAL_Y}, {0x59, UnicodeValue::UNICODE_CAPITAL_Y},
{0x5a, UNICODE_CAPITAL_Z}, {0x5a, UnicodeValue::UNICODE_CAPITAL_Z},
{0x61, UNICODE_SMALL_A}, {0x61, UnicodeValue::UNICODE_SMALL_A},
{0x62, UNICODE_SMALL_B}, {0x62, UnicodeValue::UNICODE_SMALL_B},
{0x63, UNICODE_SMALL_C}, {0x63, UnicodeValue::UNICODE_SMALL_C},
{0x64, UNICODE_SMALL_D}, {0x64, UnicodeValue::UNICODE_SMALL_D},
{0x65, UNICODE_SMALL_E}, {0x65, UnicodeValue::UNICODE_SMALL_E},
{0x66, UNICODE_SMALL_F}, {0x66, UnicodeValue::UNICODE_SMALL_F},
{0x67, UNICODE_SMALL_G}, {0x67, UnicodeValue::UNICODE_SMALL_G},
{0x68, UNICODE_SMALL_H}, {0x68, UnicodeValue::UNICODE_SMALL_H},
{0x69, UNICODE_SMALL_I}, {0x69, UnicodeValue::UNICODE_SMALL_I},
{0x6a, UNICODE_SMALL_J}, {0x6a, UnicodeValue::UNICODE_SMALL_J},
{0x6b, UNICODE_SMALL_K}, {0x6b, UnicodeValue::UNICODE_SMALL_K},
{0x6c, UNICODE_SMALL_L}, {0x6c, UnicodeValue::UNICODE_SMALL_L},
{0x6d, UNICODE_SMALL_M}, {0x6d, UnicodeValue::UNICODE_SMALL_M},
{0x6e, UNICODE_SMALL_N}, {0x6e, UnicodeValue::UNICODE_SMALL_N},
{0x6f, UNICODE_SMALL_O}, {0x6f, UnicodeValue::UNICODE_SMALL_O},
{0x70, UNICODE_SMALL_P}, {0x70, UnicodeValue::UNICODE_SMALL_P},
{0x71, UNICODE_SMALL_Q}, {0x71, UnicodeValue::UNICODE_SMALL_Q},
{0x72, UNICODE_SMALL_R}, {0x72, UnicodeValue::UNICODE_SMALL_R},
{0x73, UNICODE_SMALL_S}, {0x73, UnicodeValue::UNICODE_SMALL_S},
{0x74, UNICODE_SMALL_T}, {0x74, UnicodeValue::UNICODE_SMALL_T},
{0x75, UNICODE_SMALL_U}, {0x75, UnicodeValue::UNICODE_SMALL_U},
{0x76, UNICODE_SMALL_V}, {0x76, UnicodeValue::UNICODE_SMALL_V},
{0x77, UNICODE_SMALL_W}, {0x77, UnicodeValue::UNICODE_SMALL_W},
{0x78, UNICODE_SMALL_X}, {0x78, UnicodeValue::UNICODE_SMALL_X},
{0x79, UNICODE_SMALL_Y}, {0x79, UnicodeValue::UNICODE_SMALL_Y},
{0x7a, UNICODE_SMALL_Z}, {0x7a, UnicodeValue::UNICODE_SMALL_Z},
{0x80, UNICODE_CAPITAL_A_GRAVE}, {0x80, UnicodeValue::UNICODE_CAPITAL_A_GRAVE},
{0x81, UNICODE_CAPITAL_A_ACUTE}, {0x81, UnicodeValue::UNICODE_CAPITAL_A_ACUTE},
{0x82, UNICODE_CAPITAL_A_CIRCUMFLEX}, {0x82, UnicodeValue::UNICODE_CAPITAL_A_CIRCUMFLEX},
{0x83, UNICODE_CAPITAL_A_DIARESIS}, {0x83, UnicodeValue::UNICODE_CAPITAL_A_DIARESIS},
{0x84, UNICODE_CAPITAL_AE}, {0x84, UnicodeValue::UNICODE_CAPITAL_AE},
{0x85, UNICODE_CAPITAL_C_CEDILLA}, {0x85, UnicodeValue::UNICODE_CAPITAL_C_CEDILLA},
{0x86, UNICODE_CAPITAL_E_GRAVE}, {0x86, UnicodeValue::UNICODE_CAPITAL_E_GRAVE},
{0x87, UNICODE_CAPITAL_E_ACUTE}, {0x87, UnicodeValue::UNICODE_CAPITAL_E_ACUTE},
{0x88, UNICODE_CAPITAL_E_CIRCUMFLEX}, {0x88, UnicodeValue::UNICODE_CAPITAL_E_CIRCUMFLEX},
{0x89, UNICODE_CAPITAL_E_DIARESIS}, {0x89, UnicodeValue::UNICODE_CAPITAL_E_DIARESIS},
{0x8a, UNICODE_CAPITAL_I_GRAVE}, {0x8a, UnicodeValue::UNICODE_CAPITAL_I_GRAVE},
{0x8b, UNICODE_CAPITAL_I_ACUTE}, {0x8b, UnicodeValue::UNICODE_CAPITAL_I_ACUTE},
{0x8c, UNICODE_CAPITAL_I_CIRCUMFLEX}, {0x8c, UnicodeValue::UNICODE_CAPITAL_I_CIRCUMFLEX},
{0x8d, UNICODE_CAPITAL_I_DIARESIS}, {0x8d, UnicodeValue::UNICODE_CAPITAL_I_DIARESIS},
{0x8e, UNICODE_CAPITAL_O_GRAVE}, {0x8e, UnicodeValue::UNICODE_CAPITAL_O_GRAVE},
{0x8f, UNICODE_CAPITAL_O_ACUTE}, {0x8f, UnicodeValue::UNICODE_CAPITAL_O_ACUTE},
{0x90, UNICODE_CAPITAL_O_CIRCUMFLEX}, {0x90, UnicodeValue::UNICODE_CAPITAL_O_CIRCUMFLEX},
{0x91, UNICODE_CAPITAL_O_DIARESIS}, {0x91, UnicodeValue::UNICODE_CAPITAL_O_DIARESIS},
{0x92, UNICODE_CAPITAL_U_GRAVE}, {0x92, UnicodeValue::UNICODE_CAPITAL_U_GRAVE},
{0x93, UNICODE_CAPITAL_U_ACUTE}, {0x93, UnicodeValue::UNICODE_CAPITAL_U_ACUTE},
{0x94, UNICODE_CAPITAL_U_CIRCUMFLEX}, {0x94, UnicodeValue::UNICODE_CAPITAL_U_CIRCUMFLEX},
{0x95, UNICODE_CAPITAL_U_DIARESIS}, {0x95, UnicodeValue::UNICODE_CAPITAL_U_DIARESIS},
{0x96, UNICODE_SMALL_SHARP_S}, {0x96, UnicodeValue::UNICODE_SMALL_SHARP_S},
{0x97, UNICODE_SMALL_A_GRAVE}, {0x97, UnicodeValue::UNICODE_SMALL_A_GRAVE},
{0x98, UNICODE_SMALL_A_ACUTE}, {0x98, UnicodeValue::UNICODE_SMALL_A_ACUTE},
{0x99, UNICODE_SMALL_A_CIRCUMFLEX}, {0x99, UnicodeValue::UNICODE_SMALL_A_CIRCUMFLEX},
{0x9a, UNICODE_SMALL_A_DIARESIS}, {0x9a, UnicodeValue::UNICODE_SMALL_A_DIARESIS},
{0x9b, UNICODE_SMALL_AE}, {0x9b, UnicodeValue::UNICODE_SMALL_AE},
{0x9c, UNICODE_SMALL_C_CEDILLA}, {0x9c, UnicodeValue::UNICODE_SMALL_C_CEDILLA},
{0x9d, UNICODE_SMALL_E_GRAVE}, {0x9d, UnicodeValue::UNICODE_SMALL_E_GRAVE},
{0x9e, UNICODE_SMALL_E_ACUTE}, {0x9e, UnicodeValue::UNICODE_SMALL_E_ACUTE},
{0x9f, UNICODE_SMALL_E_CIRCUMFLEX}, {0x9f, UnicodeValue::UNICODE_SMALL_E_CIRCUMFLEX},
{0xa0, UNICODE_SMALL_E_DIARESIS}, {0xa0, UnicodeValue::UNICODE_SMALL_E_DIARESIS},
{0xa1, UNICODE_SMALL_I_GRAVE}, {0xa1, UnicodeValue::UNICODE_SMALL_I_GRAVE},
{0xa2, UNICODE_SMALL_I_ACUTE}, {0xa2, UnicodeValue::UNICODE_SMALL_I_ACUTE},
{0xa3, UNICODE_SMALL_I_CIRCUMFLEX}, {0xa3, UnicodeValue::UNICODE_SMALL_I_CIRCUMFLEX},
{0xa4, UNICODE_SMALL_I_DIARESIS}, {0xa4, UnicodeValue::UNICODE_SMALL_I_DIARESIS},
{0xa5, UNICODE_SMALL_O_GRAVE}, {0xa5, UnicodeValue::UNICODE_SMALL_O_GRAVE},
{0xa6, UNICODE_SMALL_O_ACUTE}, {0xa6, UnicodeValue::UNICODE_SMALL_O_ACUTE},
{0xa7, UNICODE_SMALL_O_CIRCUMFLEX}, {0xa7, UnicodeValue::UNICODE_SMALL_O_CIRCUMFLEX},
{0xa8, UNICODE_SMALL_O_DIARESIS}, {0xa8, UnicodeValue::UNICODE_SMALL_O_DIARESIS},
{0xa9, UNICODE_SMALL_U_GRAVE}, {0xa9, UnicodeValue::UNICODE_SMALL_U_GRAVE},
{0xaa, UNICODE_SMALL_U_ACUTE}, {0xaa, UnicodeValue::UNICODE_SMALL_U_ACUTE},
{0xab, UNICODE_SMALL_U_CIRCUMFLEX}, {0xab, UnicodeValue::UNICODE_SMALL_U_CIRCUMFLEX},
{0xac, UNICODE_SMALL_U_DIARESIS}, {0xac, UnicodeValue::UNICODE_SMALL_U_DIARESIS},
{0xad, UNICODE_CAPITAL_N_TILDE}, {0xad, UnicodeValue::UNICODE_CAPITAL_N_TILDE},
{0xae, UNICODE_SMALL_N_TILDE}, {0xae, UnicodeValue::UNICODE_SMALL_N_TILDE},
{0xaf, UNICODE_INVERTED_QUESTION_MARK}, {0xaf, UnicodeValue::UNICODE_INVERTED_QUESTION_MARK},
{0xb0, UNICODE_INVERTED_EXCLAMATION_MARK} {0xb0, UnicodeValue::UNICODE_INVERTED_EXCLAMATION_MARK},
}; };
static const FontMap::gschar_unicode_map_t map_gta3_font_0_priv = { static const FontMap::gschar_unicode_map_t map_gta3_font_0_priv = {
{0x22, UNICODE_QUOTATION_MARK}, {0x22, UnicodeValue::UNICODE_QUOTATION_MARK},
{0x23, UNICODE_NUMBER_SIGN}, {0x23, UnicodeValue::UNICODE_NUMBER_SIGN},
{0x2a, UNICODE_HYPHEN_MINUS}, {0x2a, UnicodeValue::UNICODE_HYPHEN_MINUS},
/*{0x2b, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x2b, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x2f, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x2f, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x3b, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x3b, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x3c, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x3c, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x3d, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x3d, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x3e, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x3e, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x40, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x40, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x5b, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x5b, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x5c, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x5c, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x5d, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x5d, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x5e, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x5e, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x5f, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x5f, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x60, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x60, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x6b, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x6b, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x7c, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x7c, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x7d, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x7d, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x7f, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x7f, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
}; };
static const FontMap::gschar_unicode_map_t map_gta3_font_1_priv = { static const FontMap::gschar_unicode_map_t map_gta3_font_1_priv = {
{0x22, UNICODE_INCREMENT}, {0x22, UnicodeValue::UNICODE_INCREMENT},
{0x23, UNICODE_REGISTERED_SIGN}, {0x23, UnicodeValue::UNICODE_REGISTERED_SIGN},
/*{0x2a, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x2a, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
{0x2b, UNICODE_PLUS_SIGN}, {0x2b, UnicodeValue::UNICODE_PLUS_SIGN},
{0x2f, UNICODE_MULTIPLICATION_SIGN}, {0x2f, UnicodeValue::UNICODE_MULTIPLICATION_SIGN},
{0x3b, UNICODE_BLACK_UP_POINTING_TRIANGLE}, {0x3b, UnicodeValue::UNICODE_BLACK_UP_POINTING_TRIANGLE},
{0x3c, UNICODE_BLACK_LEFT_POINTING_POINTER}, {0x3c, UnicodeValue::UNICODE_BLACK_LEFT_POINTING_POINTER},
{0x3d, UNICODE_BLACK_DOWN_POINTING_POINTER}, {0x3d, UnicodeValue::UNICODE_BLACK_DOWN_POINTING_POINTER},
{0x3e, UNICODE_BLACK_RIGHT_POINTING_POINTER}, {0x3e, UnicodeValue::UNICODE_BLACK_RIGHT_POINTING_POINTER},
{0x40, UNICODE_TRADE_MARK}, {0x40, UnicodeValue::UNICODE_TRADE_MARK},
{0x5b, UNICODE_SHIELD}, {0x5b, UnicodeValue::UNICODE_SHIELD},
{0x5c, UNICODE_REVERSE_SOLIDUS}, {0x5c, UnicodeValue::UNICODE_REVERSE_SOLIDUS},
{0x5d, UNICODE_BLACK_STAR}, {0x5d, UnicodeValue::UNICODE_BLACK_STAR},
{0x5e, UNICODE_NUMERO_SIGN}, {0x5e, UnicodeValue::UNICODE_NUMERO_SIGN},
{0x5f, UNICODE_DEGREES}, {0x5f, UnicodeValue::UNICODE_DEGREES},
{0x60, UNICODE_COPYRIGHT_SIGN}, {0x60, UnicodeValue::UNICODE_COPYRIGHT_SIGN},
{0x7b, UNICODE_BLACK_HEART_SUIT}, {0x7b, UnicodeValue::UNICODE_BLACK_HEART_SUIT},
{0x7c, UNICODE_WHITE_CIRCLE}, {0x7c, UnicodeValue::UNICODE_WHITE_CIRCLE},
/*{0x7d, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x7d, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x7f, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x7f, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
}; };
static const FontMap::gschar_unicode_map_t map_gta3_font_2_priv = { static const FontMap::gschar_unicode_map_t map_gta3_font_2_priv = {
{0x22, UNICODE_INCREMENT}, {0x22, UnicodeValue::UNICODE_INCREMENT},
{0x23, UNICODE_NUMBER_SIGN}, {0x23, UnicodeValue::UNICODE_NUMBER_SIGN},
{0x2a, UNICODE_ASTERISK}, {0x2a, UnicodeValue::UNICODE_ASTERISK},
{0x2b, UNICODE_PLUS_SIGN}, {0x2b, UnicodeValue::UNICODE_PLUS_SIGN},
{0x2f, UNICODE_SOLIDUS}, {0x2f, UnicodeValue::UNICODE_SOLIDUS},
{0x3b, UNICODE_SEMICOLON}, {0x3b, UnicodeValue::UNICODE_SEMICOLON},
{0x3c, UNICODE_BLACK_LEFT_POINTING_POINTER}, {0x3c, UnicodeValue::UNICODE_BLACK_LEFT_POINTING_POINTER},
{0x3d, UNICODE_EQUALS_SIGN}, {0x3d, UnicodeValue::UNICODE_EQUALS_SIGN},
{0x3e, UNICODE_BLACK_RIGHT_POINTING_POINTER}, {0x3e, UnicodeValue::UNICODE_BLACK_RIGHT_POINTING_POINTER},
{0x40, UNICODE_TRADE_MARK}, {0x40, UnicodeValue::UNICODE_TRADE_MARK},
{0x5b, UNICODE_LEFT_SQUARE_BRACKET}, {0x5b, UnicodeValue::UNICODE_LEFT_SQUARE_BRACKET},
{0x5c, UNICODE_REVERSE_SOLIDUS}, {0x5c, UnicodeValue::UNICODE_REVERSE_SOLIDUS},
{0x5d, UNICODE_RIGHT_SQUARE_BRACKET}, {0x5d, UnicodeValue::UNICODE_RIGHT_SQUARE_BRACKET},
{0x5e, UNICODE_CIRCUMFLEX_ACCENT}, {0x5e, UnicodeValue::UNICODE_CIRCUMFLEX_ACCENT},
{0x5f, UNICODE_DEGREES}, {0x5f, UnicodeValue::UNICODE_DEGREES},
{0x60, UNICODE_GRAVE_ACCENT}, {0x60, UnicodeValue::UNICODE_GRAVE_ACCENT},
/*{0x7b, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x7b, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
{0x7c, UNICODE_WHITE_CIRCLE}, {0x7c, UnicodeValue::UNICODE_WHITE_CIRCLE},
/*{0x7d, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x7d, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
/*{0x7f, UNICODE_REPLACEMENT_CHARACTER},*/ /*{0x7f, UnicodeValue::UNICODE_REPLACEMENT_CHARACTER},*/
{0xb1, UNICODE_ACUTE_ACCENT}, {0xb1, UnicodeValue::UNICODE_ACUTE_ACCENT},
}; };
const FontMap fontmap_gta3_font_common({map_gta3_font_common}); const FontMap fontmap_gta3_font_common({map_gta3_font_common});

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@ -29,10 +29,10 @@ using GameStringKey = std::string;
*/ */
using font_t = size_t; using font_t = size_t;
static const font_t FONT_PAGER = 0; static constexpr font_t FONT_PAGER = 0;
static const font_t FONT_PRICEDOWN = 1; static constexpr font_t FONT_PRICEDOWN = 1;
static const font_t FONT_ARIAL = 2; static constexpr font_t FONT_ARIAL = 2;
static const font_t FONTS_COUNT = 3; static constexpr font_t FONTS_COUNT = 3;
namespace GameStringUtil { namespace GameStringUtil {
/** /**

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@ -22,13 +22,10 @@ size_t unicode_to_utf8(unicode_t unicode, char c[4]) {
c[3] = 0x80 | (unicode & 0x3f); c[3] = 0x80 | (unicode & 0x3f);
return 4; return 4;
} else { } else {
return unicode_to_utf8(UNICODE_REPLACEMENT_CHARACTER, c); return unicode_to_utf8(UnicodeValue::UNICODE_REPLACEMENT_CHARACTER, c);
} }
} }
Utf8UnicodeIterator::Utf8UnicodeIterator() : m_is(nullptr), m_finished(true) {
}
Utf8UnicodeIterator::Utf8UnicodeIterator(std::istream &is) : m_is(&is), m_finished(false) { Utf8UnicodeIterator::Utf8UnicodeIterator(std::istream &is) : m_is(&is), m_finished(false) {
next_unicode(); next_unicode();
} }
@ -55,19 +52,19 @@ void Utf8UnicodeIterator::next_unicode() {
unicode = c & 0x07; unicode = c & 0x07;
nb_bytes = 3; nb_bytes = 3;
} else { } else {
unicode = UNICODE_REPLACEMENT_CHARACTER; unicode = UnicodeValue::UNICODE_REPLACEMENT_CHARACTER;
nb_bytes = 0; nb_bytes = 0;
} }
while (nb_bytes != 0) { while (nb_bytes != 0) {
c = m_is->get(); c = m_is->get();
if (c == EOF) { if (c == EOF) {
unicode = UNICODE_REPLACEMENT_CHARACTER; unicode = UnicodeValue::UNICODE_REPLACEMENT_CHARACTER;
m_finished = true; m_finished = true;
break; break;
} }
cc = static_cast<char>(c); cc = static_cast<char>(c);
if ((c & 0xc0) != 0x80) { if ((c & 0xc0) != 0x80) {
unicode = UNICODE_REPLACEMENT_CHARACTER; unicode = UnicodeValue::UNICODE_REPLACEMENT_CHARACTER;
break; break;
} }
unicode = (unicode << 6) | (c & 0x3f); unicode = (unicode << 6) | (c & 0x3f);

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@ -26,12 +26,12 @@ private:
/** /**
* @brief m_is Pointer to the utf8 stream to iterate over. * @brief m_is Pointer to the utf8 stream to iterate over.
*/ */
std::istream *m_is; std::istream *m_is = nullptr;
/** /**
* @brief m_finished true if the stream is finished/invalid. * @brief m_finished true if the stream is finished/invalid.
*/ */
bool m_finished; bool m_finished = true;
/** /**
* @brief m_unicode Current unicode point. * @brief m_unicode Current unicode point.
@ -47,7 +47,7 @@ public:
/** /**
* @brief Create an empty unicode iterator. The iterator is not good. * @brief Create an empty unicode iterator. The iterator is not good.
*/ */
Utf8UnicodeIterator(); Utf8UnicodeIterator() = default;
/** /**
* @brief Create a unicode iterator that iterates over a utf8 stream. * @brief Create a unicode iterator that iterates over a utf8 stream.
* @param is utf8 stream * @param is utf8 stream
@ -120,7 +120,7 @@ private:
/** /**
* Unicode data points used by OpenRW. * Unicode data points used by OpenRW.
*/ */
enum UnicodeValue { enum UnicodeValue : unicode_t {
UNICODE_TAB = 0x09, /* '\t' */ UNICODE_TAB = 0x09, /* '\t' */
UNICODE_NEW_LINE = 0x0a, /* '\n' */ UNICODE_NEW_LINE = 0x0a, /* '\n' */
UNICODE_CARRIAGE_RETURN = 0x0d, /* '\r' */ UNICODE_CARRIAGE_RETURN = 0x0d, /* '\r' */

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@ -34,14 +34,7 @@ ViewCamera OrbitCamera (const glm::vec2& viewPort, const glm::vec2& viewAngles,
ViewerWidget::ViewerWidget(QOpenGLContext* context, QWindow* parent) ViewerWidget::ViewerWidget(QOpenGLContext* context, QWindow* parent)
: QWindow(parent) : QWindow(parent)
, context(context) , context(context) {
, textInfos()
, selectedFrame(nullptr)
, viewDistance(1.f)
, dragging(false)
, moveFast(false)
, _frameWidgetDraw(nullptr)
, _frameWidgetGeom(nullptr) {
setSurfaceType(OpenGLSurface); setSurfaceType(OpenGLSurface);
} }

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@ -91,17 +91,17 @@ protected:
quint16 _objectID = 0; quint16 _objectID = 0;
float viewDistance; float viewDistance = 1.f;
glm::vec2 viewAngles{}; glm::vec2 viewAngles{};
glm::vec3 viewPosition{}; glm::vec3 viewPosition{};
bool dragging; bool dragging = false;
QPointF dstart; QPointF dstart;
glm::vec2 dastart{}; glm::vec2 dastart{};
bool moveFast; bool moveFast = false;
DrawBuffer* _frameWidgetDraw; DrawBuffer* _frameWidgetDraw = nullptr;
GeometryBuffer* _frameWidgetGeom; GeometryBuffer* _frameWidgetGeom = nullptr;
GLuint whiteTex; GLuint whiteTex;
void drawFrameWidget(ModelFrame* f, const glm::mat4& = glm::mat4(1.f)); void drawFrameWidget(ModelFrame* f, const glm::mat4& = glm::mat4(1.f));

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@ -4,7 +4,7 @@
#include <QBrush> #include <QBrush>
TextModel::TextModel(QObject *parent) TextModel::TextModel(QObject *parent)
: QAbstractTableModel(parent), m_font(FONT_PAGER) { : QAbstractTableModel(parent) {
} }

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@ -28,7 +28,7 @@ public:
public slots: public slots:
void fontChanged(font_t font); void fontChanged(font_t font);
private: private:
font_t m_font; font_t m_font = FONT_PAGER;
TextMapType m_textMap; TextMapType m_textMap;
}; };

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@ -50,7 +50,7 @@ class TextViewer : public ViewerInterface {
void setGameString(const GameString &gameString); void setGameString(const GameString &gameString);
std::vector<std::string> getFontTextureNames(); std::vector<std::string> getFontTextureNames();
public: public:
TextViewer(QWidget* parent = 0, Qt::WindowFlags f = 0); TextViewer(QWidget* parent = nullptr, Qt::WindowFlags f = nullptr);
signals: signals:
void fontChanged(font_t font); void fontChanged(font_t font);