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Use memcpy instead of mempcpy as mempcpy is glibc-specific.
This fixes #324 on macOS. The only difference between memcpy and mempcpy is that mempcpy returns a pointer one after the last written byte - the return value is unused.
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@ -400,7 +400,7 @@ void OpenGLRenderer::uploadUBOEntry(Buffer &buffer, const void *data, size_t siz
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void* dst = glMapBufferRange(GL_UNIFORM_BUFFER, offset,
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buffer.entrySize, flags);
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RW_ASSERT(dst != nullptr);
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mempcpy(dst, data, size);
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memcpy(dst, data, size);
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glUnmapBuffer(GL_UNIFORM_BUFFER);
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glBindBufferRange(GL_UNIFORM_BUFFER, kUBOIndexDraw, buffer.name, offset, size);
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buffer.currentEntry++;
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