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Script: 0329 (Has Respray Happened)
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@ -777,6 +777,29 @@ void game_set_zone_ped_group(const ScriptArguments& args)
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bool game_has_respray_happened(const ScriptArguments& args)
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{
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const auto& garages = args.getWorld()->state->garages;
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int garageIndex = args[0].integerValue();
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RW_CHECK(garageIndex >= 0, "Garage index too low");
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RW_CHECK(garageIndex < static_cast<int>(garages.size()), "Garage index too high");
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const auto& garage = garages[garageIndex];
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if (garage.type != GarageInfo::GARAGE_RESPRAY) {
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return false;
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}
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auto playerobj = args.getWorld()->pedestrianPool.find(args.getState()->playerObject);
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auto pp = playerobj->getPosition();
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if (pp.x >= garage.min.x && pp.y >= garage.min.y && pp.z >= garage.min.z &&
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pp.x <= garage.max.x && pp.y <= garage.max.y && pp.z <= garage.max.z) {
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return true;
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}
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return false;
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}
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void game_display_text(const ScriptArguments& args)
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void game_display_text(const ScriptArguments& args)
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{
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{
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glm::vec2 pos(args[0].real, args[1].real);
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glm::vec2 pos(args[0].real, args[1].real);
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@ -1253,6 +1276,8 @@ GameModule::GameModule()
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bindFunction(0x0324, game_set_zone_ped_group, 3, "Set zone ped group" );
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bindFunction(0x0324, game_set_zone_ped_group, 3, "Set zone ped group" );
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bindUnimplemented( 0x0325, game_create_car_fire, 2, "Create Car Fire" );
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bindUnimplemented( 0x0325, game_create_car_fire, 2, "Create Car Fire" );
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bindFunction( 0x0329, game_has_respray_happened, 1, "Has Respray Happened" );
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bindUnimplemented( 0x032B, game_create_weapon_pickup, 7, "Create Weapon Pickup" );
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bindUnimplemented( 0x032B, game_create_weapon_pickup, 7, "Create Weapon Pickup" );
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bindUnimplemented( 0x0335, game_free_resprays, 1, "Set Free Respray" );
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bindUnimplemented( 0x0335, game_free_resprays, 1, "Set Free Respray" );
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