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New Model class which LoaderDFF instances and returns

This commit is contained in:
Timmy Sjöstedt 2013-07-01 05:35:51 +02:00
parent 2b8c961b1f
commit aa2ab80e60
2 changed files with 57 additions and 13 deletions

View File

@ -4,11 +4,12 @@
#include <iostream>
void LoaderDFF::loadFromMemory(char *data)
std::unique_ptr<Model> LoaderDFF::loadFromMemory(char *data)
{
auto model = std::unique_ptr<Model>(new Model);
RW::BinaryStreamSection root(data);
this->clump = root.readStructure<RW::BSClump>();
model->clump = root.readStructure<RW::BSClump>();
size_t dataI = 0;
while (root.hasMoreData(dataI)) {
@ -19,13 +20,14 @@ void LoaderDFF::loadFromMemory(char *data)
auto list = sec.readStructure<RW::BSGeometryList>();
size_t gdataI = 0;
while (sec.hasMoreData(gdataI)) {
Geometry geometryStruct;
Model::Geometry geometryStruct;
auto item = sec.getNextChildSection(gdataI);
if (item.header.id == RW::SID_Geometry) {
size_t dataI = 0, secI = 0;
auto geometry = item.readStructure<RW::BSGeometry>();
std::cout << " verts(" << geometry.numverts << ") tris(" << geometry.numtris << ")" << std::endl;
// std::cout << " verts(" << geometry.numverts << ") tris(" << geometry.numtris << ")" << std::endl;
item.getNextChildSection(secI);
char *data = item.raw() + sizeof(RW::BSSectionHeader) + sizeof(RW::BSGeometry);
@ -104,13 +106,45 @@ void LoaderDFF::loadFromMemory(char *data)
}
}
// OpenGL buffer stuff
glGenBuffers(1, &geometryStruct.VBO);
glGenBuffers(1, &geometryStruct.EBO);
// Vertices
glBindBuffer(GL_ARRAY_BUFFER, geometryStruct.VBO);
glBufferData(
GL_ARRAY_BUFFER,
geometryStruct.vertices.size() * 3 * sizeof(float),
&geometryStruct.vertices[0],
GL_STATIC_DRAW
);
// Elements
uint16_t indicies[geometryStruct.triangles.size() * 3];
size_t i = 0;
for (auto &tri : geometryStruct.triangles) {
indicies[i] = tri.first;
indicies[i + 1] = tri.second;
indicies[i + 2] = tri.third;
i += 3;
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometryStruct.EBO);
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
sizeof(indicies),
indicies,
GL_STATIC_DRAW
);
// Add it
geometries.push_back(geometryStruct);
model->geometries.push_back(geometryStruct);
}
}
}
}
}
return model;
}
template<class T> T LoaderDFF::readStructure(char *data, size_t &dataI)

View File

@ -1,26 +1,26 @@
#pragma once
#define GLEW_STATIC
#include <GL/glew.h>
#include "rwbinarystream.h"
#include <vector>
#include <string>
#include <memory>
class LoaderDFF
class Model
{
private:
template<class T> T readStructure(char *data, size_t &dataI);
RW::BSSectionHeader readHeader(char *data, size_t &dataI);
RW::BSClump clump;
public:
void loadFromMemory(char *data);
RW::BSClump clump;
struct Texture {
std::string name;
std::string alphaName;
};
struct Geometry {
GLuint VBO, EBO;
RW::BSGeometryBounds geometryBounds;
std::vector<RW::BSGeometryUV> texcoords;
@ -33,3 +33,13 @@ public:
std::vector<Geometry> geometries;
};
class LoaderDFF
{
private:
template<class T> T readStructure(char *data, size_t &dataI);
RW::BSSectionHeader readHeader(char *data, size_t &dataI);
public:
std::unique_ptr<Model> loadFromMemory(char *data);
};