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New File handling implementation
- move FileHandle into a separate header - Implement FileIndex, a system to normalize filenames and sources
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rwengine/include/core/FileArchive.hpp
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rwengine/include/core/FileArchive.hpp
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18
rwengine/include/core/FileHandle.hpp
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rwengine/include/core/FileHandle.hpp
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#pragma once
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#include <memory>
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/**
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* @brief Contains a pointer to a file's contents.
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*/
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struct FileContentsInfo
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{
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char* data;
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size_t length;
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~FileContentsInfo() {
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delete[] data;
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}
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};
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typedef std::shared_ptr<FileContentsInfo> FileHandle;
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50
rwengine/include/core/FileIndex.hpp
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rwengine/include/core/FileIndex.hpp
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#pragma once
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#include "FileHandle.hpp"
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#include <string>
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#include <map>
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class FileIndex
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{
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public:
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struct IndexData
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{
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/// Lowercase identifying filename
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std::string filename;
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/// Original filename
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std::string originalName;
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/// Containing directory
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std::string directory;
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/// The archive filename (if applicable)
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std::string archive;
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};
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/**
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* Adds the files contained within the given directory to the
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* file index.
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*/
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void indexDirectory(const std::string& directory);
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/**
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* Adds the files contained within the given Archive file to the
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* file index.
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*/
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void indexArchive(const std::string& archive);
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/**
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* Returns true if the file identified by filename is found within
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* the file index. If the file is found, the filedata parameter
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* is populated.
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*/
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bool findFile(const std::string& filename, IndexData& filedata);
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/**
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* Returns a FileHandle for the file if it can be found in the
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* file index, otherwise an empty FileHandle is returned.
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*/
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FileHandle openFile(const std::string& filename);
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private:
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std::map<std::string, IndexData> files;
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};
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@ -58,17 +58,4 @@ struct RGBA
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};
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}
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/**
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* @brief Returned by GameData::loadFile()
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*/
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struct FileContentsInfo {
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char* data;
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size_t length;
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~FileContentsInfo() {
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delete[] data;
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}
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};
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typedef std::shared_ptr<FileContentsInfo> FileHandle;
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#endif
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@ -1,7 +1,7 @@
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#pragma once
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#ifndef _LOADERCUTSCENEDAT_HPP_
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#define _LOADERCUTSCENEDAT_HPP_
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#include <engine/RWTypes.hpp>
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#include <core/FileHandle.hpp>
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#include <data/CutsceneData.hpp>
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class LoaderCutsceneDAT
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@ -10,7 +10,7 @@
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#include <vector>
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#include <string>
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#include <WorkContext.hpp>
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#include <engine/RWTypes.hpp>
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#include <core/FileHandle.hpp>
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class Model;
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class GameData;
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@ -1,7 +1,7 @@
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#pragma once
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#ifndef _LOADERGXT_HPP_
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#define _LOADERGXT_HPP_
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#include <engine/RWTypes.hpp>
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#include <core/FileHandle.hpp>
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#include <data/GameTexts.hpp>
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class LoaderGXT
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130
rwengine/src/core/FileIndex.cpp
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rwengine/src/core/FileIndex.cpp
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#include <core/FileIndex.hpp>
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#include <loaders/LoaderIMG.hpp>
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#include <algorithm>
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#include <fstream>
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#include <dirent.h>
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#include <sys/types.h>
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void FileIndex::indexDirectory(const std::string& directory)
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{
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DIR* dp = opendir(directory.c_str());
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dirent* ep;
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std::string realName, lowerName;
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if ( dp == NULL ) {
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throw std::runtime_error("Unable to open directory: " + directory);
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}
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while( (ep = readdir(dp)) )
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{
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realName = ep->d_name;
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lowerName = realName;
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std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
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if ( ep->d_type == DT_REG )
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{
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files[ lowerName ] = {
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lowerName,
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realName,
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directory,
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""
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};
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}
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}
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}
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void FileIndex::indexArchive(const std::string& archive)
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{
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// Split directory from archive name
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auto slash = archive.find_last_of('/');
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auto directory = archive.substr(0, slash);
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auto archivebasename = archive.substr(slash+1);
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auto archivepath = directory + "/" + archivebasename;
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LoaderIMG img;
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if( ! img.load( archivepath ) )
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{
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throw std::runtime_error("Failed to load IMG archive: " + archivepath);
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}
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std::string lowerName;
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for( size_t i = 0; i < img.getAssetCount(); ++i )
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{
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auto& asset = img.getAssetInfoByIndex(i);
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if( asset.size == 0 ) continue;
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lowerName = asset.name;
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std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
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files[ lowerName ] = {
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lowerName,
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asset.name,
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directory,
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archivebasename
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};
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}
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}
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bool FileIndex::findFile(const std::string& filename, FileIndex::IndexData& filedata)
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{
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auto iterator = files.find( filename );
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if( iterator == files.end() )
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{
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return false;
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}
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filedata = iterator->second;
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return true;
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}
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FileHandle FileIndex::openFile(const std::string& filename)
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{
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auto iterator = files.find( filename );
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if( iterator == files.end() )
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{
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return nullptr;
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}
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IndexData& f = iterator->second;
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bool isArchive = !f.archive.empty();
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auto fsName = f.directory + "/" + f.originalName;
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char* data = nullptr;
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size_t length = 0;
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if( isArchive )
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{
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fsName = f.directory + "/" + f.archive;
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LoaderIMG img;
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if( ! img.load(fsName) )
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{
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throw std::runtime_error("Failed to load IMG archive: " + fsName);
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}
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LoaderIMGFile file;
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if( img.findAssetInfo(f.originalName, file) )
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{
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length = file.size * 2048;
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data = img.loadToMemory(f.originalName);
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}
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}
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else
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{
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std::ifstream dfile(fsName.c_str());
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if ( ! dfile.is_open()) {
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throw std::runtime_error("Unable to open file: " + fsName);
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}
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dfile.seekg(0, std::ios_base::end);
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size_t length = dfile.tellg();
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dfile.seekg(0);
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char *data = new char[length];
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dfile.read(data, length);
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}
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return FileHandle( new FileContentsInfo{ data, length } );
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}
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@ -12,6 +12,12 @@ LoaderIMG::LoaderIMG()
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bool LoaderIMG::load(const std::string& filename)
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{
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std::string dirName = filename;
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auto extpos = dirName.find(".img");
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if( extpos != std::string::npos )
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{
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dirName.erase(extpos);
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}
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dirName.append(".dir");
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FILE* fp = fopen(dirName.c_str(), "rb");
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53
rwengine/tests/test_FileIndex.cpp
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53
rwengine/tests/test_FileIndex.cpp
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#include <boost/test/unit_test.hpp>
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#include <core/FileIndex.hpp>
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#include <test_globals.hpp>
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BOOST_AUTO_TEST_SUITE(FileIndexTests)
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BOOST_AUTO_TEST_CASE(test_index)
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{
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FileIndex index;
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index.indexDirectory(Global::getGamePath()+"/data");
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FileIndex::IndexData data;
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BOOST_CHECK( index.findFile("cullzone.dat", data) );
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BOOST_CHECK_EQUAL( data.filename, "cullzone.dat" );
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BOOST_CHECK_EQUAL( data.originalName, "CULLZONE.DAT" );
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BOOST_CHECK( data.archive.empty() );
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}
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BOOST_AUTO_TEST_CASE(test_file)
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{
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FileIndex index;
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index.indexDirectory(Global::getGamePath()+"/data");
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auto handle = index.openFile("cullzone.dat");
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BOOST_CHECK( handle != nullptr );
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}
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BOOST_AUTO_TEST_CASE(test_index_archive)
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{
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FileIndex index;
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index.indexArchive(Global::getGamePath()+"/models/gta3.img");
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FileIndex::IndexData data;
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BOOST_CHECK( index.findFile("landstal.dff", data) );
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BOOST_CHECK_EQUAL( data.filename, "landstal.dff" );
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BOOST_CHECK_EQUAL( data.originalName, "landstal.dff" );
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BOOST_CHECK_EQUAL( data.archive, "gta3.img" );
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}
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BOOST_AUTO_TEST_CASE(test_file_archive)
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{
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FileIndex index;
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index.indexArchive(Global::getGamePath()+"/models/gta3.img");
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auto handle = index.openFile("landstal.dff");
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BOOST_CHECK( handle != nullptr );
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}
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BOOST_AUTO_TEST_SUITE_END()
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FILE(GLOB TEST_SOURCES "*.cpp")
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FILE(GLOB TEST_SOURCES
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"*.cpp"
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"${CMAKE_SOURCE_DIR}/rwengine/tests/*.cpp")
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ADD_DEFINITIONS(-DBOOST_TEST_DYN_LINK)
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add_executable(run_tests ${TEST_SOURCES})
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include_directories(include)
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include_directories("${CMAKE_SOURCE_DIR}/tests")
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find_package(Boost COMPONENTS unit_test_framework REQUIRED)
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