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Added IMG loader files
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259d3ecbca
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@ -1,4 +1,4 @@
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add_executable(datadump main.cpp)
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add_executable(datadump main.cpp ../framework/LoaderIMG.cpp)
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target_link_libraries( datadump sfml-graphics sfml-window sfml-system GL GLEW )
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123
framework/LoaderIMG.cpp
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123
framework/LoaderIMG.cpp
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#include "LoaderIMG.h"
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#include <cstring>
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LoaderIMG::LoaderIMG()
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: m_version(GTAIIIVC)
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, m_assetCount(0)
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{
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}
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bool LoaderIMG::load(const std::string& filename)
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{
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std::string dirName = filename;
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dirName.append(".dir");
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FILE* fp = fopen(dirName.c_str(), "rb");
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if(fp)
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{
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fseek(fp, 0, SEEK_END);
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unsigned long fileSize = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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m_assets.resize(fileSize / 32);
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m_assetCount = fileSize / 32;
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fread(&m_assets[0], sizeof(LoaderIMGFile), fileSize / 32, fp);
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fclose(fp);
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m_archive = filename;
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return true;
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}
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else
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return false;
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}
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/// Get the information of a asset in the examining archive
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LoaderIMGFile LoaderIMG::getAssetInfo(const std::string& assetname)
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{
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LoaderIMGFile file;
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for(size_t i = 0; i < m_assets.size(); ++i)
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{
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if(strcmp(m_assets[i].name, assetname.c_str()) == 0)
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{
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file = m_assets[i];
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}
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}
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return file;
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}
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char* LoaderIMG::loadToMemory(const std::string& assetname)
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{
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LoaderIMGFile assetInfo;
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bool found = false;
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for(size_t i = 0; i < m_assets.size(); ++i)
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{
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if(strcmp(m_assets[i].name, assetname.c_str()) == 0)
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{
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assetInfo = m_assets[i];
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found = true;
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}
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}
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if(!found)
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{
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printf("No such asset found.\n");
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return 0;
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}
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std::string dirName = m_archive;
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dirName.append(".img");
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FILE* fp = fopen(dirName.c_str(), "rb");
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if(fp)
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{
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char* raw_data = new char[assetInfo.size * 2048];
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fseek(fp, assetInfo.offset * 2048, SEEK_SET);
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fread(raw_data, 2048, assetInfo.size, fp);
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fclose(fp);
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return raw_data;
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}
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else
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return 0;
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}
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/// Writes the contents of assetname to filename
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bool LoaderIMG::saveAsset(const std::string& assetname, const std::string& filename)
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{
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char* raw_data = loadToMemory(assetname);
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if(!raw_data)
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return false;
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FILE* dumpFile = fopen(filename.c_str(), "wb");
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if(dumpFile)
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{
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fwrite(raw_data, getAssetInfo(assetname).size * 2048, 1, dumpFile);
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fclose(dumpFile);
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printf("=> IMG: Saved %s to disk with filename %s\n", assetname.c_str(), filename.c_str());
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delete[] raw_data;
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return true;
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}
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else
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{
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delete[] raw_data;
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return false;
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}
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}
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/// Get the information of an asset by its index
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LoaderIMGFile LoaderIMG::getAssetInfoByIndex(size_t index)
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{
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return m_assets[index];
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}
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uint32_t LoaderIMG::getAssetCount()
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{
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return m_assetCount;
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}
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65
framework/LoaderIMG.h
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65
framework/LoaderIMG.h
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@ -0,0 +1,65 @@
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#ifndef LoaderIMG_h__
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#define LoaderIMG_h__
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#include <iostream>
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#include <vector>
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#include <cstdint>
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/// \brief Points to one file within the archive
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class LoaderIMGFile
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{
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public:
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uint32_t offset;
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uint32_t size;
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char name[24];
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};
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/**
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\class LoaderIMG
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\brief Parses the structure of GTA .IMG archives and loads the files in it
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*/
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class LoaderIMG
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{
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public:
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/// Multiple versions of .IMG files
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enum Versions
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{
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GTAIIIVC, ///< GTA III and GTA VC archives -- only this one is implemented
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GTASA,
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GTAIV
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};
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/// Construct
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LoaderIMG();
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/// Load the structure of the archive
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/// Omit the extension in filename so both .dir and .img are loaded when appropriate
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bool load(const std::string& filename);
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/// Load a file from the archive to memory and pass a pointer to it
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/// Warning: Please delete[] the memory in the end.
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/// Warning: Returns NULL (0) if by any reason it can't load the file
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char* loadToMemory(const std::string& assetname);
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/// Writes the contents of assetname to filename
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bool saveAsset(const std::string& assetname, const std::string& filename);
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/// Get the information of an asset in the examining archive
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LoaderIMGFile getAssetInfo(const std::string& assetname);
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/// Get the information of an asset by its index
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LoaderIMGFile getAssetInfoByIndex(size_t index);
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/// Returns the number of asset files in the archive
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uint32_t getAssetCount();
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private:
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Versions m_version; ///< Version of this IMG archive
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uint32_t m_assetCount; ///< Number of assets in the current archive
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std::string m_archive; ///< Path to the archive being used (no extension)
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std::vector<LoaderIMGFile> m_assets; ///< Asset info of the archive
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};
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#endif // LoaderIMG_h__
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