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Script: 0291 (Set Character Attack When Provoked)
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@ -1465,6 +1465,8 @@ ObjectModule::ObjectModule()
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bindUnimplemented( 0x0243, game_set_character_personality, 2, "Set Character Personality" );
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bindUnimplemented( 0x0291, set_character_attack_when_provoked, 2, "Set Character Attack When Provoked" );
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bindFunction(0x029B, game_create_object_world, 5, "Create Object no offset" );
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bindFunction(0x029C, game_is_boat, 1, "Is Vehicle Boat" );
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