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Cleanup: include-what-you-use
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@ -1,4 +1,5 @@
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#include "loaders/LoaderCOL.hpp"
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#include <algorithm>
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#include <string>
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#include <fstream>
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@ -1,5 +1,6 @@
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#include <loaders/LoaderCutsceneDAT.hpp>
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#include <sstream>
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#include <algorithm>
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void LoaderCutsceneDAT::load(CutsceneTracks &tracks, FileHandle file)
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{
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@ -1,10 +1,12 @@
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#include <loaders/LoaderIDE.hpp>
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#include <algorithm>
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#include <cctype>
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#include <fstream>
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#include <string>
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#include <functional>
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#include <map>
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#include <sstream>
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#include <algorithm>
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#include <string>
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bool LoaderIDE::load(const std::string &filename)
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{
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@ -1,9 +1,11 @@
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#include <loaders/LoaderIPL.hpp>
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#include <fstream>
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#include <string>
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#include <sstream>
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#include <algorithm>
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#include <cctype>
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#include <fstream>
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#include <functional>
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#include <sstream>
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#include <string>
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enum SectionTypes
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{
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@ -1,5 +1,6 @@
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#include <loaders/WeatherLoader.hpp>
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#include <cctype>
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#include <iostream>
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#include <sstream>
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#include <fstream>
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@ -1,3 +1,6 @@
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include <render/GameRenderer.hpp>
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#include <engine/GameWorld.hpp>
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#include <engine/Animator.hpp>
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@ -3,6 +3,7 @@
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#include <engine/GameWorld.hpp>
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#include <algorithm>
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#include <cctype>
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/// @todo This is very rough
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int charToIndex(char g)
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@ -1,3 +1,6 @@
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include "DrawUI.hpp"
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#include <render/GameRenderer.hpp>
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#include <ai/PlayerController.hpp>
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@ -1,5 +1,3 @@
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#include <png.h>
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#include <core/Logger.hpp>
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#include "GameWindow.hpp"
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@ -1,6 +1,7 @@
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#include <loaders/LoaderSDT.hpp>
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#include <cstring>
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#include <string>
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LoaderSDT::LoaderSDT()
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: m_version(GTAIIIVC)
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