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Add additional profiler scopes for increased resolution
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14885c24dc
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@ -6,6 +6,7 @@
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#define RW_PROFILE_THREAD(name) MicroProfileOnThreadCreate(name)
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#define RW_PROFILE_FRAME_BOUNDARY() MicroProfileFlip(nullptr)
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#define RW_PROFILE_SCOPE(label) MICROPROFILE_SCOPEI("Default", label, MP_YELLOW)
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#define RW_PROFILE_SCOPEC(label, colour) MICROPROFILE_SCOPEI("Default", label, colour)
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#define RW_PROFILE_COUNTER_ADD(name, qty) MICROPROFILE_COUNTER_ADD(name, qty)
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#define RW_PROFILE_COUNTER_SET(name, qty) MICROPROFILE_COUNTER_SET(name, qty)
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#define RW_TIMELINE_ENTER(name, color) MICROPROFILE_TIMELINE_ENTER_STATIC(color, name)
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@ -14,6 +15,7 @@
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#define RW_PROFILE_THREAD(name) do {} while (0)
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#define RW_PROFILE_FRAME_BOUNDARY() do {} while (0)
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#define RW_PROFILE_SCOPE(label) do {} while (0)
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#define RW_PROFILE_SCOPEC(label, colour) do {} while (0)
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#define RW_PROFILE_COUNTER_ADD(name, qty) do {} while (0)
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#define RW_PROFILE_COUNTER_SET(name, qty) do {} while (0)
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#define RW_TIMELINE_ENTER(name, color) do {} while (0)
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@ -7,6 +7,7 @@
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#include <data/Clump.hpp>
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#include "core/Profiler.hpp"
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#include "core/Logger.hpp"
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#include "engine/GameData.hpp"
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@ -653,6 +654,7 @@ void handleInstanceResponse(InstanceObject* instance, const btManifoldPoint& mp,
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bool GameWorld::ContactProcessedCallback(btManifoldPoint& mp, void* body0,
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void* body1) {
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RW_PROFILE_SCOPEC(__func__, MP_GOLDENROD1);
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auto obA = static_cast<btCollisionObject*>(body0);
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auto obB = static_cast<btCollisionObject*>(body1);
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@ -689,18 +691,24 @@ bool GameWorld::ContactProcessedCallback(btManifoldPoint& mp, void* body0,
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void GameWorld::PhysicsTickCallback(btDynamicsWorld* physWorld,
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btScalar timeStep) {
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RW_PROFILE_SCOPEC(__func__, MP_CYAN);
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GameWorld* world = static_cast<GameWorld*>(physWorld->getWorldUserInfo());
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RW_PROFILE_COUNTER_SET("physicsTick/vehiclePool", world->vehiclePool.objects.size());
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for (auto& p : world->vehiclePool.objects) {
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RW_PROFILE_SCOPEC("VehicleObject", MP_THISTLE1);
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VehicleObject* object = static_cast<VehicleObject*>(p.second);
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object->tickPhysics(timeStep);
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}
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RW_PROFILE_COUNTER_SET("physicsTick/pedestrianPool", world->pedestrianPool.objects.size());
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for (auto& p : world->pedestrianPool.objects) {
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RW_PROFILE_SCOPEC("CharacterObject", MP_THISTLE1);
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CharacterObject* object = static_cast<CharacterObject*>(p.second);
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object->tickPhysics(timeStep);
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}
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RW_PROFILE_COUNTER_SET("physicsTick/instancePool", world->instancePool.objects.size());
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for (auto& p : world->instancePool.objects) {
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InstanceObject* object = static_cast<InstanceObject*>(p.second);
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object->tickPhysics(timeStep);
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@ -6,6 +6,7 @@
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#include "ai/PlayerController.hpp"
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#include "core/Logger.hpp"
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#include "core/Profiler.hpp"
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#include "engine/GameState.hpp"
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#include "engine/GameWorld.hpp"
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#include "script/SCMFile.hpp"
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@ -226,6 +227,7 @@ SCMByte* ScriptMachine::getGlobals() {
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}
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void ScriptMachine::execute(float dt) {
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RW_PROFILE_SCOPEC(__func__, MP_ORANGERED);
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int ms = dt * 1000.f;
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for (auto t = _activeThreads.begin(); t != _activeThreads.end(); ++t) {
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auto& thread = *t;
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@ -370,6 +370,7 @@ int RWGame::run() {
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bool running = true;
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while (StateManager::currentState() && running) {
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RW_PROFILE_FRAME_BOUNDARY();
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RW_PROFILE_SCOPE("Main Loop");
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running = updateInput();
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@ -405,7 +406,7 @@ int RWGame::run() {
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}
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float RWGame::tickWorld(const float deltaTime, float accumulatedTime) {
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RW_PROFILE_SCOPE(__func__);
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RW_PROFILE_SCOPEC(__func__, MP_GREEN);
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auto deltaTimeWithTimeScale =
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deltaTime * world->state->basic.timeScale;
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@ -414,8 +415,11 @@ float RWGame::tickWorld(const float deltaTime, float accumulatedTime) {
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break;
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}
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world->dynamicsWorld->stepSimulation(
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deltaTimeWithTimeScale, kMaxPhysicsSubSteps, deltaTime);
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{
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RW_PROFILE_SCOPEC("stepSimulation", MP_DARKORANGE1);
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world->dynamicsWorld->stepSimulation(
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deltaTimeWithTimeScale, kMaxPhysicsSubSteps, deltaTime);
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}
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StateManager::get().tick(deltaTimeWithTimeScale);
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@ -521,22 +525,7 @@ void RWGame::tick(float dt) {
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}
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}
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world->updateEffects();
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for (auto& object : world->allObjects) {
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object->_updateLastTransform();
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object->tick(dt);
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}
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for (auto& g : world->garages) {
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g->tick(dt);
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}
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for (auto& p : world->payphones) {
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p->tick(dt);
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}
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world->destroyQueuedObjects();
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tickObjects(dt);
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state.text.tick(dt);
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@ -564,8 +553,38 @@ void RWGame::tick(float dt) {
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}
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}
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void RWGame::tickObjects(float dt) const {
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RW_PROFILE_SCOPEC(__func__, MP_MAGENTA1);
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world->updateEffects();
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{
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RW_PROFILE_SCOPEC("allObjects", MP_HOTPINK1);
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RW_PROFILE_COUNTER_SET("tickObjects/allObjects", world->allObjects.size());
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for (auto &object : world->allObjects) {
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object->_updateLastTransform();
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object->tick(dt);
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}
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}
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{
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RW_PROFILE_SCOPEC("garages", MP_HOTPINK2);
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for (auto &g : world->garages) {
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g->tick(dt);
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}
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}
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{
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RW_PROFILE_SCOPEC("payphones", MP_HOTPINK3);
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for (auto &p : world->payphones) {
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p->tick(dt);
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}
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}
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world->destroyQueuedObjects();
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}
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void RWGame::render(float alpha, float time) {
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RW_PROFILE_SCOPE(__func__);
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RW_PROFILE_SCOPEC(__func__, MP_CORNFLOWERBLUE);
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lastDraws = getRenderer().getRenderer()->getDrawCount();
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@ -137,6 +137,8 @@ private:
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float tickWorld(const float deltaTime, float accumulatedTime);
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void renderDebugView(float time, ViewCamera &viewCam);
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void tickObjects(float dt) const;
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};
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#endif
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