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Cleanup rwcore headers
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1a7d4ac7e6
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@ -1,13 +1,11 @@
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#ifndef _LIBRW_CLUMP_HPP_
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#define _LIBRW_CLUMP_HPP_
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#include <cstddef>
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <glm/glm.hpp>
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#include <gl/gl_core_3_3.h>
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#include <gl/DrawBuffer.hpp>
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#include <gl/GeometryBuffer.hpp>
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#include <gl/TextureData.hpp>
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@ -1,5 +1,6 @@
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#ifndef _LIBRW_DRAWBUFFER_HPP_
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#define _LIBRW_DRAWBUFFER_HPP_
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#include <gl/gl_core_3_3.h>
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class GeometryBuffer;
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@ -9,7 +10,6 @@ class GeometryBuffer;
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*/
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class DrawBuffer {
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GLuint vao;
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GLenum facetype;
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public:
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@ -1,6 +1,8 @@
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#ifndef _LIBRW_GEOMETRYBUFFER_HPP_
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#define _LIBRW_GEOMETRYBUFFER_HPP_
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#include <gl/gl_core_3_3.h>
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#include <vector>
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/**
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@ -1,7 +1,8 @@
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#ifndef _LIBRW_TEXTUREDATA_HPP_
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#define _LIBRW_TEXTUREDATA_HPP_
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#include <gl/gl_core_3_3.h>
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#include <glm/glm.hpp>
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#include <glm/vec2.hpp>
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#include <map>
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#include <memory>
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@ -2,7 +2,6 @@
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#define _LIBRW_LOADERDFF_HPP_
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#include <data/Clump.hpp>
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#include <gl/TextureData.hpp>
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#include <rw/forward.hpp>
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#include <functional>
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@ -1,14 +1,17 @@
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#ifndef _LIBRW_RWBINARYSTREAM_HPP_
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#define _LIBRW_RWBINARYSTREAM_HPP_
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#include <cstdint>
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#include <glm/glm.hpp>
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#include <cstring>
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#include <cstddef>
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#include <glm/gtc/type_precision.hpp>
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#include <glm/mat3x3.hpp>
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#include <glm/vec3.hpp>
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#include "rw/debug.hpp"
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#include "rw/casts.hpp"
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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/**
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* @brief Class for working with RenderWare binary streams.
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*
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