diff --git a/rwengine/src/engine/GameState.hpp b/rwengine/src/engine/GameState.hpp index 8d5e5b27..4d79738a 100644 --- a/rwengine/src/engine/GameState.hpp +++ b/rwengine/src/engine/GameState.hpp @@ -187,9 +187,12 @@ struct BlipData // If target is null then use coord glm::vec3 coord; - /* Texture for use in the radar */ - std::string texture; - + std::string texture; // Texture for use in the radar + uint32_t colour = 0; // Color value (index or RGBA) + bool dimmed = false; // Color dimming if not in RGBA mode + + uint16_t size = 3; // Only used if texture is empty + enum DisplayMode { Hide = 0,