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Adjust debug-camera speed
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@ -356,7 +356,7 @@ void DebugState::tick(float dt)
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_debugCam.rotation = glm::angleAxis(_debugLook.x, glm::vec3(0.f, 0.f, 1.f))
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* glm::angleAxis(_debugLook.y, glm::vec3(0.f, 1.f, 0.f));
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_debugCam.position += _debugCam.rotation * _movement * dt * (_sonicMode ? 1000.f : 100.f);
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_debugCam.position += _debugCam.rotation * _movement * dt * (_sonicMode ? 500.f : 50.f);
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}
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}
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