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Simplify debug stats text

This commit is contained in:
Daniel Evans 2016-10-12 00:44:13 +01:00
parent baca296436
commit c4a34da36a

View File

@ -765,15 +765,11 @@ void RWGame::renderDebugStats(float time) {
}
std::stringstream ss;
ss << "Frametime: " << time_ms << " (FPS " << (1.f / time) << ")\n";
ss << "Average (per " << average_every_frame
<< " frames); Frametime: " << time_average << " (FPS "
<< (1000.f / time_average) << ")\n";
ss << "Draws: " << lastDraws << " (" << renderer->culled << " Culls)\n";
ss << " Texture binds: " << renderer->getRenderer()->getTextureCount()
<< "\n";
ss << " Buffer binds: " << renderer->getRenderer()->getBufferCount()
<< "\n";
ss << "FPS: " << (1000.f / time_average) << " (" << time_average << "ms)\n"
<< "Frame: " << time_ms << "ms\n"
<< "Draws/Textures/Buffers: " << lastDraws << "/"
<< renderer->getRenderer()->getTextureCount() << "/"
<< renderer->getRenderer()->getBufferCount() << "\n";
TextRenderer::TextInfo ti;
ti.text = GameStringUtil::fromString(ss.str());