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clang-format files in rwlib/source/gl
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c4bb714e54
@ -4,37 +4,29 @@
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/* TODO: Come up with a more elegant solution to "WHICH ARRAY IS IT?" */
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std::map<AttributeSemantic, GLuint> semantic_to_attrib_array = {
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{ATRS_Position, 0},
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{ATRS_Normal, 1},
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{ATRS_Colour, 2},
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{ATRS_TexCoord, 3}
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};
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DrawBuffer::DrawBuffer()
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: vao(0)
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{
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{ATRS_Position, 0}, {ATRS_Normal, 1}, {ATRS_Colour, 2}, {ATRS_TexCoord, 3}};
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DrawBuffer::DrawBuffer() : vao(0) {
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}
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DrawBuffer::~DrawBuffer()
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{
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if(vao) {
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glDeleteVertexArrays(1, &vao);
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}
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DrawBuffer::~DrawBuffer() {
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if (vao) {
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glDeleteVertexArrays(1, &vao);
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}
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}
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void DrawBuffer::addGeometry(GeometryBuffer* gbuff)
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{
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if(vao == 0) {
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glGenVertexArrays(1, &vao);
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}
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glBindVertexArray(vao);
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glBindBuffer(GL_ARRAY_BUFFER, gbuff->getVBOName());
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// Iterate the attributes present in the gbuff
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for(const AttributeIndex& at : gbuff->getDataAttributes()) {
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GLuint vaoindex = semantic_to_attrib_array[at.sem];
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glEnableVertexAttribArray(vaoindex);
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glVertexAttribPointer(vaoindex, at.size, at.type, GL_TRUE, at.stride, reinterpret_cast<GLvoid*>(at.offset));
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}
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void DrawBuffer::addGeometry(GeometryBuffer* gbuff) {
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if (vao == 0) {
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glGenVertexArrays(1, &vao);
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}
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glBindVertexArray(vao);
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glBindBuffer(GL_ARRAY_BUFFER, gbuff->getVBOName());
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// Iterate the attributes present in the gbuff
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for (const AttributeIndex& at : gbuff->getDataAttributes()) {
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GLuint vaoindex = semantic_to_attrib_array[at.sem];
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glEnableVertexAttribArray(vaoindex);
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glVertexAttribPointer(vaoindex, at.size, at.type, GL_TRUE, at.stride,
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reinterpret_cast<GLvoid*>(at.offset));
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}
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}
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@ -1,35 +1,38 @@
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#pragma once
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#pragma once
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#ifndef _DRAWBUFFER_HPP_
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#define _DRAWBUFFER_HPP_
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#include <gl/gl_core_3_3.h>
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class GeometryBuffer;
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/**
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* DrawBuffer stores VAO state
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/**
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* DrawBuffer stores VAO state
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*/
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class DrawBuffer {
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GLuint vao;
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GLenum facetype;
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GLuint vao;
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GLenum facetype;
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public:
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DrawBuffer();
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~DrawBuffer();
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GLuint getVAOName() const
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{ return vao; }
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void setFaceType(GLenum ft)
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{ facetype = ft; }
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GLenum getFaceType() const
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{ return facetype; }
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/**
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* Adds a Geometry Buffer to the Draw Buffer.
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*/
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void addGeometry(GeometryBuffer* gbuff);
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DrawBuffer();
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~DrawBuffer();
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GLuint getVAOName() const {
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return vao;
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}
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void setFaceType(GLenum ft) {
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facetype = ft;
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}
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GLenum getFaceType() const {
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return facetype;
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}
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/**
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* Adds a Geometry Buffer to the Draw Buffer.
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*/
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void addGeometry(GeometryBuffer* gbuff);
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};
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#endif
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#endif
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@ -1,24 +1,20 @@
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#include <gl/GeometryBuffer.hpp>
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GeometryBuffer::GeometryBuffer()
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: vbo(0), num(0)
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{
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GeometryBuffer::GeometryBuffer() : vbo(0), num(0) {
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}
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GeometryBuffer::~GeometryBuffer()
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{
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if(vbo != 0) {
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glDeleteBuffers(1, &vbo);
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}
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GeometryBuffer::~GeometryBuffer() {
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if (vbo != 0) {
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glDeleteBuffers(1, &vbo);
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}
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}
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void GeometryBuffer::uploadVertices(GLsizei num, GLsizeiptr size, const GLvoid* mem)
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{
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if(vbo == 0) {
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glGenBuffers(1, &vbo);
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}
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this->num = num;
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, size, mem, GL_STATIC_DRAW);
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void GeometryBuffer::uploadVertices(GLsizei num, GLsizeiptr size,
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const GLvoid* mem) {
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if (vbo == 0) {
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glGenBuffers(1, &vbo);
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}
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this->num = num;
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, size, mem, GL_STATIC_DRAW);
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}
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@ -8,79 +8,80 @@
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* Enum used to determine which shader input an attribute maps to
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*/
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enum AttributeSemantic {
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ATRS_Position,
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ATRS_Normal,
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ATRS_Colour,
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ATRS_TexCoord
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ATRS_Position,
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ATRS_Normal,
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ATRS_Colour,
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ATRS_TexCoord
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};
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/**
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* Stores Vertex Attribute data
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*/
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struct AttributeIndex {
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AttributeSemantic sem;
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GLsizei size;
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GLsizei stride;
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GLsizei offset;
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GLenum type;
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AttributeSemantic sem;
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GLsizei size;
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GLsizei stride;
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GLsizei offset;
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GLenum type;
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AttributeIndex(AttributeSemantic s,
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GLsizei sz,
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GLsizei strd,
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GLsizei offs,
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GLenum type = GL_FLOAT)
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: sem(s), size(sz), stride(strd), offset(offs), type(type)
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{}
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AttributeIndex(AttributeSemantic s, GLsizei sz, GLsizei strd, GLsizei offs,
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GLenum type = GL_FLOAT)
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: sem(s), size(sz), stride(strd), offset(offs), type(type) {
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}
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};
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typedef std::vector<AttributeIndex> AttributeList;
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/**
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/**
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* GeometryBuffer stores a set of vertex attribute data
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*/
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class GeometryBuffer {
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GLuint vbo;
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GLsizei num;
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AttributeList attributes;
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GLuint vbo;
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GLsizei num;
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AttributeList attributes;
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public:
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GeometryBuffer();
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template <class T>
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GeometryBuffer(const std::vector<T>& data) : vbo(0), num(0) {
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uploadVertices(data);
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}
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GeometryBuffer();
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template<class T> GeometryBuffer(const std::vector<T>& data)
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: vbo(0), num(0)
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{
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uploadVertices(data);
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}
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~GeometryBuffer();
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~GeometryBuffer();
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GLuint getVBOName() const {
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return vbo;
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}
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GLuint getVBOName() const
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{ return vbo; }
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GLsizei getCount() const
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{ return num; }
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/**
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* Uploads Vertex Buffer data from an STL vector
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*
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* vertex_attributes() is assumed to exist so that vertex types
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* can implicitly declare the strides and offsets for their data.
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*/
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template<class T> void uploadVertices(const std::vector<T>& data) {
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uploadVertices(data.size(), data.size()*sizeof(T), data.data());
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// Assume T has a static method for attributes;
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attributes = T::vertex_attributes();
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}
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/**
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* Uploads raw memory into the buffer.
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*/
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void uploadVertices(GLsizei num, GLsizeiptr size, const GLvoid* mem);
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const AttributeList& getDataAttributes() const
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{ return attributes; }
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AttributeList& getDataAttributes()
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{ return attributes; }
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GLsizei getCount() const {
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return num;
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}
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/**
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* Uploads Vertex Buffer data from an STL vector
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*
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* vertex_attributes() is assumed to exist so that vertex types
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* can implicitly declare the strides and offsets for their data.
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*/
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template <class T>
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void uploadVertices(const std::vector<T>& data) {
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uploadVertices(data.size(), data.size() * sizeof(T), data.data());
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// Assume T has a static method for attributes;
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attributes = T::vertex_attributes();
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}
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/**
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* Uploads raw memory into the buffer.
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*/
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void uploadVertices(GLsizei num, GLsizeiptr size, const GLvoid* mem);
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const AttributeList& getDataAttributes() const {
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return attributes;
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}
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AttributeList& getDataAttributes() {
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return attributes;
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}
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};
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#endif
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@ -7,28 +7,33 @@
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/**
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* Stores a handle and metadata about a loaded texture.
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*/
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class TextureData
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{
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class TextureData {
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public:
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TextureData(GLuint name, const glm::ivec2& dims, bool alpha)
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: texName( name ), size( dims ), hasAlpha(alpha) { }
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GLuint getName() const { return texName; }
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const glm::ivec2& getSize() const { return size; }
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bool isTransparent() const { return hasAlpha; }
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typedef std::shared_ptr<TextureData> Handle;
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static Handle create(GLuint name, const glm::ivec2& size, bool transparent)
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{
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return Handle( new TextureData( name, size, transparent ) );
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}
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TextureData(GLuint name, const glm::ivec2& dims, bool alpha)
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: texName(name), size(dims), hasAlpha(alpha) {
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}
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GLuint getName() const {
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return texName;
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}
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const glm::ivec2& getSize() const {
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return size;
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}
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bool isTransparent() const {
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return hasAlpha;
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}
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typedef std::shared_ptr<TextureData> Handle;
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static Handle create(GLuint name, const glm::ivec2& size,
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bool transparent) {
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return Handle(new TextureData(name, size, transparent));
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}
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private:
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GLuint texName;
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glm::ivec2 size;
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bool hasAlpha;
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GLuint texName;
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glm::ivec2 size;
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bool hasAlpha;
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};
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