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rwgame: fix font in LoadingState
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e77a7caf74
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@ -28,15 +28,13 @@ void LoadingState::handleEvent(const SDL_Event& e) {
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}
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void LoadingState::draw(GameRenderer& r) {
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static auto kLoadingString =
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GameStringUtil::fromString("Loading...", FONT_ARIAL);
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// Display some manner of loading screen.
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TextRenderer::TextInfo ti;
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ti.text = kLoadingString;
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ti.text = GameStringUtil::fromString("Loading...", FONT_ARIAL);
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auto size = r.getRenderer().getViewport();
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ti.size = 25.f;
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ti.screenPosition = glm::vec2(50.f, size.y - ti.size - 50.f);
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ti.font = FONT_PRICEDOWN;
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ti.font = FONT_ARIAL;
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ti.baseColour = glm::u8vec3(255);
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r.text.renderText(ti);
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}
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