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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 02:12:45 +01:00

Merge removing Boost Filesystem; resolves #682

This commit is contained in:
tsjost 2021-10-12 21:54:16 +02:00
commit c5e6709643
31 changed files with 139 additions and 182 deletions

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@ -28,11 +28,10 @@ matrix:
# - os: osx
# compiler: clang
# env: NAME="Apple macOS" NAME_SUFFIX="mac"
# osx_image: xcode10.1
# osx_image: xcode11
# install:
# - brew update
# - /usr/bin/yes | pip2 uninstall numpy # see https://github.com/travis-ci/travis-ci/issues/6688
# - brew upgrade python
# - brew upgrade
# - brew install boost cmake bullet ffmpeg glm openal-soft qt5 sdl2 jack freetype
# - export PATH="/usr/local/opt/qt/bin:$PATH"

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@ -33,7 +33,6 @@ function(rwdep_wrap_conan_targets)
endif()
rwdep_wrap_conan_target(Boost::boost boost)
rwdep_wrap_conan_target(Boost::filesystem boost)
rwdep_wrap_conan_target(Boost::program_options boost)
rwdep_wrap_conan_target(Boost::system boost)
rwdep_wrap_conan_target(Boost::unit_test_framework boost)

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@ -115,19 +115,8 @@ if(USE_CONAN)
endif()
endif()
if(FILESYSTEM_LIBRARY STREQUAL "CXX17")
set(CMAKE_CXX_STANDARD 17)
target_compile_definitions(rw_interface INTERFACE "RW_FS_LIBRARY=0")
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_link_libraries(rw_interface INTERFACE "stdc++fs")
endif()
elseif(FILESYSTEM_LIBRARY STREQUAL "CXXTS")
target_compile_definitions(rw_interface INTERFACE "RW_FS_LIBRARY=1")
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_link_libraries(rw_interface INTERFACE "stdc++fs")
endif()
else()
message(FATAL_ERROR "Illegal FILESYSTEM_LIBRARY option. (was '${FILESYSTEM_LIBRARY}')")
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_link_libraries(rw_interface INTERFACE "stdc++fs")
endif()
if(ENABLE_SCRIPT_DEBUG)

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@ -12,9 +12,6 @@ option(TEST_DATA "Enable tests that require game data")
set(FAILED_CHECK_ACTION "IGNORE" CACHE STRING "What action to perform on a failed RW_CHECK (in debug mode)")
set_property(CACHE FAILED_CHECK_ACTION PROPERTY STRINGS "IGNORE" "ABORT" "BREAKPOINT")
set(FILESYSTEM_LIBRARY "CXX17" CACHE STRING "Which filesystem library to use")
set_property(CACHE FILESYSTEM_LIBRARY PROPERTY STRINGS "CXX17" "CXXTS")
set(CMAKE_CONFIGURATION_TYPES "Release;Debug;RelWithDebInfo;MinSizeRel" CACHE INTERNAL "Build types supported by this project.")
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build, options are: ${CMAKE_CONFIGURATION_TYPES}")

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@ -14,8 +14,6 @@
{ "include": [ "@<glm/gtx/\\.\\./gtc/quaternion\\.hpp>", "public", "<glm/gtc/quaternion.hpp>", "public"] },
{ "include": [ "@<glm/gtx/\\.\\./gtx/quaternion\\.hpp>", "public", "<glm/gtx/quaternion.hpp>", "public"] },
{ "symbol": [ "glm::value_ptr", "private", "<glm/gtc/type_ptr.hpp>", "public"] },
# Boost filesystem:
{ "include": [ "@<boost/filesystem/.*>", "private", "<boost/filesystem.hpp>", "public"] },
# Boost iterator:
{ "include": [ "@<boost/range/iterator_range_core\\.hpp>", "private", "<boost/range/iterator_range.hpp>", "public"] },
# Bullet:

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@ -11,7 +11,6 @@ add_library(rwcore
rw/abort.cpp
rw/casts.hpp
rw/filesystem.hpp
rw/forward.hpp
rw/types.hpp
rw/debug.hpp

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@ -22,7 +22,7 @@ void to_lowercase_inplace(char* name) {
}
bool LoaderIMG::load(const rwfs::path& filepath) {
bool LoaderIMG::load(const std::filesystem::path& filepath) {
assert(m_archive.empty());
m_archive = filepath;

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@ -2,13 +2,12 @@
#define _LIBRW_LOADERIMG_HPP_
#include <cstddef>
#include <filesystem>
#include <string>
#include <vector>
#include <memory>
#include <fstream>
#include <rw/filesystem.hpp>
/// \brief Points to one file within the archive
class LoaderIMGFile {
public:
@ -40,7 +39,7 @@ public:
/// Load the structure of the archive
/// Omit the extension in filename so both .dir and .img are loaded when
/// appropriate
bool load(const rwfs::path& filepath);
bool load(const std::filesystem::path& filepath);
/// Load a file from the archive to memory and pass a pointer to it
/// Warning: Returns nullptr if by any reason it can't load the file
@ -72,7 +71,7 @@ public:
private:
Version m_version = GTAIIIVC; ///< Version of this IMG archive
rwfs::path m_archive; ///< Path to the archive being used (no extension)
std::filesystem::path m_archive; ///< Path to the archive being used (no extension)
std::ifstream m_archive_stream; ///< File stream for archive
std::vector<LoaderIMGFile> m_assets; ///< Asset info of the archive

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@ -6,7 +6,7 @@
#include "rw/debug.hpp"
bool LoaderSDT::load(const rwfs::path& sdtPath, const rwfs::path& rawPath) {
bool LoaderSDT::load(const std::filesystem::path& sdtPath, const std::filesystem::path& rawPath) {
const auto sdtName = sdtPath.string();
const auto rawName = rawPath.string();

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@ -1,10 +1,9 @@
#ifndef _LIBRW_LOADERSDT_HPP_
#define _LIBRW_LOADERSDT_HPP_
#include <rw/filesystem.hpp>
#include <cstddef>
#include <cstdint>
#include <filesystem>
#include <memory>
#include <string>
#include <vector>
@ -62,7 +61,7 @@ public:
~LoaderSDT() = default;
/// Load the structure of the archive
bool load(const rwfs::path& sdtPath, const rwfs::path& rawPath);
bool load(const std::filesystem::path& sdtPath, const std::filesystem::path& rawPath);
/// Load a file from the archive to memory and pass a pointer to it
/// Warning: Returns nullptr if by any reason it can't load the file

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@ -19,14 +19,14 @@ std::string FileIndex::normalizeFilePath(const std::string &filePath) {
return oss.str();
}
void FileIndex::indexTree(const rwfs::path &path) {
void FileIndex::indexTree(const std::filesystem::path &path) {
// Remove the trailing "/" or "/." from base_path. Boost 1.66 and c++17 have different lexically_relative behavior.
rwfs::path basePath = (path / ".").lexically_normal();
std::filesystem::path basePath = (path / ".").lexically_normal();
basePath = basePath.parent_path();
for (const rwfs::path &path :
rwfs::recursive_directory_iterator(basePath)) {
if (!rwfs::is_regular_file(path)) {
for (const std::filesystem::path &path :
std::filesystem::recursive_directory_iterator(basePath)) {
if (!std::filesystem::is_regular_file(path)) {
continue;
}
auto relPath = path.lexically_relative(basePath);
@ -43,7 +43,7 @@ const FileIndex::IndexedData *FileIndex::getIndexedDataAt(const std::string &fil
return &indexedData_.at(normPath);
}
rwfs::path FileIndex::findFilePath(const std::string &filePath) const {
std::filesystem::path FileIndex::findFilePath(const std::string &filePath) const {
return getIndexedDataAt(filePath)->path;
}
@ -70,7 +70,7 @@ FileContentsInfo FileIndex::openFileRaw(const std::string &filePath) const {
}
void FileIndex::indexArchive(const std::string &archive) {
rwfs::path path = findFilePath(archive);
std::filesystem::path path = findFilePath(archive);
LoaderIMG& img = loaders_[path.string()];
if (!img.load(path.string())) {
@ -109,7 +109,7 @@ FileContentsInfo FileIndex::openFile(const std::string &filePath) {
auto& loader = loaderPos->second;
LoaderIMGFile file;
auto filename = rwfs::path(indexedData.assetData).filename().string();
auto filename = std::filesystem::path(indexedData.assetData).filename().string();
if (loader.findAssetInfo(filename, file)) {
length = file.size * 2048;
data = loader.loadToMemory(filename);

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@ -1,11 +1,11 @@
#ifndef _LIBRW_FILEINDEX_HPP_
#define _LIBRW_FILEINDEX_HPP_
#include <filesystem>
#include <unordered_map>
#include <memory>
#include <loaders/LoaderIMG.hpp>
#include <rw/filesystem.hpp>
#include <rw/forward.hpp>
@ -25,7 +25,7 @@ public:
* This is used to build the mapping of lower-case file paths to the
* true case on the file system for platforms where this is an issue.
*/
void indexTree(const rwfs::path &path);
void indexTree(const std::filesystem::path &path);
/**
* @brief findFilePath finds disk path for a game data file
@ -33,7 +33,7 @@ public:
* @return The file path as it exists on disk
* @throws if this FileIndex has not indexed the path
*/
rwfs::path findFilePath(const std::string &filePath) const;
std::filesystem::path findFilePath(const std::string &filePath) const;
/**
* @brief openFileRaw Opens a raw file on the disk

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@ -1,34 +0,0 @@
#ifndef _LIBRW_FILESYSTEM_HPP_
#define _LIBRW_FILESYSTEM_HPP_
#define RW_FS_CXX17 0
#define RW_FS_CXXTS 1
#if RW_FS_LIBRARY == RW_FS_CXX17
#include <filesystem>
#include <system_error>
namespace rwfs {
using namespace std::filesystem;
using error_code = std::error_code;
}
#elif RW_FS_LIBRARY == RW_FS_CXXTS
#include <experimental/filesystem>
#include <system_error>
namespace rwfs {
using namespace std::experimental::filesystem;
using error_code = std::error_code;
}
#else
#error Invalid RW_FS_LIBRARY value
#endif
namespace std {
template <>
struct hash<rwfs::path> {
size_t operator()(const rwfs::path& p) const {
return rwfs::hash_value(p);
}
};
}
#endif

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@ -7,7 +7,6 @@
#include <glm/vec3.hpp>
#include <rw/filesystem.hpp>
#include <loaders/LoaderSDT.hpp>
#include <string>

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@ -34,7 +34,7 @@ bool SoundSource::allocateAudioFrame() {
return true;
}
bool SoundSource::allocateFormatContext(const rwfs::path& filePath) {
bool SoundSource::allocateFormatContext(const std::filesystem::path& filePath) {
formatContext = nullptr;
if (avformat_open_input(&formatContext, filePath.string().c_str(), nullptr,
nullptr) != 0) {
@ -100,7 +100,7 @@ bool SoundSource::prepareFormatContextSfx(LoaderSDT& sdt, size_t index,
return true;
}
bool SoundSource::findAudioStream(const rwfs::path& filePath) {
bool SoundSource::findAudioStream(const std::filesystem::path& filePath) {
RW_UNUSED(filePath); // it's used by macro
if (avformat_find_stream_info(formatContext, nullptr) < 0) {
@ -354,7 +354,7 @@ void SoundSource::decodeFrames(size_t framesToDecode) {
}
}
void SoundSource::decodeFramesWrap(const rwfs::path& filePath) {
void SoundSource::decodeFramesWrap(const std::filesystem::path& filePath) {
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(57, 37, 100)
decodeFramesLegacy(kNrFramesToPreload);
#else
@ -362,7 +362,7 @@ void SoundSource::decodeFramesWrap(const rwfs::path& filePath) {
#endif
}
void SoundSource::decodeAndResampleFrames(const rwfs::path& filePath,
void SoundSource::decodeAndResampleFrames(const std::filesystem::path& filePath,
size_t framesToDecode) {
RW_UNUSED(filePath); // it's used by macro
AVFrame* resampled = av_frame_alloc();
@ -485,7 +485,7 @@ void SoundSource::exposeSfxMetadata(LoaderSDT& sdt) {
sampleRate = sdt.assetInfo.sampleRate;
}
void SoundSource::decodeRestSoundFramesAndCleanup(const rwfs::path& filePath) {
void SoundSource::decodeRestSoundFramesAndCleanup(const std::filesystem::path& filePath) {
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(57, 37, 100)
decodeFramesLegacy(0);
#else
@ -505,7 +505,7 @@ void SoundSource::decodeRestSfxFramesAndCleanup() {
cleanupAfterSfxLoading();
}
void SoundSource::loadFromFile(const rwfs::path& filePath, bool streaming) {
void SoundSource::loadFromFile(const std::filesystem::path& filePath, bool streaming) {
if (allocateAudioFrame() && allocateFormatContext(filePath) &&
findAudioStream(filePath) && prepareCodecContextWrap()) {
exposeSoundMetadata();

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@ -1,14 +1,13 @@
#ifndef _RWENGINE_SOUND_SOURCE_HPP_
#define _RWENGINE_SOUND_SOURCE_HPP_
#include <rw/filesystem.hpp>
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavutil/avutil.h>
}
#include <cstdint>
#include <filesystem>
#include <future>
#include <mutex>
#include <vector>
@ -25,8 +24,6 @@ class AVStream;
class AVIOContext;
class LoaderSDT;
class LoaderSDT;
/// Opaque for raw sound,
/// cooperate with ffmpeg
/// (loading and decoding sound)
@ -38,10 +35,10 @@ class SoundSource {
public:
bool allocateAudioFrame();
bool allocateFormatContext(const rwfs::path& filePath);
bool allocateFormatContext(const std::filesystem::path& filePath);
bool prepareFormatContextSfx(LoaderSDT& sdt, size_t index, bool asWave);
bool findAudioStream(const rwfs::path& filePath);
bool findAudioStream(const std::filesystem::path& filePath);
bool findAudioStreamSfx();
bool prepareCodecContextWrap();
@ -59,10 +56,10 @@ public:
void decodeFramesLegacy(size_t framesToDecode);
#endif
void decodeFramesWrap(const rwfs::path& filePath);
void decodeFramesWrap(const std::filesystem::path& filePath);
void decodeFramesSfxWrap();
void decodeFrames(size_t framesToDecode);
void decodeAndResampleFrames(const rwfs::path& filePath,
void decodeAndResampleFrames(const std::filesystem::path& filePath,
size_t framesToDecode);
void cleanupAfterSoundLoading();
@ -71,11 +68,11 @@ public:
void exposeSoundMetadata();
void exposeSfxMetadata(LoaderSDT& sdt);
void decodeRestSoundFramesAndCleanup(const rwfs::path& filePath);
void decodeRestSoundFramesAndCleanup(const std::filesystem::path& filePath);
void decodeRestSfxFramesAndCleanup();
/// Load sound from mp3/wav file
void loadFromFile(const rwfs::path& filePath, bool streaming = false);
void loadFromFile(const std::filesystem::path& filePath, bool streaming = false);
/// Load sound from sdt file
void loadSfx(LoaderSDT& sdt, std::size_t index, bool asWave = true,

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@ -33,7 +33,7 @@
#include "loaders/LoaderGXT.hpp"
#include "platform/FileIndex.hpp"
GameData::GameData(Logger* log, const rwfs::path& path)
GameData::GameData(Logger* log, const std::filesystem::path& path)
: datpath(path), logger(log) {
dffLoader.setTextureLookupCallback(
[&](const std::string& texture, const std::string&) {
@ -766,8 +766,8 @@ float GameData::getWaveHeightAt(const glm::vec3& ws) const {
}
bool GameData::isValidGameDirectory() const {
rwfs::error_code ec;
if (!rwfs::is_directory(datpath, ec)) {
std::error_code ec;
if (!std::filesystem::is_directory(datpath, ec)) {
return false;
}

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@ -43,7 +43,7 @@ class SCMFile;
*/
class GameData {
private:
rwfs::path datpath;
std::filesystem::path datpath;
std::string splash;
std::string currenttextureslot;
@ -55,7 +55,7 @@ public:
* ctor
* @param path Path to the root of the game data.
*/
GameData(Logger* log, const rwfs::path& path);
GameData(Logger* log, const std::filesystem::path& path);
~GameData() = default;
GameWorld* engine = nullptr;
@ -70,7 +70,7 @@ public:
/**
* Returns the game data path
*/
const rwfs::path& getDataPath() const {
const std::filesystem::path& getDataPath() const {
return datpath;
}

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@ -4,11 +4,9 @@
#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <filesystem>
#include <iostream>
#include <rw/filesystem.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
@ -1359,13 +1357,13 @@ std::vector<SaveGameInfo> SaveGame::getAllSaveGameInfo() {
}
const char gameDir[] = "GTA3 User Files";
rwfs::path gamePath(homedir);
std::filesystem::path gamePath(homedir);
gamePath /= gameDir;
if (!rwfs::exists(gamePath) || !rwfs::is_directory(gamePath)) return {};
if (!std::filesystem::exists(gamePath) || !std::filesystem::is_directory(gamePath)) return {};
std::vector<SaveGameInfo> infos;
for (const rwfs::path& save_path : rwfs::directory_iterator(gamePath)) {
for (const std::filesystem::path& save_path : std::filesystem::directory_iterator(gamePath)) {
if (save_path.extension() == ".b") {
infos.emplace_back(
SaveGameInfo{save_path.string(), false, BasicState()});

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@ -37,7 +37,7 @@ RWConfig GameBase::buildConfig(const std::optional<RWArgConfigLayer> &args) {
auto defaultLayer = buildDefaultConfigLayer();
config.setLayer(RWConfig::LAYER_DEFAULT, defaultLayer);
rwfs::path configPath;
std::filesystem::path configPath;
if (args.has_value() && args->configPath.has_value()) {
configPath = *args->configPath;
} else {

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@ -174,22 +174,22 @@ RWConfigLayer buildDefaultConfigLayer() {
static constexpr auto kConfigDirectoryName = "OpenRW";
rwfs::path RWConfigParser::getDefaultConfigPath() {
std::filesystem::path RWConfigParser::getDefaultConfigPath() {
#if defined(RW_LINUX) || defined(RW_FREEBSD) || defined(RW_NETBSD) || \
defined(RW_OPENBSD)
char *config_home = getenv("XDG_CONFIG_HOME");
if (config_home != nullptr) {
return rwfs::path(config_home) / kConfigDirectoryName;
return std::filesystem::path(config_home) / kConfigDirectoryName;
}
char *home = getenv("HOME");
if (home != nullptr) {
return rwfs::path(home) / ".config/" / kConfigDirectoryName;
return std::filesystem::path(home) / ".config/" / kConfigDirectoryName;
}
#elif defined(RW_OSX)
char *home = getenv("HOME");
if (home)
return rwfs::path(home) / "Library/Preferences/" / kConfigDirectoryName;
return std::filesystem::path(home) / "Library/Preferences/" / kConfigDirectoryName;
#elif defined(RW_WINDOWS)
wchar_t *widePath;
@ -197,15 +197,15 @@ rwfs::path RWConfigParser::getDefaultConfigPath() {
nullptr, &widePath);
if (SUCCEEDED(res)) {
auto utf8Path = wideStringToACP(widePath);
return rwfs::path(utf8Path) / kConfigDirectoryName;
return std::filesystem::path(utf8Path) / kConfigDirectoryName;
}
#else
return rwfs::path();
return std::filesystem::path();
#endif
// Well now we're stuck.
RW_ERROR("No default config path found.");
return rwfs::path();
return std::filesystem::path();
}
namespace {
@ -406,7 +406,7 @@ TreeParser buildTreeParser() {
}
std::tuple<RWConfigLayer, RWConfigParser::ParseResult> RWConfigParser::loadFile(const rwfs::path &path) const {
std::tuple<RWConfigLayer, RWConfigParser::ParseResult> RWConfigParser::loadFile(const std::filesystem::path &path) const {
ParseResult parseResult(path.string(), "<internal>");
auto treeParser = buildTreeParser();
@ -429,7 +429,8 @@ std::tuple<RWConfigLayer, RWConfigParser::ParseResult> RWConfigParser::loadFile(
return std::make_tuple(layer, parseResult);
}
RWConfigParser::ParseResult RWConfigParser::saveFile(const rwfs::path &path, const RWConfigLayer &layer, const std::map<std::string, std::string> &extra) const {
RWConfigParser::ParseResult RWConfigParser::saveFile(const std::filesystem::path &path,
const RWConfigLayer &layer, const std::map<std::string, std::string> &extra) const {
ParseResult parseResult("<internal>", path.string());
auto treeParser = buildTreeParser();
@ -454,7 +455,7 @@ RWConfigParser::ParseResult RWConfigParser::saveFile(const rwfs::path &path, con
return parseResult;
}
RWConfigParser::ParseResult RWConfigParser::saveFile(const rwfs::path &path, const RWConfigLayer &layer) const {
RWConfigParser::ParseResult RWConfigParser::saveFile(const std::filesystem::path &path, const RWConfigLayer &layer) const {
ParseResult parseResult("<internal>", path.string());
auto treeParser = buildTreeParser();

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@ -1,11 +1,10 @@
#ifndef RWGAME_RWCONFIG_HPP
#define RWGAME_RWCONFIG_HPP
#include <rw/filesystem.hpp>
#include <boost/program_options.hpp>
#include <array>
#include <filesystem>
#include <iosfwd>
#include <map>
#include <optional>
@ -243,13 +242,14 @@ public:
*/
RWConfigParser() = default;
static rwfs::path getDefaultConfigPath();
static std::filesystem::path getDefaultConfigPath();
std::tuple<RWConfigLayer, RWConfigParser::ParseResult> loadFile(const rwfs::path &path) const;
std::tuple<RWConfigLayer, RWConfigParser::ParseResult> loadFile(const std::filesystem::path &path) const;
ParseResult saveFile(const rwfs::path &path, const RWConfigLayer &layer) const;
ParseResult saveFile(const std::filesystem::path &path, const RWConfigLayer &layer) const;
ParseResult saveFile(const rwfs::path &path, const RWConfigLayer &layer, const std::map<std::string, std::string> &extra) const;
ParseResult saveFile(const std::filesystem::path &path, const RWConfigLayer &layer,
const std::map<std::string, std::string> &extra) const;
/**
* @brief layer_to_string Convert the layer to a INI string string

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@ -98,7 +98,7 @@ RWGame::RWGame(Logger& log, const std::optional<RWArgConfigLayer> &args)
btIDebugDraw::DBG_DrawConstraintLimits);
debug.setShaderProgram(renderer.worldProg.get());
data.loadDynamicObjects((rwfs::path{config.gamedataPath()} / "data/object.dat")
data.loadDynamicObjects((std::filesystem::path{config.gamedataPath()} / "data/object.dat")
.string()); // FIXME: use path
data.loadGXT("text/" + config.gameLanguage() + ".gxt");

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@ -1,6 +1,5 @@
#include <fonts/FontMapGta3.hpp>
#include <fonts/Unicode.hpp>
#include <rw/filesystem.hpp>
#include <ft2build.h>
#include FT_FREETYPE_H
@ -12,6 +11,7 @@
#include <cstdint>
#include <cstdlib>
#include <filesystem>
#include <iostream>
#include <fstream>
#include <string>
@ -182,7 +182,7 @@ public:
}
}
void write(const rwfs::path &bitmap_path, const rwfs::path &advance_path) {
void write(const std::filesystem::path &bitmap_path, const std::filesystem::path &advance_path) {
QImageWriter writer(QString::fromStdString(bitmap_path.string()));
writer.write(m_texture);
std::ofstream ofs(advance_path.string(), std::ios_base::out);
@ -219,8 +219,8 @@ int main(int argc, const char *argv[])
("ratio,r", po::value<float>()->value_name("ASPECTRATIO"), "Aspect ratio")
("map,m", po::value<unsigned>()->value_name("MAP")->required(), "Font map to use")
("font,f", po::value<std::vector<std::string>>()->value_name("PATH")->required(), "Path to fonts")
("texture,t", po::value<rwfs::path>()->value_name("PATH")->required(), "Output texture")
("advance,a", po::value<rwfs::path>()->value_name("PATH")->required(), "Output advances")
("texture,t", po::value<std::filesystem::path>()->value_name("PATH")->required(), "Output texture")
("advance,a", po::value<std::filesystem::path>()->value_name("PATH")->required(), "Output advances")
;
po::variables_map vm;
@ -267,6 +267,6 @@ int main(int argc, const char *argv[])
texBuffer.create_font_map(fontmaps_gta3_font[fontmap_index], FontTextureBuffer::RenderMode::NORMAL);
texBuffer.write(vm["texture"].as<rwfs::path>(), vm["advance"].as<rwfs::path>());
texBuffer.write(vm["texture"].as<std::filesystem::path>(), vm["advance"].as<std::filesystem::path>());
return 0;
}

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@ -1,14 +1,13 @@
#include "TextViewer.hpp"
#include <render/TextRenderer.hpp>
#include <rw/filesystem.hpp>
#include <algorithm>
#include <cctype>
#include <filesystem>
#include <iomanip>
#include <iostream>
#include <boost/filesystem.hpp>
#include <fonts/GameTexts.hpp>
#include <loaders/LoaderGXT.hpp>
#include <models/TextModel.hpp>
@ -221,10 +220,10 @@ void TextViewer::worldChanged() {
}
std::vector<std::string> TextViewer::getFontTextureNames() {
const auto &gameDataPath = rwfs::path(world()->data->getDataPath());
rwfs::path textPath;
for (const rwfs::path &p : rwfs::directory_iterator(gameDataPath)) {
if (!rwfs::is_directory(p)) {
const auto &gameDataPath = std::filesystem::path(world()->data->getDataPath());
std::filesystem::path textPath;
for (const std::filesystem::path &p : std::filesystem::directory_iterator(gameDataPath)) {
if (!std::filesystem::is_directory(p)) {
continue;
}
std::string filename = p.filename().string();
@ -238,7 +237,7 @@ std::vector<std::string> TextViewer::getFontTextureNames() {
throw std::runtime_error("text directory not found in gamedata path");
}
std::vector<std::string> names;
for (const rwfs::path &p : rwfs::directory_iterator(textPath)) {
for (const std::filesystem::path &p : std::filesystem::directory_iterator(textPath)) {
// auto langName = p.lexically_relative(gameDataPath).string();
auto langName = p.filename().string();
std::transform(langName.begin(), langName.end(), langName.begin(), ::tolower);

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@ -4,10 +4,10 @@
#include "ViewerInterface.hpp"
#include <fonts/GameTexts.hpp>
#include <rw/filesystem.hpp>
#include <QTableView>
#include <filesystem>
#include <vector>
class TextModel;

View File

@ -5,9 +5,9 @@ RUN apt-get update \
build-essential \
cmake \
ninja-build \
gcc-7 \
g++-7 \
clang-6.0 \
gcc-8 \
g++-8 \
clang-7 \
llvm \
lcov \
curl \
@ -66,9 +66,9 @@ RUN apt-get update \
libxinerama-dev \
libxkbcommon-dev \
&& apt-get clean \
&& update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-7 60 \
&& update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-7 60 \
&& update-alternatives --install /usr/bin/gcov gcov /usr/bin/gcov-7 60
&& update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-8 60 \
&& update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-8 60 \
&& update-alternatives --install /usr/bin/gcov gcov /usr/bin/gcov-8 60
# RUN update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-8 50 --slave /usr/bin/g++ g++ /usr/bin/g++-8

View File

@ -15,8 +15,8 @@ RUN apt-get update \
curl \
libavcodec-dev \
libavformat-dev \
libboost-filesystem-dev \
libboost-program-options-dev \
libboost-system-dev \
libbullet-dev \
libglm-dev \
libopenal-dev \

View File

@ -5,19 +5,19 @@
#include <boost/property_tree/ini_parser.hpp>
#include <boost/property_tree/ptree.hpp>
#include <filesystem>
#include <fstream>
#include <map>
#include <chrono>
#include <random>
#include <rw/debug.hpp>
#include <rw/filesystem.hpp>
namespace pt = boost::property_tree;
typedef std::map<std::string, std::map<std::string, std::string>>
simpleConfig_t;
simpleConfig_t readConfig(const rwfs::path &path) {
simpleConfig_t readConfig(const std::filesystem::path &path) {
simpleConfig_t cfg;
pt::ptree tree;
pt::read_ini(path.string(), tree);
@ -68,9 +68,9 @@ public:
virtual ~Temp() {
}
bool exists() const {
return rwfs::exists(this->m_path);
return std::filesystem::exists(this->m_path);
}
const rwfs::path &path() const {
const std::filesystem::path &path() const {
return this->m_path;
}
std::string filename() const {
@ -88,18 +88,35 @@ protected:
Temp(const Temp &) = delete;
Temp() : m_path(getRandomFilePath()) {
}
Temp(const rwfs::path &dirname) : m_path(getRandomFilePath(dirname)) {
Temp(const std::filesystem::path &dirname) : m_path(getRandomFilePath(dirname)) {
}
private:
static rwfs::path getRandomFilePath(const rwfs::path &dirname) {
const long current_time = std::chrono::high_resolution_clock::now().time_since_epoch().count();
return dirname / ("openrw_test_" + std::to_string(current_time));
static std::default_random_engine& getRandomEngine() {
static std::default_random_engine defaultRandomEngine = std::default_random_engine(std::random_device{}());
return defaultRandomEngine;
}
static rwfs::path getRandomFilePath() {
return getRandomFilePath(rwfs::temp_directory_path());
static std::string gen_random(size_t len) {
constexpr std::string_view alphanum =
"0123456789"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz";
std::uniform_int_distribution<size_t> dist(0u, alphanum.size());
std::string res;
res.reserve(len);
std::generate_n(std::back_inserter(res), len, [&]() {
return alphanum[dist(getRandomEngine())];
});
return res;
}
rwfs::path m_path;
static std::filesystem::path getRandomFilePath(const std::filesystem::path &dirname) {
const std::string name = "openrw_test_" + gen_random(16);
return dirname / name;
}
static std::filesystem::path getRandomFilePath() {
return getRandomFilePath(std::filesystem::temp_directory_path());
}
std::filesystem::path m_path;
};
class TempFile;
@ -114,24 +131,24 @@ public:
this->remove();
}
virtual void change_perms_normal() const override {
rwfs::permissions(this->path(),
rwfs::perms::owner_read | rwfs::perms::owner_write | rwfs::perms::owner_exec |
rwfs::perms::group_read | rwfs::perms::group_exec |
rwfs::perms::others_read | rwfs::perms::others_exec);
std::filesystem::permissions(this->path(),
std::filesystem::perms::owner_read | std::filesystem::perms::owner_write | std::filesystem::perms::owner_exec |
std::filesystem::perms::group_read | std::filesystem::perms::group_exec |
std::filesystem::perms::others_read | std::filesystem::perms::others_exec);
}
virtual void change_perms_readonly() const override {
rwfs::permissions(this->path(),
rwfs::perms::owner_read | rwfs::perms::owner_exec |
rwfs::perms::group_read | rwfs::perms::group_exec |
rwfs::perms::others_read | rwfs::perms::others_exec);
std::filesystem::permissions(this->path(),
std::filesystem::perms::owner_read | std::filesystem::perms::owner_exec |
std::filesystem::perms::group_read | std::filesystem::perms::group_exec |
std::filesystem::perms::others_read | std::filesystem::perms::others_exec);
}
virtual void remove() const override {
// Remove may fail if this directory contains a read-only entry. Ignore.
rwfs::error_code ec;
rwfs::remove_all(this->path(), ec);
std::error_code ec;
std::filesystem::remove_all(this->path(), ec);
}
void touch() const override {
rwfs::create_directories(this->path());
std::filesystem::create_directories(this->path());
}
friend class TempFile;
};
@ -146,19 +163,20 @@ public:
this->remove();
}
virtual void change_perms_normal() const override {
rwfs::permissions(this->path(),
rwfs::perms::owner_read | rwfs::perms::owner_write |
rwfs::perms::group_read |
rwfs::perms::others_read);
std::filesystem::permissions(this->path(),
std::filesystem::perms::owner_read | std::filesystem::perms::owner_write |
std::filesystem::perms::group_read |
std::filesystem::perms::others_read);
}
virtual void change_perms_readonly() const override {
rwfs::permissions(this->path(), rwfs::perms::owner_read |
rwfs::perms::group_read |
rwfs::perms::others_read);
std::filesystem::permissions(this->path(),
std::filesystem::perms::owner_read |
std::filesystem::perms::group_read |
std::filesystem::perms::others_read);
}
virtual void remove() const override {
rwfs::error_code ec;
rwfs::remove_all(this->path(), ec);
std::error_code ec;
std::filesystem::remove_all(this->path(), ec);
}
virtual void touch() const override {
std::ofstream ofs(this->path().string(), std::ios::out | std::ios::app);
@ -225,14 +243,14 @@ BOOST_AUTO_TEST_CASE(test_TempDir) {
tempChildDir.touch();
BOOST_CHECK(tempChildDir.exists());
rwfs::path path;
std::filesystem::path path;
{
TempDir tempLocal;
tempLocal.touch();
BOOST_CHECK(tempLocal.exists());
path = tempLocal.path();
}
BOOST_CHECK(!rwfs::exists(path));
BOOST_CHECK(!std::filesystem::exists(path));
}
BOOST_AUTO_TEST_CASE(test_TempFile) {
@ -261,14 +279,14 @@ BOOST_AUTO_TEST_CASE(test_TempFile) {
BOOST_CHECK(!tempFile.write("abc"));
BOOST_CHECK(!tempFile.append("def"));
rwfs::path path;
std::filesystem::path path;
{
TempFile tempLocal;
tempLocal.touch();
BOOST_CHECK(tempLocal.exists());
path = tempLocal.path();
}
BOOST_CHECK(!rwfs::exists(path));
BOOST_CHECK(!std::filesystem::exists(path));
}
BOOST_AUTO_TEST_CASE(test_configParser_initial) {

View File

@ -30,7 +30,7 @@ BOOST_AUTO_TEST_CASE(test_indexTree, DATA_TEST_PREDICATE) {
auto truepath = index.findFilePath(upperpath);
BOOST_ASSERT(!truepath.empty());
BOOST_CHECK(upperpath != truepath);
rwfs::path expected{Global::getGamePath()};
std::filesystem::path expected{Global::getGamePath()};
expected /= "data/CULLZONE.DAT";
BOOST_CHECK(expected.compare(expected) == 0);
}
@ -39,7 +39,7 @@ BOOST_AUTO_TEST_CASE(test_indexTree, DATA_TEST_PREDICATE) {
auto truepath = index.findFilePath(upperpath);
BOOST_ASSERT(!truepath.empty());
BOOST_CHECK(upperpath != truepath);
rwfs::path expected{Global::getGamePath()};
std::filesystem::path expected{Global::getGamePath()};
expected /= "data/maps/comnbtm/comNbtm.ipl";
BOOST_CHECK(expected.compare(truepath) == 0);
}

View File

@ -3,7 +3,7 @@
#include <RWConfig.hpp>
std::string Global::getGamePath() {
rwfs::path configPath = RWConfigParser::getDefaultConfigPath() / "openrw.ini";
std::filesystem::path configPath = RWConfigParser::getDefaultConfigPath() / "openrw.ini";
RWConfigParser cfgParser;
auto [cfgLayer, parseResult] = cfgParser.loadFile(configPath);
BOOST_REQUIRE(parseResult.isValid());