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Cleanup: Replace non-std C++ code
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bda0107bb1
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@ -113,7 +113,7 @@ TextRenderer::TextInfo::TextInfo()
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}
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TextRenderer::TextRenderer(GameRenderer* renderer)
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: fonts({}), renderer(renderer)
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: renderer(renderer)
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{
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textShader = renderer->getRenderer()->createShader(
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TextVertexShader, TextFragmentShader );
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@ -424,7 +424,7 @@ void RWGame::tick(float dt)
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}
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// Clean up old VisualFX
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for( ssize_t i = 0; i < static_cast<ssize_t>(world->effects.size()); ++i )
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for( int i = 0; i < static_cast<int>(world->effects.size()); ++i )
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{
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VisualFX* effect = world->effects[i];
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if( effect->getType() == VisualFX::Particle )
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@ -354,11 +354,6 @@ namespace RW
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return *reinterpret_cast<T*>(data+offset+sizeof(BSSectionHeader)+internalOffset);
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}
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template<class T*> T* readSubStructure(size_t internalOffset)
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{
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return reinterpret_cast<T*>(data+offset+sizeof(BSSectionHeader)+internalOffset);
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}
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template<class T> T readRaw(size_t internalOffset)
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{
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return *reinterpret_cast<T*>(data+offset+internalOffset);
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