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Fix vehicle damage
Damage was only applied if there was an impulse/impact
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@ -654,10 +654,10 @@ bool VehicleObject::takeDamage(const GameObject::DamageInfo& dmg) {
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}
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}
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/// @todo determine when doors etc. should un-latch
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/// @todo determine when doors etc. should un-latch
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}
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}
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health -= dmg.hitpoints;
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}
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}
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health -= dmg.hitpoints;
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return true;
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return true;
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}
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}
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