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Moved commands into modifiable map

This commit is contained in:
Daniel Evans 2013-12-13 14:30:45 +00:00
parent 17ca56a7fe
commit ceae78d893

View File

@ -72,6 +72,158 @@ bool hitWorldRay(glm::vec3& hit, glm::vec3& normal, GTAObject** object = nullptr
return false;
}
// Commands.
std::map<std::string, std::function<void (std::string)>> Commands = {
{"pedestrian-vehicle",
[&](std::string) {
glm::vec3 hit, normal;
if(hitWorldRay(hit, normal)) {
auto ped = gta->createPedestrian(2, plyPos+glm::vec3(0.f,10.f,0.f));
// Pick random vehicle.
auto it = gta->vehicleTypes.begin();
std::uniform_int_distribution<int> uniform(0, 9);
for(size_t i = 0, n = uniform(gta->randomEngine); i != n; i++) {
it++;
}
auto spawnpos = hit + normal;
auto vehicle = gta->createVehicle(it->first, spawnpos, glm::quat(glm::vec3(0.f, 0.f, -plyLook.x * PiOver180)));
ped->enterVehicle(vehicle, 0);
}
}
},
{"player-vehicle",
[&](std::string) {
glm::vec3 hit, normal;
if(hitWorldRay(hit, normal)) {
playerCharacter = gta->createPedestrian(1, plyPos+glm::vec3(0.f,10.f,0.f));
player = new GTAPlayerAIController(playerCharacter);
// Pick random vehicle.
auto it = gta->vehicleTypes.begin();
std::uniform_int_distribution<int> uniform(0, 9);
for(size_t i = 0, n = uniform(gta->randomEngine); i != n; i++) {
it++;
}
auto spawnpos = hit + normal;
auto vehicle = gta->createVehicle(it->first, spawnpos, glm::quat(glm::vec3(0.f, 0.f, -plyLook.x * PiOver180)));
playerCharacter->enterVehicle(vehicle, 0);
}
}
},
{"player",
[&](std::string) {
playerCharacter = gta->createPedestrian(1, plyPos);
player = new GTAPlayerAIController(playerCharacter);
}
},
{"knock-down",
[&](std::string) {
for(auto it = gta->pedestrians.begin(); it != gta->pedestrians.end(); ++it) {
(*it)->changeAction(GTACharacter::KnockedDown);
}
}
},
{"vehicle-test",
[&](std::string) {
glm::vec3 hit, normal;
if(hitWorldRay(hit, normal)) {
glm::vec3 spawnPos = hit + glm::vec3(-5, 0.f, 0.0) + normal;
size_t k = 1;
for(std::map<uint16_t, std::shared_ptr<CarData>>::iterator it = gta->vehicleTypes.begin();
it != gta->vehicleTypes.end(); ++it) {
if(it->first == 140) continue; // get this plane out of here.
gta->createVehicle(it->first, spawnPos);
spawnPos += glm::vec3(5, 0, 0);
if((k++ % 4) == 0) { spawnPos += glm::vec3(-20, -15, 0); }
}
}
}
},
{"pedestrian-test",
[&](std::string) {
glm::vec3 hit, normal;
if(hitWorldRay(hit, normal)) {
glm::vec3 spawnPos = hit + glm::vec3(-5, 0.f, 0.0) + normal;
size_t k = 1;
// Spawn every pedestrian.
for(auto it = gta->pedestrianTypes.begin();
it != gta->pedestrianTypes.end(); ++it) {
gta->createPedestrian(it->first, spawnPos);
spawnPos += glm::vec3(2.5, 0, 0);
if((k++ % 6) == 0) { spawnPos += glm::vec3(-15, -2.5, 0); }
}
}
}
},
{"list-ipl",
[&](std::string) {
for(std::map<std::string, std::string>::iterator it = gta->gameData.iplLocations.begin();
it != gta->gameData.iplLocations.end();
++it) {
gta->logInfo(it->second);
}
}
},
{"load-ipl",
[&](std::string line) {
if(line.find(' ') != line.npos) {
std::string ipl = line.substr(line.find(' ')+1);
auto iplit = gta->gameData.iplLocations.find(ipl);
if(iplit != gta->gameData.iplLocations.end()) {
gta->logInfo("Loading: " + iplit->second);
gta->loadZone(iplit->second);
gta->placeItems(iplit->second);
}
else {
gta->logInfo("Not found: " + ipl);
}
}
}
},
{"create-instance",
[&](std::string line) {
if(line.find(' ') != line.npos) {
std::string ID = line.substr(line.find(' ')+1);
int intID = atoi(ID.c_str());
auto archit = gta->objectTypes.find(intID);
if(archit != gta->objectTypes.end()) {
gta->createInstance(archit->first, plyPos);
}
else {
gta->logInfo("Unkown Object: " + ID);
}
}
}
},
{"object-info",
[&](std::string) {
glm::vec3 hit, normal;
GTAObject* object;
if(hitWorldRay(hit, normal, &object)) {
debugObject = object;
}
}
},
{"damage-object",
[&](std::string) {
if(debugObject) {
GTAObject::DamageInfo dmg;
dmg.type = GTAObject::DamageInfo::Bullet;
dmg.hitpoints = 15.f;
debugObject->takeDamage(dmg);
}
}
}
/*{"",
[&](std::string) {
}
}*/
};
void command(const std::string& line)
{
std::string cmd;
@ -82,124 +234,9 @@ void command(const std::string& line)
cmd = line;
}
if ("pedestrian-vehicle" == cmd) {
glm::vec3 hit, normal;
if(hitWorldRay(hit, normal)) {
auto ped = gta->createPedestrian(2, plyPos+glm::vec3(0.f,10.f,0.f));
// Pick random vehicle.
auto it = gta->vehicleTypes.begin();
std::uniform_int_distribution<int> uniform(0, 9);
for(size_t i = 0, n = uniform(gta->randomEngine); i != n; i++) {
it++;
}
auto spawnpos = hit + normal;
auto vehicle = gta->createVehicle(it->first, spawnpos, glm::quat(glm::vec3(0.f, 0.f, -plyLook.x * PiOver180)));
ped->enterVehicle(vehicle, 0);
}
}
else if("player-vehicle" == cmd) {
glm::vec3 hit, normal;
if(hitWorldRay(hit, normal)) {
playerCharacter = gta->createPedestrian(1, plyPos+glm::vec3(0.f,10.f,0.f));
player = new GTAPlayerAIController(playerCharacter);
// Pick random vehicle.
auto it = gta->vehicleTypes.begin();
std::uniform_int_distribution<int> uniform(0, 9);
for(size_t i = 0, n = uniform(gta->randomEngine); i != n; i++) {
it++;
}
auto spawnpos = hit + normal;
auto vehicle = gta->createVehicle(it->first, spawnpos, glm::quat(glm::vec3(0.f, 0.f, -plyLook.x * PiOver180)));
playerCharacter->enterVehicle(vehicle, 0);
}
}
else if("player" == cmd) {
playerCharacter = gta->createPedestrian(1, plyPos);
player = new GTAPlayerAIController(playerCharacter);
}
else if("knock-down" == cmd) {
for(auto it = gta->pedestrians.begin(); it != gta->pedestrians.end(); ++it) {
(*it)->changeAction(GTACharacter::KnockedDown);
}
}
else if("vehicle-test" == cmd) {
glm::vec3 hit, normal;
if(hitWorldRay(hit, normal)) {
glm::vec3 spawnPos = hit + glm::vec3(-5, 0.f, 0.0) + normal;
size_t k = 1;
for(std::map<uint16_t, std::shared_ptr<CarData>>::iterator it = gta->vehicleTypes.begin();
it != gta->vehicleTypes.end(); ++it) {
if(it->first == 140) continue; // get this plane out of here.
gta->createVehicle(it->first, spawnPos);
spawnPos += glm::vec3(5, 0, 0);
if((k++ % 4) == 0) { spawnPos += glm::vec3(-20, -15, 0); }
}
}
}
else if("pedestrian-test" == cmd) {
glm::vec3 hit, normal;
if(hitWorldRay(hit, normal)) {
glm::vec3 spawnPos = hit + glm::vec3(-5, 0.f, 0.0) + normal;
size_t k = 1;
// Spawn every pedestrian.
for(auto it = gta->pedestrianTypes.begin();
it != gta->pedestrianTypes.end(); ++it) {
gta->createPedestrian(it->first, spawnPos);
spawnPos += glm::vec3(2.5, 0, 0);
if((k++ % 6) == 0) { spawnPos += glm::vec3(-15, -2.5, 0); }
}
}
}
else if("list-ipl" == cmd) {
for(std::map<std::string, std::string>::iterator it = gta->gameData.iplLocations.begin();
it != gta->gameData.iplLocations.end();
++it) {
gta->logInfo(it->second);
}
}
else if("load-ipl" == cmd) {
if(line.find(' ') != line.npos) {
std::string ipl = line.substr(line.find(' ')+1);
auto iplit = gta->gameData.iplLocations.find(ipl);
if(iplit != gta->gameData.iplLocations.end()) {
gta->logInfo("Loading: " + iplit->second);
gta->loadZone(iplit->second);
gta->placeItems(iplit->second);
}
else {
gta->logInfo("Not found: " + ipl);
}
}
}
else if("create-instance" == cmd) {
if(line.find(' ') != line.npos) {
std::string ID = line.substr(line.find(' ')+1);
int intID = atoi(ID.c_str());
auto archit = gta->objectTypes.find(intID);
if(archit != gta->objectTypes.end()) {
gta->createInstance(archit->first, plyPos);
}
else {
gta->logInfo("Unkown Object: " + ID);
}
}
}
else if("object-info" == cmd) {
glm::vec3 hit, normal;
GTAObject* object;
if(hitWorldRay(hit, normal, &object)) {
debugObject = object;
}
}
else if("damage-object" == cmd) {
if(debugObject) {
GTAObject::DamageInfo dmg;
dmg.type = GTAObject::DamageInfo::Bullet;
dmg.hitpoints = 15.f;
debugObject->takeDamage(dmg);
}
auto it = Commands.find(cmd);
if(it != Commands.end()) {
it->second(line);
}
else {
gta->logInfo("Unkown command: " + cmd);