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Add timescale debug info
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@ -659,7 +659,8 @@ void RWGame::renderDebugStats(float time) {
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<< "Draws/Culls/Textures/Buffers: " << lastDraws << "/"
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<< renderer.getCulledCount() << "/"
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<< renderer.getRenderer()->getTextureCount() << "/"
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<< renderer.getRenderer()->getBufferCount() << "\n";
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<< renderer.getRenderer()->getBufferCount() << "\n"
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<< "Timescale: " << world->state->basic.timeScale;
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TextRenderer::TextInfo ti;
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ti.text = GameStringUtil::fromString(ss.str());
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