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rwgame+tests: include SDL2 as "#include <SDL.h>"
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@ -1,7 +1,7 @@
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#ifndef RWGAME_GAMEINPUT_HPP
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#ifndef RWGAME_GAMEINPUT_HPP
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#define RWGAME_GAMEINPUT_HPP
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#define RWGAME_GAMEINPUT_HPP
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#include "engine/GameState.hpp"
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#include "engine/GameState.hpp"
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#include "SDL2/SDL.h"
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#include <SDL.h>
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namespace GameInput {
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namespace GameInput {
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void updateGameInputState(GameInputState* state, const SDL_Event& event);
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void updateGameInputState(GameInputState* state, const SDL_Event& event);
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#include <render/ViewCamera.hpp>
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#include <render/ViewCamera.hpp>
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#include "GameWindow.hpp"
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#include "GameWindow.hpp"
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#include "MenuSystem.hpp"
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#include "MenuSystem.hpp"
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#include "SDL.h"
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#include <SDL.h>
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#include "SDL_events.h"
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#include <SDL_events.h>
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class RWGame;
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class RWGame;
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class GameWorld;
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class GameWorld;
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#define SDL_MAIN_HANDLED
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#define SDL_MAIN_HANDLED
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#include <iostream>
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#include <iostream>
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#include "RWGame.hpp"
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#include "RWGame.hpp"
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#include "SDL.h"
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#include <SDL.h>
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#include <core/Logger.hpp>
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#include <core/Logger.hpp>
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#define _TESTGLOBALS_HPP_
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#define _TESTGLOBALS_HPP_
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#include <btBulletDynamicsCommon.h>
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#include <btBulletDynamicsCommon.h>
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <GameWindow.hpp>
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#include <GameWindow.hpp>
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#include <boost/test/unit_test.hpp>
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#include <boost/test/unit_test.hpp>
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#include <core/Logger.hpp>
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#include <core/Logger.hpp>
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