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rwgame+tests: include SDL2 as "#include <SDL.h>"

This commit is contained in:
Anonymous Maarten 2018-02-27 23:25:05 +01:00
parent 8f86154ec8
commit d2844264d9
4 changed files with 5 additions and 5 deletions

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@ -1,7 +1,7 @@
#ifndef RWGAME_GAMEINPUT_HPP #ifndef RWGAME_GAMEINPUT_HPP
#define RWGAME_GAMEINPUT_HPP #define RWGAME_GAMEINPUT_HPP
#include "engine/GameState.hpp" #include "engine/GameState.hpp"
#include "SDL2/SDL.h" #include <SDL.h>
namespace GameInput { namespace GameInput {
void updateGameInputState(GameInputState* state, const SDL_Event& event); void updateGameInputState(GameInputState* state, const SDL_Event& event);

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@ -3,8 +3,8 @@
#include <render/ViewCamera.hpp> #include <render/ViewCamera.hpp>
#include "GameWindow.hpp" #include "GameWindow.hpp"
#include "MenuSystem.hpp" #include "MenuSystem.hpp"
#include "SDL.h" #include <SDL.h>
#include "SDL_events.h" #include <SDL_events.h>
class RWGame; class RWGame;
class GameWorld; class GameWorld;

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@ -1,7 +1,7 @@
#define SDL_MAIN_HANDLED #define SDL_MAIN_HANDLED
#include <iostream> #include <iostream>
#include "RWGame.hpp" #include "RWGame.hpp"
#include "SDL.h" #include <SDL.h>
#include <core/Logger.hpp> #include <core/Logger.hpp>

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@ -2,7 +2,7 @@
#define _TESTGLOBALS_HPP_ #define _TESTGLOBALS_HPP_
#include <btBulletDynamicsCommon.h> #include <btBulletDynamicsCommon.h>
#include <SDL2/SDL.h> #include <SDL.h>
#include <GameWindow.hpp> #include <GameWindow.hpp>
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <core/Logger.hpp> #include <core/Logger.hpp>