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Fix SDL2 #include paths
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@ -2,7 +2,7 @@
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#define GAMEWINDOW_HPP
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#include <string>
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#include <SDL2/SDL.h>
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#include "SDL.h"
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#include <glm/vec2.hpp>
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#include <render/GameRenderer.hpp>
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@ -12,7 +12,7 @@
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#include "GameConfig.hpp"
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#include "GameWindow.hpp"
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#include <SDL2/SDL.h>
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#include "SDL.h"
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class PlayerController;
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@ -5,7 +5,8 @@
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#include <render/ViewCamera.hpp>
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#include "MenuSystem.hpp"
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#include <glm/gtc/quaternion.hpp>
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#include <SDL2/SDL.h>
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#include "SDL.h"
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#include "SDL_events.h"
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#include "GameWindow.hpp"
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class RWGame;
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@ -1,7 +1,6 @@
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#ifndef _RWGAME_BENCHMARKSTATE_HPP_
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#define _RWGAME_BENCHMARKSTATE_HPP_
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#include <SDL2/SDL_events.h>
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#include "State.hpp"
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class BenchmarkState : public State
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@ -1,7 +1,6 @@
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#ifndef DEBUGSTATE_HPP
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#define DEBUGSTATE_HPP
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#include <SDL2/SDL_events.h>
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#include "State.hpp"
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class DebugState : public State
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@ -1,7 +1,6 @@
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#ifndef INGAMESTATE_HPP
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#define INGAMESTATE_HPP
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#include <SDL2/SDL_events.h>
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#include "State.hpp"
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class PlayerController;
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@ -1,7 +1,6 @@
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#ifndef LOADINGSTATE_HPP
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#define LOADINGSTATE_HPP
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#include <SDL2/SDL_events.h>
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#include "State.hpp"
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class LoadingState : public State
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@ -1,7 +1,6 @@
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#ifndef MENUSTATE_HPP
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#define MENUSTATE_HPP
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#include <SDL2/SDL_events.h>
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#include "State.hpp"
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class MenuState : public State
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@ -1,7 +1,6 @@
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#ifndef PAUSESTATE_HPP
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#define PAUSESTATE_HPP
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#include <SDL2/SDL_events.h>
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#include "State.hpp"
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class PauseState : public State
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