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mirror of https://github.com/rwengine/openrw.git synced 2024-09-03 00:59:47 +02:00

Fix SDL2 #include paths

This commit is contained in:
Jannik Vogel 2016-08-08 17:27:17 +02:00
parent d92bbcdf0d
commit d2d8a97a09
9 changed files with 4 additions and 9 deletions

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@ -2,7 +2,7 @@
#define GAMEWINDOW_HPP
#include <string>
#include <SDL2/SDL.h>
#include "SDL.h"
#include <glm/vec2.hpp>
#include <render/GameRenderer.hpp>

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@ -12,7 +12,7 @@
#include "GameConfig.hpp"
#include "GameWindow.hpp"
#include <SDL2/SDL.h>
#include "SDL.h"
class PlayerController;

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@ -5,7 +5,8 @@
#include <render/ViewCamera.hpp>
#include "MenuSystem.hpp"
#include <glm/gtc/quaternion.hpp>
#include <SDL2/SDL.h>
#include "SDL.h"
#include "SDL_events.h"
#include "GameWindow.hpp"
class RWGame;

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@ -1,7 +1,6 @@
#ifndef _RWGAME_BENCHMARKSTATE_HPP_
#define _RWGAME_BENCHMARKSTATE_HPP_
#include <SDL2/SDL_events.h>
#include "State.hpp"
class BenchmarkState : public State

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@ -1,7 +1,6 @@
#ifndef DEBUGSTATE_HPP
#define DEBUGSTATE_HPP
#include <SDL2/SDL_events.h>
#include "State.hpp"
class DebugState : public State

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@ -1,7 +1,6 @@
#ifndef INGAMESTATE_HPP
#define INGAMESTATE_HPP
#include <SDL2/SDL_events.h>
#include "State.hpp"
class PlayerController;

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@ -1,7 +1,6 @@
#ifndef LOADINGSTATE_HPP
#define LOADINGSTATE_HPP
#include <SDL2/SDL_events.h>
#include "State.hpp"
class LoadingState : public State

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@ -1,7 +1,6 @@
#ifndef MENUSTATE_HPP
#define MENUSTATE_HPP
#include <SDL2/SDL_events.h>
#include "State.hpp"
class MenuState : public State

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@ -1,7 +1,6 @@
#ifndef PAUSESTATE_HPP
#define PAUSESTATE_HPP
#include <SDL2/SDL_events.h>
#include "State.hpp"
class PauseState : public State