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Script: 018C (Play Sound At)
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@ -1247,7 +1247,7 @@ GameModule::GameModule()
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bindFunction(0x018A, game_add_location_blip, 4, "Add Blip for Coord");
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bindFunction(0x018B, game_change_blip_mode, 2, "Change Blip Display Mode");
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bindUnimplemented( 0x018C, game_play_sound_at, 4, "Play Sound At" );
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bindUnimplemented( 0x018D, game_create_soundscape, 5, "Create soundscape" );
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bindUnimplemented( 0x018E, game_remove_sound, 1, "Remove Sound" );
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