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Adjusted game clock for 24 minute day

This commit is contained in:
Daniel Evans 2013-12-27 22:57:11 +00:00
parent 4aad1665a6
commit d3d2165947
4 changed files with 33 additions and 5 deletions

View File

@ -103,6 +103,16 @@ public:
*/
void destroyObject(GTAObject* object);
/**
* Returns the current hour
*/
int getHour();
/**
* Returns the current minute
*/
int getMinute();
/**
* Game Clock
*/

View File

@ -331,3 +331,15 @@ void GameWorld::destroyObject(GTAObject* object)
}
delete object;
}
int GameWorld::getHour()
{
const float dayseconds = (24.f * 60.f);
float daytime = fmod(gameTime, dayseconds);
return daytime / 60.f;
}
int GameWorld::getMinute()
{
return fmod(gameTime, 60.f);
}

View File

@ -220,16 +220,17 @@ void GTARenderer::renderWorld()
{
glBindVertexArray( vao );
float gameTime = fmod(engine->gameTime, 24.f);
float tod = fmod(engine->gameTime, 24.f * 60.f);
auto weather = engine->gameData.weatherLoader.getWeatherData(WeatherLoader::Sunny, gameTime);
// Requires a float 0-24
auto weather = engine->gameData.weatherLoader.getWeatherData(WeatherLoader::Sunny, tod / 60.f);
glm::vec3 skyTop = weather.skyTopColor;
glm::vec3 skyBottom = weather.skyBottomColor;
glm::vec3 ambient = weather.ambientColor;
glm::vec3 dynamic = weather.directLightColor;
float theta = (gameTime - 12.f)/24.0 * 2 * 3.14159265;
float theta = (tod/(60.f * 24.f) - 0.5f) * 2 * 3.14159265;
glm::vec3 sunDirection{
sin(theta),
0.0,

View File

@ -20,6 +20,7 @@
#include <memory>
#include <sstream>
#include <iomanip>
#include <getopt.h>
#include <boost/concept_check.hpp>
@ -400,6 +401,9 @@ void init(std::string gtapath, bool loadWorld)
gta->load();
// Set time to noon.
gta->gameTime = 12.f * 60.f;
// Loade all of the IDEs.
for(std::map<std::string, std::string>::iterator it = gta->gameData.ideLocations.begin();
it != gta->gameData.ideLocations.end();
@ -550,7 +554,8 @@ void render()
window.resetGLStates();
std::stringstream ss;
ss << "Time: " << fmod(floor(gta->gameTime), 24.f) << ":" << (floor(fmod(gta->gameTime, 1.f) * 60.f)) << std::endl;
ss << std::setfill('0') << "Time: " << std::setw(2) << gta->getHour()
<< ":" << std::setw(2) << gta->getMinute() << std::endl;
ss << "Game Time: " << gta->gameTime << std::endl;
ss << "Camera: " << plyPos.x << " " << plyPos.y << " " << plyPos.z << std::endl;