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Make debug keys use gameOffsetTime method

This commit is contained in:
Timmy Sjöstedt 2016-08-10 17:24:03 +02:00
parent 03d27a0e80
commit d823a97308

View File

@ -777,10 +777,10 @@ void RWGame::globalKeyEvent(const SDL_Event& event)
{
switch (event.key.keysym.sym) {
case SDLK_LEFTBRACKET:
state->basic.gameMinute -= 30.f;
world->offsetGameTime(-30);
break;
case SDLK_RIGHTBRACKET:
state->basic.gameMinute += 30.f;
world->offsetGameTime(30);
break;
case SDLK_9:
timescale *= 0.5f;