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Make debug keys use gameOffsetTime method
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@ -777,10 +777,10 @@ void RWGame::globalKeyEvent(const SDL_Event& event)
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{
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switch (event.key.keysym.sym) {
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case SDLK_LEFTBRACKET:
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state->basic.gameMinute -= 30.f;
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world->offsetGameTime(-30);
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break;
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case SDLK_RIGHTBRACKET:
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state->basic.gameMinute += 30.f;
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world->offsetGameTime(30);
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break;
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case SDLK_9:
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timescale *= 0.5f;
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