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Fix weird nvidia shader compiler error
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@ -5,6 +5,8 @@ namespace GameShaders {
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const char* WaterHQ::VertexShader = R"(
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#version 130
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#extension GL_ARB_explicit_attrib_location : enable
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#extension GL_ARB_uniform_buffer_object : enable
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layout(location = 0) in vec2 position;
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out vec2 TexCoords;
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uniform float height;
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