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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 02:12:45 +01:00

Add Git SHA1 hash to RWGame for versioning

This commit is contained in:
Daniel Evans 2016-07-02 23:00:11 +01:00
parent 4f79258a32
commit ded631dad6
10 changed files with 199 additions and 6 deletions

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@ -100,6 +100,10 @@ include_directories(
# External-internal dependencies # External-internal dependencies
add_subdirectory(cmake/external) add_subdirectory(cmake/external)
# Include git hash in source
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REFSPEC GIT_SHA1)
# #
# Components # Components
# #

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@ -0,0 +1,130 @@
# - Returns a version string from Git
#
# These functions force a re-configure on each git commit so that you can
# trust the values of the variables in your build system.
#
# get_git_head_revision(<refspecvar> <hashvar> [<additional arguments to git describe> ...])
#
# Returns the refspec and sha hash of the current head revision
#
# git_describe(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe on the source tree, and adjusting
# the output so that it tests false if an error occurs.
#
# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe --exact-match on the source tree,
# and adjusting the output so that it tests false if there was no exact
# matching tag.
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright Iowa State University 2009-2010.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
if(__get_git_revision_description)
return()
endif()
set(__get_git_revision_description YES)
# We must run the following at "include" time, not at function call time,
# to find the path to this module rather than the path to a calling list file
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
function(get_git_head_revision _refspecvar _hashvar)
set(GIT_PARENT_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
set(GIT_DIR "${GIT_PARENT_DIR}/.git")
while(NOT EXISTS "${GIT_DIR}") # .git dir not found, search parent directories
set(GIT_PREVIOUS_PARENT "${GIT_PARENT_DIR}")
get_filename_component(GIT_PARENT_DIR ${GIT_PARENT_DIR} PATH)
if(GIT_PARENT_DIR STREQUAL GIT_PREVIOUS_PARENT)
# We have reached the root directory, we are not in git
set(${_refspecvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
set(${_hashvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
return()
endif()
set(GIT_DIR "${GIT_PARENT_DIR}/.git")
endwhile()
# check if this is a submodule
if(NOT IS_DIRECTORY ${GIT_DIR})
file(READ ${GIT_DIR} submodule)
string(REGEX REPLACE "gitdir: (.*)\n$" "\\1" GIT_DIR_RELATIVE ${submodule})
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE} ABSOLUTE)
endif()
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
if(NOT EXISTS "${GIT_DATA}")
file(MAKE_DIRECTORY "${GIT_DATA}")
endif()
if(NOT EXISTS "${GIT_DIR}/HEAD")
return()
endif()
set(HEAD_FILE "${GIT_DATA}/HEAD")
configure_file("${GIT_DIR}/HEAD" "${HEAD_FILE}" COPYONLY)
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
"${GIT_DATA}/grabRef.cmake"
@ONLY)
include("${GIT_DATA}/grabRef.cmake")
set(${_refspecvar} "${HEAD_REF}" PARENT_SCOPE)
set(${_hashvar} "${HEAD_HASH}" PARENT_SCOPE)
endfunction()
function(git_describe _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var} "GIT-NOTFOUND" PARENT_SCOPE)
return()
endif()
if(NOT hash)
set(${_var} "HEAD-HASH-NOTFOUND" PARENT_SCOPE)
return()
endif()
# TODO sanitize
#if((${ARGN}" MATCHES "&&") OR
# (ARGN MATCHES "||") OR
# (ARGN MATCHES "\\;"))
# message("Please report the following error to the project!")
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
#endif()
#message(STATUS "Arguments to execute_process: ${ARGN}")
execute_process(COMMAND
"${GIT_EXECUTABLE}"
describe
${hash}
${ARGN}
WORKING_DIRECTORY
"${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE
res
OUTPUT_VARIABLE
out
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var} "${out}" PARENT_SCOPE)
endfunction()
function(git_get_exact_tag _var)
git_describe(out --exact-match ${ARGN})
set(${_var} "${out}" PARENT_SCOPE)
endfunction()

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@ -0,0 +1,41 @@
#
# Internal file for GetGitRevisionDescription.cmake
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright Iowa State University 2009-2010.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
set(HEAD_HASH)
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
if(HEAD_CONTENTS MATCHES "ref")
# named branch
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
else()
configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY)
file(READ "@GIT_DATA@/packed-refs" PACKED_REFS)
if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}")
set(HEAD_HASH "${CMAKE_MATCH_1}")
endif()
endif()
else()
# detached HEAD
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
endif()
if(NOT HEAD_HASH)
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
endif()

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@ -1,4 +1,9 @@
add_executable(rwgame configure_file("${CMAKE_CURRENT_SOURCE_DIR}/GitSHA1.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp" @ONLY)
set(RWGAME_SOURCES
GitSHA1.h
"${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp"
main.cpp main.cpp
RWGame.cpp RWGame.cpp
@ -21,6 +26,9 @@ add_executable(rwgame
debug/TcpSocket.cpp debug/TcpSocket.cpp
) )
add_executable(rwgame
${RWGAME_SOURCES})
include_directories(SYSTEM include_directories(SYSTEM
${BULLET_INCLUDE_DIR} ${BULLET_INCLUDE_DIR}
${OPENAL_INCLUDE_DIR} ${OPENAL_INCLUDE_DIR}

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@ -11,7 +11,7 @@ GameWindow::GameWindow() :
} }
void GameWindow::create(size_t w, size_t h, bool fullscreen) void GameWindow::create(const std::string& title, size_t w, size_t h, bool fullscreen)
{ {
uint32_t style = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE; uint32_t style = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
if (fullscreen) if (fullscreen)
@ -24,7 +24,7 @@ void GameWindow::create(size_t w, size_t h, bool fullscreen)
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
window = SDL_CreateWindow("RWGame", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, style); window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, style);
glcontext = SDL_GL_CreateContext(window); glcontext = SDL_GL_CreateContext(window);
} }

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@ -16,7 +16,7 @@ class GameWindow
public: public:
GameWindow(); GameWindow();
void create(size_t w, size_t h, bool fullscreen); void create(const std::string& title, size_t w, size_t h, bool fullscreen);
void close(); void close();
void showCursor(); void showCursor();

2
rwgame/GitSHA1.cpp.in Normal file
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@ -0,0 +1,2 @@
#define GIT_SHA1 "@GIT_SHA1@"
const char* kGitSHA1Hash = GIT_SHA1;

1
rwgame/GitSHA1.h Normal file
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@ -0,0 +1 @@
extern const char* kGitSHA1Hash;

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@ -26,6 +26,12 @@
#include <objects/CharacterObject.hpp> #include <objects/CharacterObject.hpp>
#include <objects/VehicleObject.hpp> #include <objects/VehicleObject.hpp>
#include "GitSHA1.h"
// Use first 8 chars of git hash as the build string
const std::string kBuildStr(kGitSHA1Hash, 8);
const std::string kWindowTitle = "RWGame";
#define MOUSE_SENSITIVITY_SCALE 2.5f #define MOUSE_SENSITIVITY_SCALE 2.5f
DebugDraw* debug; DebugDraw* debug;
@ -92,13 +98,14 @@ RWGame::RWGame(int argc, char* argv[])
throw std::runtime_error("Failed to initialize SDL2!"); throw std::runtime_error("Failed to initialize SDL2!");
window = new GameWindow(); window = new GameWindow();
window->create(w, h, fullscreen); window->create(kWindowTitle + " [" + kBuildStr + "]", w, h, fullscreen);
window->hideCursor(); window->hideCursor();
work = new WorkContext(); work = new WorkContext();
log.addReciever(&logPrinter); log.addReciever(&logPrinter);
log.info("Game", "Game directory: " + config.getGameDataPath()); log.info("Game", "Game directory: " + config.getGameDataPath());
log.info("Game", "Build: " + kBuildStr);
if(! GameData::isValidGameDirectory(config.getGameDataPath()) ) if(! GameData::isValidGameDirectory(config.getGameDataPath()) )
{ {

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@ -61,7 +61,7 @@ public:
if (SDL_Init(SDL_INIT_VIDEO) < 0) if (SDL_Init(SDL_INIT_VIDEO) < 0)
throw std::runtime_error("Failed to initialize SDL2!"); throw std::runtime_error("Failed to initialize SDL2!");
window.create(800, 600, false); window.create("Tests", 800, 600, false);
window.hideCursor(); window.hideCursor();
#if RW_TEST_WITH_DATA #if RW_TEST_WITH_DATA