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Fix off-by-one error in Simple Model atomic lookup
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@ -365,7 +365,7 @@ TextureArchive GameData::loadTextureArchive(const std::string& name) {
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void GameData::getNameAndLod(std::string& name, int& lod) {
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void GameData::getNameAndLod(std::string& name, int& lod) {
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auto lodpos = name.rfind("_l");
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auto lodpos = name.rfind("_l");
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if (lodpos != std::string::npos) {
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if (lodpos != std::string::npos) {
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lod = std::atoi(name.substr(lodpos + 1).c_str());
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lod = std::atoi(name.substr(lodpos + 2).c_str());
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name = name.substr(0, lodpos);
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name = name.substr(0, lodpos);
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}
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}
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}
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}
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